BattleMech Technical Readout
Name/Model: Sleipnir Alt Config E
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: QuadVee OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 41,949,250 C-Bills
Battle Value: 2,228
Chassis: Endo-Composite
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Cruising Speed: 32.4 kph
Flanking Speed: 54 kph
Armor: Standard
Armament:
2 ER Large Lasers
2 LB 10-X ACs
1 Small Pulse Laser
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Designed to be the largest and most powerful of QuadVee designs, the Sleipnir is a 100 ton
beast of a machine who may yet live up to expectations given enough time.
Capabilities:
Built around an endo-composite frame, with an extra light type 300 fusion core, the Sleipnir
will not win any speed races. However, these elements, combined with its tracks (in lieu of
wheels), give it as much mass versus space as is possible on a QuadVee frame. It is also
protected by as much armor as is physically possible to mount on that frame.
These features leave the machine with a possible payload of 33.5 tons. While not much in
comparison to other 100 ton designs, Clan technology can often make much of this limited
tonnage. Alternate Configuration E is an anti-aircraft/anti-armor model, combining pairs of
extended-range laser lasers with a pair of dual-purpose Type 10 autocannons; each of which
have two ton ammunition bays. To protect against infantry, a small pulse laser and a flamer
are also present on the configuration.
Deployment:
Sleipnirs are currently being distributed to Assault Clusters, which can best make use of
them. It remains to be seen what other units may gain their services in the future.
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Equipment Mass
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Internal Structure: Endo-Composite 7.50
QuadVee Conversion Eqpt: 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Tracked Cruise MP: 3
Tracked Flank MP: 5
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: QuadVee 4.00
Armor Factor: 323 20.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Front Leg: 21 42
R/L Rear Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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2 ER Large Lasers CT 2 8.00
Flamer RT 1 0.50
LB 10-X AC RT 5 10.00
LB 10-X AC (Ammo 10) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RT 1 1.00
LB 10-X AC LT 5 10.00
LB 10-X AC (Ammo 10) LT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] LT 1 1.00
Small Pulse Laser LT 1 1.00
Tracks * 4 10.00
* Tracks occupy 1 critical slot in each leg
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Alpha Strike Statistics
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Point Value (PV): 46
TP: BM, SZ: 4, TMM: 1, MV: 6"qt
Damage: (S) 3 / (M) 3 / (L) 4, OV: 1
Armor (A): 11, Structure (S): 5
Specials: CASE, FLK1/1/1, OMNI, QV, TUR(3/3/4, FLK1/1/1)
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