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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 494 Location: United States
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Posted: 24-Jan-2025 18:05 Post subject: Nike NK-3e |
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TRO: Nike NK-3e | BattleMech Technical Readout
Name/Model: Nike NK-3e
Designer: mekkatgirls
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 20,308,500 C-Bills
Battle Value: 2,061
Chassis: Nennison 400 Endo-Composite
Power Plant: Hermes 300 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Star Guard IV with CASE II with CASE II
Armament:
2 Delta Dart LRM 20 w/ Artemis IV FCS
2 Delta Dart II Enhanced LRM 10 w/ Artemis IV FCS
1 Nightwind Large Laser
2 Diverse Optics Type 25PX Medium X-Pulse Lasers
1 Diverse Optics Small X-Pulse Laser
1 Diverse Optics Sunbeam ER Small Laser
Manufacturer: Norse-Storm BattleMechs Inc.
Primary Factory: Loxley
Communications: Tek BattleCom II
Targeting & Tracking: TharHes Ares -7i
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 7.50
Engine: 300 Light Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 280 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 30
R/L Leg: 21 36
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser H (R) 1 0.50
Large Laser CT 2 5.00
CASE RT 1 0.50
LRM 20 w/ Artemis IV FCS RT 5 10.00
LRM 20 (Ammo 6) RT 1 1.00
Small X-Pulse Laser RT 1 1.00
CASE LT 1 0.50
LRM 20 w/ Artemis IV FCS LT 5 10.00
LRM 20 (Ammo 6) LT 1 1.00
CASE II RA 1 1.00
Enhanced LRM 10 w/ Artemis IV FCS RA 4 6.00
Enhanced LRM 10 (Ammo 12) RA 1 1.00
Medium X-Pulse Laser RA 1 2.00
CASE II LA 1 1.00
Enhanced LRM 10 w/ Artemis IV FCS LA 4 6.00
Enhanced LRM 10 (Ammo 12) LA 1 1.00
Medium X-Pulse Laser LA 1 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 48
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 4 / (L) 4, OV: 3
Armor (A): 9, Structure (S): 5
Specials: CASEII, IF3, REAR0*/0*/-
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Ruger Lyran Alliance Kommandant-General
Joined: 04-Feb-2002 00:00 Posts: 2322
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Posted: 25-Jan-2025 05:23 Post subject: Nike NK-3e |
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Not enough ammo for the LRM-20’s and why the mixed CASE types?
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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 494 Location: United States
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Posted: 26-Jan-2025 01:16 Post subject: Nike NK-3e |
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The different cases is you cannot put a IS case in the arm only a Case II in the arm,think of a IMP or Shogun. it could use more ammo,,,
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Ruger Lyran Alliance Kommandant-General
Joined: 04-Feb-2002 00:00 Posts: 2322
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Posted: 26-Jan-2025 04:50 Post subject: Nike NK-3e |
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I understand that, but standard CASE functions differently from CASE II.
With CASE, you still loose the entire section it’s guarding when ammo explodes (depending on how much ammo exploded and the damage it would generate), but it prevents damage transfer to the next section. (All excess damage is directed out the back armor).
With CASE II, you take only a single point of damage to the internal structure of the section its guarding, and excess damage is directed out the (back) armor. But you are far more likely to still have a functioning BattleMech, even with an Inmer Sphere XL or the like.
If possible, and you have the tech and tonnage, CASE II is always the better option.
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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 494 Location: United States
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Posted: 26-Jan-2025 16:24 Post subject: Nike NK-3e |
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ohh, I must have combined the rules with the damage allocation, thanks for the clarification.
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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 494 Location: United States
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Posted: 26-Jan-2025 16:26 Post subject: Nike NK-3e |
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move the ammo to the free space and drop the old case for new ones
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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 494 Location: United States
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Posted: 26-Jan-2025 16:32 Post subject: Nike NK-3e |
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TRO: Nike NK-3e | BattleMech Technical Readout
Name/Model: Nike NK-3e
Designer: mekkatgirls
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 20,078,500 C-Bills
Battle Value: 2,095
Chassis: Nennison 400 Endo-Composite
Power Plant: Hermes 300 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Star Guard IV with CASE II with CASE II
Armament:
2 Delta Dart LRM 20 w/ Artemis IV FCS
2 Delta Dart II Enhanced LRM 10 w/ Artemis IV FCS
1 Nightwind Large Laser
2 Diverse Optics Type 25PX Medium X-Pulse Lasers
1 Diverse Optics Sunbeam ER Small Laser
Manufacturer: Norse-Storm BattleMechs Inc.
Primary Factory: Loxley
Communications: Tek BattleCom II
Targeting & Tracking: TharHes Ares -7i
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 7.50
Engine: 300 Light Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 280 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 30
R/L Leg: 21 36
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser H (R) 1 0.50
Large Laser CT 2 5.00
CASE II RT 1 1.00
Enhanced LRM 10 (Ammo 12) RT 1 1.00
LRM 20 w/ Artemis IV FCS RT 5 10.00
LRM 20 (Ammo 6) RT 1 1.00
LRM 20 (Ammo 6) [Artemis IV] RT 1 1.00
CASE II LT 1 1.00
Enhanced LRM 10 (Ammo 12) LT 1 1.00
LRM 20 w/ Artemis IV FCS LT 5 10.00
LRM 20 (Ammo 6) LT 1 1.00
LRM 20 (Ammo 6) [Artemis IV] LT 1 1.00
Enhanced LRM 10 w/ Artemis IV FCS RA 4 6.00
Medium X-Pulse Laser RA 1 2.00
Enhanced LRM 10 w/ Artemis IV FCS LA 4 6.00
Medium X-Pulse Laser LA 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 5 / (L) 5, OV: 2
Armor (A): 9, Structure (S): 5
Specials: CASEII, IF4, REAR0*/0*/-
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