BattleMech Technical Readout
Name/Model: Veillantif Alt Config E
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Role: Skirmisher
Configuration: QuadVee OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 15,617,875 C-Bills
Battle Value: 1,105
Chassis: Endo-Composite
Power Plant: 250 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Cruising Speed: 54 kph
Flanking Speed: 86.4 kph
Armor: Standard
Armament:
1 Improved Heavy Medium Laser
1 SRM 6 w/ Artemis IV FCS
1 ProtoMech AC/4
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Designed to provide Clan Hell’s Horses with a medium Omni-QuadVee skirmisher, the
Veillantif, named for the steed of Roland the paladin who fought under Charlemagne, is a 50
ton machine that does its best to live up to expectations.
Capabilities:
Being a tracked QuadVee design, the Veillantif does not have as much pod space or room in
its chassis as many other designs, so it has to use clan tech wisely in each of its
configurations. With only 12 tons of pod space, each configuration has to be designed
precisely to make effective use of its limited abilities.
Alternate Configuration E is something of a conundrum, given its similarities to an Inner
Sphere design that would seemingly not be considered worthy of emulation by any clan, and in
fact, would typically be scorned and hated instead. A Type 4 ProtoMech Autocannon is paired
with an improved heavy medium laser and a six-pack of short-range missiles fitted with an
Artemis IV fire control system. The autocannon and missile system are each fitted with two
tons of ammunition, allowing both standard loads and alternate ammunition.
Deployment:
As quickly as they are produced, Veillantif QuadVees are being assigned to Cavalry and
Ranger clusters. In such units, they are beginning to make a name for themselves, and more
requests are being made for the machines.
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Equipment Mass
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Internal Structure: Endo-Composite 4.00
QuadVee Conversion Eqpt: 5.00
Engine: 250 XL 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Tracked Cruise MP: 5
Tracked Flank MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: QuadVee 4.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 21
Center Torso (rear): 10
R/L Torso: 12 17
R/L Torso (rear): 7
R/L Front Leg: 12 20
R/L Rear Leg: 12 20
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Weapons and Ammo Location Critical Tonnage
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Improved Heavy Medium Laser CT 2 1.00
ProtoMech AC/4 RT 3 4.50
ProtoMech AC/4 (Ammo 10) [Armor-Piercing] RT 1 1.00
ProtoMech AC/4 (Ammo 20) RT 1 1.00
SRM 6 w/ Artemis IV FCS LT 1 1.50
SRM 6 (Ammo 15) [Artemis IV] LT 1 1.00
SRM 6 (Ammo 15) [Inferno] LT 1 1.00
Tracks * 4 5.00
* Tracks occupy 1 critical slot in each leg
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Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 10"qt
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASE, OMNI, QV, TUR(3/3/-)
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