Mordel's Bar & Grill
Machine Guns
 Pages (2): « [1] 2 »
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion
View previous topic :: View next topic  
Author Message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 12-Nov-2024 13:17    Post subject: Machine Guns Reply to topic Reply with quote

Other than tradition and it wasn't in the game design when it was created, I ponder whether the MG should be given a -1 or -2 to-hit mod.

The SPL and MiPL have become the god anti-infantry weapons of BT. Described as energy MGs with the same AI damage profile. However, they get a -2 to-hit for being pulse.

Furthermore, MGs don't benefit from TCs while SPL/MiPL do. So why not retcon the rules like they did with AMS and Pulse to give MGs a -1 or -2 to-hit. Except for Meme mechs like the Piranha, it will only have minor impacts on the current game balance.

Thoughts?

And Chihawk, you must provide at least a 6 word response other than No. lol.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
infiniteweasels
ComStar
Private
Private


Joined: 27-Jan-2024 19:09
Posts: 12
Location: Canada
PostPosted: 12-Nov-2024 13:35    Post subject: Machine Guns Reply to topic Reply with quote

In one of the books there's alternate rules for MGs where they do D6 damage+heat, and use 3x that much ammo.

I know its not what you're talking about exactly, but I tried that buff with friends a couple times now and it seems good - makes MGs actually useful, and a unique role.

Your idea of "pulse lasers but with ammo instead of heat" is kinda neat, and reminiscent of the differences between AMS and Laser AMS. If I were trying to implement it, I'd make Light Machineguns a 0 mod (they have increased range), Machineguns a -1, and heavy machineguns a -2.
Back to top View profile Send site message
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8081
Location: United States
PostPosted: 12-Nov-2024 16:48    Post subject: Re: Machine Guns Reply to topic Reply with quote

Vagabond wrote:

And Chihawk, you must provide at least a 6 word response other than No. lol.


Machine guns are one of the silliest weapons in the game and shouldn't do any damage to 'Mechs at all. But if you are convinced they need to exist in the game world, they should be massively changed.

Make the range 2-4-6, give them 10 shots per ton of ammo, and roll on the 10 chart for each hit. They suffer a -2 penalty to that roll at medium range and -4 for long range. Ammo explodes at 10x shots remaining. Maybe keep the infantry damage the same, maybe change it, whatever. Someone else can work that out.

Light machine guns follow the same rules but do less damage, maybe the 6 table, but 'Mechs take no damage from them. Again, someone else can work out the infantry damage. Once you have completely figured out the LMG, figure out the HMG so the standard machine gun sits in the middle of all the info.

That enough words, my brother? Laughing
_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6086
Location: United States
PostPosted: 13-Nov-2024 11:40    Post subject: Re: Machine Guns Reply to topic Reply with quote

chihawk wrote:
Vagabond wrote:

And Chihawk, you must provide at least a 6 word response other than No. lol.


That enough words, my brother? Laughing


NO!!
_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1470
Location: Germany
PostPosted: 13-Nov-2024 12:40    Post subject: Machine Guns Reply to topic Reply with quote

Your rework seems reasonable . If you try to put more reality into BT weapons there are some more that need reworking Very Happy
Especially AC‘s and missiles.
_________________
Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 13-Nov-2024 18:39    Post subject: Re: Machine Guns Reply to topic Reply with quote

Rudel Gurken wrote:
Your rework seems reasonable . If you try to put more reality into BT weapons there are some more that need reworking Very Happy
Especially AC‘s and missiles.


True, but i'm less worried about realism and more pondering the game mechanics. A -1 or -2 to-hit for the MG would make it a more desirable weapon system, when atm it is an after thought or only added by those who consider combined arms.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8081
Location: United States
PostPosted: 13-Nov-2024 19:38    Post subject: Re: Machine Guns Reply to topic Reply with quote

I can't think of any logical reason under the current game mechanics that machine guns should get a bonus to hit.
_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8081
Location: United States
PostPosted: 14-Nov-2024 16:22    Post subject: Re: Machine Guns Reply to topic Reply with quote

chihawk wrote:

Machine guns are one of the silliest weapons in the game and shouldn't do any damage to 'Mechs at all. But if you are convinced they need to exist in the game world, they should be massively changed.

Make the range 2-4-6, give them 10 shots per ton of ammo, and roll on the 10 chart for each hit. They suffer a -2 penalty to that roll at medium range and -4 for long range. Ammo explodes at 10x shots remaining. Maybe keep the infantry damage the same, maybe change it, whatever. Someone else can work that out.

Light machine guns follow the same rules but do less damage, maybe the 6 table, but 'Mechs take no damage from them. Again, someone else can work out the infantry damage. Once you have completely figured out the LMG, figure out the HMG so the standard machine gun sits in the middle of all the info.

That enough words, my brother? Laughing


After giving this a couple of moments of thought, the 10 chart is way too munchy. The 6 chart is probably best.
_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6086
Location: United States
PostPosted: 14-Nov-2024 21:45    Post subject: Re: Machine Guns Reply to topic Reply with quote

chihawk wrote:
After giving this a couple of moments of thought, the 10 chart is way too munchy. The 6 chart is probably best.


I'm pretty sure your REM sleep was dedicated to this topic.
_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8081
Location: United States
PostPosted: 15-Nov-2024 07:52    Post subject: Re: Machine Guns Reply to topic Reply with quote

Mordel wrote:
chihawk wrote:
After giving this a couple of moments of thought, the 10 chart is way too munchy. The 6 chart is probably best.


I'm pretty sure your REM sleep was dedicated to this topic.


Production meeting at work, so same difference...
_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
infiniteweasels
ComStar
Private
Private


Joined: 27-Jan-2024 19:09
Posts: 12
Location: Canada
PostPosted: 15-Nov-2024 13:32    Post subject: Re: Machine Guns Reply to topic Reply with quote

chihawk wrote:
I can't think of any logical reason under the current game mechanics that machine guns should get a bonus to hit.


I think it works under the idea that rapid-fire weapons with tracers can be "walked in" on their target as you hold down the trigger, maximizing hits.
Back to top View profile Send site message
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8081
Location: United States
PostPosted: 15-Nov-2024 13:47    Post subject: Machine Guns Reply to topic Reply with quote

If that were the only weapon you're firing, maybe. But game mechanically that's not how it works.
_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
infiniteweasels
ComStar
Private
Private


Joined: 27-Jan-2024 19:09
Posts: 12
Location: Canada
PostPosted: 15-Nov-2024 14:23    Post subject: Re: Machine Guns Reply to topic Reply with quote

I mean, isn't that why pulse lasers get a -2 to hit?
Back to top View profile Send site message
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8081
Location: United States
PostPosted: 15-Nov-2024 14:34    Post subject: Machine Guns Reply to topic Reply with quote

Don't know, don't care.

I refer you to my previous comment, "Machine guns are one of the silliest weapons in the game and shouldn't do any damage to 'Mechs at all."
_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
Vampire
Free Worlds League
Lieutenant Colonel
Lieutenant Colonel


Joined: 05-Feb-2002 00:00
Posts: 917
Location: Spain
PostPosted: 18-Nov-2024 15:14    Post subject: Re: Machine Guns Reply to topic Reply with quote

I was writing but I lost the post, feels like is the 90s again


I wrote at length about that and I came up with improved easy rules here, in this post in a Spanish forum, your browser should have automated translation and you can read it in English

puntonadir.foroactivo.com/t318-las-reglas-de-la-guerra-ametralladoras-nuevas-reglas-y-trasfondo-tecnico
_________________
Memento audare semper
Back to top View profile Send site message Visit website
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion All times are GMT-05:00
 Pages (2): « [1] 2 »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum