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Shadow Hawk SHD-2Dx
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Ruger
Lyran Alliance
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PostPosted: 18-May-2019 06:31    Post subject: Shadow Hawk SHD-2Dx Reply to topic Reply with quote

TRO: Shadow Hawk SHD-2Dx
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-2Dx
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Early Succession Wars / 2796
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,668,807 C-Bills
Battle Value:       1,008

Structure:            Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 SRM 4s
    1 Autocannon/10
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    During the First Succession War, the AFFS modified several of their Shadow Hawks to increase
    their close-in firepower at the expense of much of their armor to make them into more
    effective ambush platforms. Although it could be effective, they still lacked enough of a
    punch to take on larger enemies, even in ambush. Knowing this, a slightly modified version,
    the SHD-2Dx was trialed.

Capabilities:
    Using the Royal model Shadow Hawk as a basis, the autocannon and various missile launchers
    were stripped off, along with two heat sinks, freeing enough mass on the standard model
    SHD-2D Shadow Hawk to upgrade the design with a type 10 heavy autocannon, and a pair of 4
    packs of short range missiles. Knowing that the armor would not withstand much damage, the
    ammunition load is relatively light, with around 10 or so shots per weapon. This forces the
    pilots of these 'Mechs to strike their foes and retreat as quickly as possible.

Deployment:
    Although effective on the ambush, the loss of all of their long range firepower did not sit
    well with most pilots, so the design did not become widespread.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   72                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      18             12       
    Center Torso (rear):                               6       
    R/L Torso:                         13              9       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9              5       
    R/L Leg:                           13              5       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 4                                                     H                 1          2.00             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
SRM 4                                                     RT                1          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
Autocannon/10                                             LT                7         12.00             
Autocannon/10 (Ammo 10)                                   LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
		
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Sir Henry
Team Bansai
Senior Tech Specialist
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Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 18-May-2019 09:58    Post subject: Shadow Hawk SHD-2Dx Reply to topic Reply with quote

Armor's a bit on the papery side...
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Rudel Gurken
Allisters Light Thunder
Major
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Joined: 15-Jun-2005 00:00
Posts: 1471
Location: Germany
PostPosted: 18-May-2019 11:21    Post subject: Shadow Hawk SHD-2Dx Reply to topic Reply with quote

You‘ll have to kill with your ambush or you‘re toast.
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Ruger
Lyran Alliance
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Posts: 2145

PostPosted: 18-May-2019 15:42    Post subject: Re: Shadow Hawk SHD-2Dx Reply to topic Reply with quote

Sir Henry wrote:
Armor's a bit on the papery side...

Rudel Gurken wrote:
You‘ll have to kill with your ambush or you‘re toast.


It's a modification of the original SHD-2D Shadow Hawk to increase it's short to mid-range firepower. Armor was never its strong suit, so it could pack on more firepower. It was designed for ambushes, not normal fighting.

Ruger
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Sleeping Dragon
Draconis Combine
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PostPosted: 19-May-2019 15:57    Post subject: Re: Shadow Hawk SHD-2Dx Reply to topic Reply with quote

Since you have those two SRM launchers and wet tissues for armour wouldn't it be better to go all in and remove one of the SRMs to get an AC/20 and one less laser to get a SRM-6 to chew through the missiles faster?
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Ruger
Lyran Alliance
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Posts: 2145

PostPosted: 19-May-2019 19:21    Post subject: Re: Shadow Hawk SHD-2Dx Reply to topic Reply with quote

Sleeping Dragon wrote:
Since you have those two SRM launchers and wet tissues for armour wouldn't it be better to go all in and remove one of the SRMs to get an AC/20 and one less laser to get a SRM-6 to chew through the missiles faster?


Seriously considered that, but didn't like the one ton of ammo for the AC (5 shots only), and two SRM-4's chew through one ton of SRM ammo faster than a single SRM-6 chews through 1 ton of ammo.

Ruger
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Sleeping Dragon
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PostPosted: 20-May-2019 19:24    Post subject: Re: Shadow Hawk SHD-2Dx Reply to topic Reply with quote

Yes, but I went for the SRM-6 because I would have lost one of the SRMs to the AC Wink
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Ruger
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PostPosted: 20-May-2019 21:37    Post subject: Re: Shadow Hawk SHD-2Dx Reply to topic Reply with quote

Sleeping Dragon wrote:
Yes, but I went for the SRM-6 because I would have lost one of the SRMs to the AC Wink


Actually, given the light armor, it's not really that bad of an idea...would mean you have nothing to hit with outside of 9 hexes (and I wouldn't use the AC at anything over 6 in all likelihood), but it would be a much more mobile Hunchback that could actually hit harder too...

Just wouldn't be able to take a hit as well.

Ruger
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Sleeping Dragon
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PostPosted: 21-May-2019 00:30    Post subject: Re: Shadow Hawk SHD-2Dx Reply to topic Reply with quote

Yes. Technically the same overal idea as the Hunchback IIC, although it's more of a Solaris last chance machine than a thing I'd field in any military, especially in late Succession wars era these would likely remove themselves due to attrition. Turning a 55 chassis in to an ambush predator for Stingers and Locust. I'm not sure what were the Davions thinking at the time.
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Ruger
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PostPosted: 03-Dec-2024 10:27    Post subject: Shadow Hawk SHD-2Dx Reply to topic Reply with quote

TRO: Shadow Hawk SHD-2Dx
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-2Dx
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2796
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,541,707 C-Bills
Battle Value:       997

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 Autocannon/10
    1 Large Laser
    2 SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    During the First Succession War, the AFFS modified several of their Shadow Hawks to increase
    their close-in firepower at the expense of much of their armor to make them into more
    effective ambush platforms. Although it could be effective, they still lacked enough of a
    punch to take on larger enemies, even in ambush. Knowing this, a slightly modified version,
    the SHD-2Dx was trialed.

Capabilities:
    Using the Royal model Shadow Hawk as a basis, the autocannon and various lasers were
    stripped off, along with three heat sinks, freeing enough mass on the standard model SHD-2D
    Shadow Hawk to upgrade the design with a type 10 heavy autocannon in the left torso, and a
    heavy laser in the right arm. The center torso short-range missile launcher was then moved
    to the right torso, and the ammo placed in the center torso so that the loss of one or both
    side torso would still allow the head mounted missile launcher to function as the machine
    attempts to exit the battlefield. This forces the pilots of these 'Mechs to strike their
    foes and retreat as quickly as possible.

Deployment:
    Although effective on the ambush, the loss of all of their longer range firepower did not
    sit well with most pilots, so the design did not become widespread.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   72                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      18             12       
    Center Torso (rear):                               6       
    R/L Torso:                         13              9       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9              5       
    R/L Leg:                           13              5       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 2                                                     H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
SRM 2 (Ammo 50)                                           CT                1          1.00             
Jump Jet                                                  RT                1          0.50             
SRM 2                                                     RT                1          1.00             
Autocannon/10                                             LT                7         12.00             
Autocannon/10 (Ammo 10)                                   LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Large Laser                                               RA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/6"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 2,  Structure (S): 5
Specials: JMPW1
		
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