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Archhammer (ARC-4M Modified) Frankenmech
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WMEC906
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Joined: 19-Feb-2025 16:07
Posts: 3
Location: United States
PostPosted: 19-Feb-2025 16:22    Post subject: Archhammer (ARC-4M Modified) Frankenmech Reply to topic Reply with quote

TRO: Archhammer (ARC-4M Modified) Frankenmech
                 BattleMech Technical Readout

Name/Model:         Archhammer (ARC-4M Modified) Frankenmech
Designer:           WMEC906
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,697,603 C-Bills
Battle Value:       1,705

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    1 ER PPC
    1 LRM 20
    1 SRM 6
    3 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 2                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             33       
    Center Torso (rear):                              10       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 12)                                          LT                2          2.00             
ER PPC                                                    RA                3          7.00             
Medium Laser                                              LA                1          1.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"/4"j
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: IF1, JMPW1, LRM1/1/1
		

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WMEC906
Federated Suns
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Joined: 19-Feb-2025 16:07
Posts: 3
Location: United States
PostPosted: 19-Feb-2025 16:24    Post subject: Archhammer (ARC-4M Modified) Frankenmech Reply to topic Reply with quote

TRO: Archhammer (ARC-4M Modified) Frankenmech
                 BattleMech Technical Readout

Name/Model:         Archhammer (ARC-4M Modified) Frankenmech
Designer:           WMEC906
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,697,603 C-Bills
Battle Value:       1,705

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    1 ER PPC
    1 LRM 20
    1 SRM 6
    3 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    While reducing the long range missile capability of an Archer is generally considered a bad
    idea, some less-than-legal organizations might not have a choice in the matter. Adding the
    long range punch of an ER PPC with the up close hitting power of an SRM-6, however, is a
    shockingly effective compromise that makes this FrankenMech a tough opponent to tangle with.

Capabilities:
    Grafting the right arm and torso of a Warhammer to the frame of an Archer produces a fire
    support 'Mech that also has the ability to provide punishing damage at all ranges. Deleting
    the LRM-20 and medium lasers of that side while adding an ERPPC and SRM-6 gives the
    ArchHammer versatility on the battlefield. The addition of two heavy duty jump jets gives
    this 'Mech a surprising maneuver ability that most opposing MechWarriors don't expect.

Deployment:
    The ArchHammer was seen on Lackland in 3151 by a hired security team guarding a civilian
    supply convoy. It was a unique machine piloted by a pirate operating out of the old Tortuga
    Dominion.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 2                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             33       
    Center Torso (rear):                              10       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 12)                                          LT                2          2.00             
ER PPC                                                    RA                3          7.00             
Medium Laser                                              LA                1          1.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"/4"j
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: IF1, JMPW1, LRM1/1/1
		

_________________
Semper iratus!
Back to top View profile Send site message
WMEC906
Federated Suns
Recruit
Recruit


Joined: 19-Feb-2025 16:07
Posts: 3
Location: United States
PostPosted: 19-Feb-2025 16:28    Post subject: Archhammer (ARC-4M Modified) Frankenmech Reply to topic Reply with quote

TRO: Archhammer (ARC-4M Modified) Frankenmech
                 BattleMech Technical Readout

Name/Model:         Archhammer (ARC-4M Modified) Frankenmech
Designer:           WMEC906
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,697,603 C-Bills
Battle Value:       1,705

Chassis:              Archer/Warhammer Endo Steel
Power Plant:          280 Fusion 280 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown 
    Jump Capacity:    60 meters
Armor:                Unknown
Armament:             
    1 Unknown ER PPC
    1 Unknown LRM 20
    1 Unknown SRM 6
    3 Unknown Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Neil 9000
Targeting & Tracking: RCA Instatrac Mark XII

================================================================================================
Overview:
    While reducing the long range missile capability of an Archer is generally considered a bad
    idea, some less-than-legal organizations might not have a choice in the matter. Adding the
    long range punch of an ER PPC with the up close hitting power of an SRM-6, however, is a
    shockingly effective compromise that makes this FrankenMech a tough opponent to tangle with.

Capabilities:
    Grafting the right arm and torso of a Warhammer to the frame of an Archer produces a fire
    support 'Mech that also has the ability to provide punishing damage at all ranges. Deleting
    the LRM-20 and medium lasers of that side while adding an ERPPC and SRM-6 gives the
    ArchHammer versatility on the battlefield. The addition of two heavy duty jump jets gives
    this 'Mech a surprising maneuver ability that most opposing MechWarriors don't expect.

Deployment:
    The ArchHammer was seen on Lackland in 3151 by a hired security team guarding a civilian
    supply convoy. It was a unique machine piloted by a pirate operating out of the old Tortuga
    Dominion.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 2                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             33       
    Center Torso (rear):                              10       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 12)                                          LT                2          2.00             
ER PPC                                                    RA                3          7.00             
Medium Laser                                              LA                1          1.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"/4"j
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: IF1, JMPW1, LRM1/1/1
		

_________________
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Back to top View profile Send site message
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