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Hitman HM-3X
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Ruger
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 04-Feb-2002 00:00
Posts: 2378

PostPosted: 09-Feb-2025 09:09    Post subject: Hitman HM-3X Reply to topic Reply with quote

TRO: Hitman HM-3X
                 BattleMech Technical Readout

Name/Model:         Hitman HM-3X
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            30
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         20,680,270 C-Bills
Battle Value:       1,436

Chassis:              DragonTech Formula E-52 Composite
Power Plant:          GM Super-Lite 240 XXL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph [216 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Heavy Ferro-Fibrous
Armament:             
    3 Diplan M3-XR ER Medium Lasers
    1 Thunderstroke-L-ClanTech LRM 5 (C)
    1 Tracker Series Narc Missile Beacon (C)
Manufacturer:         Diplan 'Mechyards
    Primary Factory:  Aix-la-Chapelle
Communications:       Tek BattleCom II with Angel ECM Suite
Targeting & Tracking: Cat's Eyes 5 with Bloodhound Active Probe

================================================================================================
Overview:
    With the arrival of the Clans, the formidable armies of both the Draconis Combine and the
    Federated Commonwealth more than met their match. As regiment after regiment was lost, the
    leaders of the two realms saw the need to adopt new tactics to counter the technological
    advantages of the Clans. Some of these tactics led to the creation of the HM-1 Hitman by the
    Draconis Combine.

Capabilities:
    The Hitman is an extremely agile and fast light 'Mech, capable of speeds of up to 118.8 kph.
    The 'Mech also feature the MASC system, which allows bursts of speed well over 150 kph.
    
    To ensure success of the Hitman's primary purpose, which is to sneak up on enemy units
    undetected, a Guardian ECM suite was installed. Because the Combines's ability to produce
    high-quality electronic gear is still somewhat limited, House Kurita had to contract with a
    Free Worlds League manufacturer to obtain this crucial component.
    
    Once the Hitman is within range of an enemy, the 'Mech's Beagle Active Probe can help
    to identify both the class and the type of equipment. The Beagle Active Probe has also
    proven valuable in minimizing the Hitman's vulnerability to ambush.
    
    If the Hitman is intercepted, it can use its advantage of  speed to escape, even from
    most Clan 'Mechs. With such a 'Mech, the pilot is always free to get away and fight from a
    more advantageous position.
    
    The Hitman's most important role is accomplished with its target-acquisition gear,
    which produces a rain of accurate and deadly fire against an enemy target. By transmitting
    coordinates directly to the fire control of artillery pieces, human error is considerably
    reduced.
    
    Once the Hitman locates a target, it paints it with the TAG system, allowing the
    incoming Arrow IV missiles to lock on for the kill. This method of attack is what earned the
    'Mech its name. To ensure survival after contact with enemy units, the 'Mech also has a trio
    of medium lasers and an LRM-5 system. The accuracy of the LRM is increased by the addition
    of a Artemis IV fire control system.
    
    Many have speculated that the Hitman is really a modified copy of the Capellan Raven,
    since both 'Mechs pack a wide array of high-tech electronics. However, the Hitman's exterior
    and design more resemble the shapes of the Draconis Combine's Panther or the Federated
    Commonwealth's Wolfhound and Valkyrie.

Deployment:
    The Hitman is still being tested on the training grounds of the Sun Zhang Academy on New
    Samarkand.
    
    Over a dozen 'Mechs of this class have been involved in large-scale military exercises
    conducted by the DCMS and Sun Zhang Academy pilots. As battalion-sized units squared off in
    the ruins and rural areas, these training exercises tested all possible uses of the new
    equipment. Both traditional tactics and newly developed tactics were pitted against those
    used by the Clans.
    
    Intelligence experts predict that the Hitman will be deployed when Arrow IV-equipped
    'Mechs or vehicles become available in large quantities. The units stationed on Wolcott,
    deep within Clan-occupied territory, will surely be the first to receive the Hitman and its
    "guns."

Variants:
    Desiring to make the ultimate in scout ‘Mechs for the DCMS, the engineers at Diplan took
    their basic Hitman chassis and wanted to see what they could do with it if they applied the
    latest advances in both Inner Sphere and Clan technology. The Hitman-3X is the final result.
    Almost hilariously expensive, it is, without a doubt, also a highly effective scout.  The
    primary item they were not able to include because of all the other compromises they were
    forced to implement to ensure the latest and greatest technology was on the machine was
    stealth armor.  This new Hitman is faster than all its predecessors, while also being more
    heavily armored, with better armament and a better electronics package. However, the
    engineers were forced to use some nonstandard parts, and the BattleMech has become more
    difficult to maintain and pilot. However, most would say the improved communications package
    and the rest make up for all of that.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  1.50                     
Engine:                                    240 XXL (C)                 4.00                     
    Walking MP:                                 8                                               
    Running MP:                              12 [20]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  105                     5.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             14       
    Center Torso (rear):                               6       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
TAG                                                       H                 1          1.00             
Bloodhound Active Probe                                   RT                3          2.00             
Narc Missile Beacon (C)                                   RT                1          2.00             
Narc Missile Beacon (Ammo 6) [Homing] (C)                 RT                1          1.00             
Angel ECM Suite                                           LT                2          2.00             
LRM 5 (C)                                                 LT                1          1.00             
LRM 5 (Ammo 24) [Smoke] (C)                               LT                1          1.00             
Supercharger                                              LT                1          0.50             
3 ER Medium Lasers                                        LA                3          3.00             
MASC (C)                                                  RL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 1,  TMM: 4,  MV: 24"
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 4,  Structure (S): 1
Specials: AECM, BH, C3S, IF0*, MHQ1, RCN, SNARC, TAG
		
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