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Castro Kell Hounds Sergeant

Joined: 01-May-2018 08:00 Posts: 113
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Posted: 31-Oct-2024 21:54 Post subject: Phobos 2 |
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TRO: Phobos 2 | BattleMech Technical Readout
Name/Model: Phobos 2
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,689,750 C-Bills
Battle Value: 1,969
Chassis: Endo-Composite
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Streak SRM 6
4 Improved Heavy Medium Lasers
1 Streak LRM 5
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
With the Dark Age burning in the past, and the time of the ilClan in fruition - Clan Sea Fox
began to dabble again with newer mech designs. While other Clans were developing
battlemech's to go along with newer technology - Clan Sea Fox took a step back, wanting a
mech that can go years without resupply and repair. With the popularity of the Regent from
Coventry Metal Works and Technicron Manufacturing, scientists began designs on what would
now be known as the Relentless, Vigilant, and Phobos.
The initial development for the Relentless, Vigilant, and Phobos were constantly marred by
politicking or normal Clan financial struggles, to the point where many thought the
battlemech's would never see the light of day. Tragically, for a fairly long amount of time,
all three designs languished in states of half-built, skeletal structures in battlemech
facilities, never really achieving the financing nor the backing to finish the project. Only
until Clan Sea Fox began establishing relationships with battlemech developers and factories
later on in the ilClan era, such as Coventry Metal works, and further realizing that a full
energy operated battlemech would be more cost efficient (and appealing) to the buyer - only
then did they begin to put their full effort into turning the three battlemech's from simple
concepts into realistic designs.
Much like the design philosophy of battlemech's such as the Regent, these battlemech
"borrowed" certain design elements from many other successful energy dependent mechs; for
example, borrowing designs from the Black Hawk, Supernova, and structural designs from mechs
like the Deimos. Thankfully the three battlemech's finally saw production in the late 3100's
to great success. The battlemechs had two basic philosophies of design and function:
primarily, to be a battlemech that had a full complement of energy weapons to theoretically
allow it to work indefinitely during a long campaign or mercenary contract without refit;
secondarily, to contain an advanced suite of electronics (with the minimum requirement being
an ECM) to allow it to act defensively as a command mech during battle. While unofficial -
each battlemech would also have two variants - each providing a different role for the lance
or star that it was assigned and bought for. Therefore, using those as its principle design
philosophies, the Relentless, Vigilant, and Phobos were created.
While there was initial criticism that there was some initial criticism of its heavy number
of lasers taxing the reactor to some degree, either as a battle-line design for a Mercenary
company or Clan Star that required a mech that required little to no refit and wanted simple
and easy parts to be rugged and easy to maintain - its popularity rocketed these new mechs
to the top of sale charts.
Capabilities:
Weighing a sturdy 75 tons and sporting maximum levels of armour with the rare Endo-Composite
internal structure, the Phobos battlemech further supplements its survivability with a
slightly larger cockpit space, which allows Mechwarrior pilots to have more supplemental
space to fill with survival gear, rations, or weapons in case of long operations. Unlike its
brother design in the Relentless, this battlemech contains a clan XL engine rather than clan
fusion engine. This decision effected its survivability and longevity - but most importantly
it's price - and much to the chagrin of Clan Sea Fox and Coventry Metal Works, this made the
battlemech slightly more unpopular then its brother the Relentless. However, the Phobos'
usage of cheap, clan lasers still gave the Phobos an easy to maintain status - as any damage
to the mech was still easily fixable, and its standard lasers and skeletal structure allowed
it to take quite a lot of firepower before being marked as crippled.
Along with the internal structure, engineers made it a point to provide the Phobos with
excellent, if not superior, electronic warfare suites. Ergo, the primary variant of the
Phobos is hardwired with similar electronic and defense hardware as the Relentless. In the
right torso can be found an ECM suite - easily masking the presence of the battlemech during
operations or extended missions. Further, a Laser Anti-Missile system was installed in the
right torso chassis to provide excellent defense, without the need for ammunition, against
any incoming missiles that bypassed the ECM suite. Further, in the back of the cockpit, a
Clan Active Probe sensor suite was placed, giving it a massive boost to sensor ranges as
well as the ability to communicate and command effectively from the battlefield. This base
electronic and defensive suite allowed the Relentless to act essentially as a command unit
to any lance or star - able to defend itself, monitor the battlefield, and defend itself
with its formidable weaponry. With the base skeletal structure, electronic suite, and
defense electronics and equipment all laid out, engineers now set out for their actual main
goal: a mech that requires no ammunition.
Taking inspiration from designs like the Supernova, Black Hawk, and other battlemech's that
had sole usage of energy weaponry - the Phobos has a simple yet effective armament.
Designated as a sniper by any who pilot it, the Phobos boasts a ridiculous four ER Large
Lasers, with two found in each arm. The arms were of particular interest in the design, as
it features the ER Large Lasers in very different parts of the arm - with one being located
upon the lower assembly and one mounted to the shoulder. This did give problems when the
lasers were attempting to converge on a single target, but pilots found that the higher
mounted lasers were excellent for peaking over hills at enemy mechs, while the lower lasers
were maneuverable enough to target flyers and VTOL's. All of the energy weapons are
hardwired to the clan Targeting computer found in the left torso for further accuracy, as it
is typical to clan philosophy to design a mech whose systems work together in harmony. In
order to make sure the mech and pilot do not suffer through the massive amounts of heat the
Phobos puts out with its energy armaments - engineers were able to fit no less than 25
Double Heat Sinks throughout the mech, which allowed the mech to consistently fire most of
its weapons without a worry of generating an excess amount of heat.
Deployment:
While this battlemech should have seen deployment earlier in its development - its
production near the end of the Era of the Dark Age sadly left most of them in their
production facilities either half-built or collecting dust. Rather than forgotten, building
a new mech was seen as "not needed" by Clan Sea Fox, and they had not developed the
relationship they had now with many Battlemech manufacturers. However, with the new
prosperity found in the ilClan Era, as well as the Relentless, Phobos, and Vigilant
blueprint rediscovery, there is now new life brought into the battlemech, and Clan Sea Fox
has started to see its benefit (and money) selling it to many a buyer across the Inner
Sphere and Clan space.
Thankfully, with the Phobos' high level of common parts and rugged status, coupled with its
ability to essentially never need refit on long campaigns or contracts, the Phobos has begun
to collect battle scars instead of dust particles.
Variants:
Due to the unpopular nature of this battlemech over its much more successful cousin, the
secondary variant that should have been slated was left somewhat incomplete and unsold. The
Phobos 2 makes some drastic changes to the model, returning back to a standard engine for
added survivability, however, it removes the Laser Anti-Missile system for a Light TAG in
order to provide targeting telemetry for its lances/stars missile armed battlemech's, or,
coordinates for coordinated strikes from battlefield artillery. It does keep all the rest of
its internal electronic defensive suite in the form of an ECM, Active Probe. and Clan
Targeting Computer. It further continues the changes to the original design by downgrading
the ER Large Lasers to Improved Heavy Medium Lasers.
However, what made it wholly unpopular was the fact that engineers went wholeheartedly
against the initial design philosophy of an all energy mech and added a Streak LRM-5 system,
as well as a Streak SRM-6 system. Why the engineers decided to added an ammunition based
armaments to a mech whose sole design philosophy was to be energy independent is a complete
mystery, however, they did provide more than enough ammunition for an extended campaign. No
matter, the explosive nature of the Improved lasers as well as the explosive nature of the
ammunition left this design languished in factories, abandoned to the realm of dust.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 22 [44] 12.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 37
Center Torso (rear): 9
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Active Probe H 1 1.00
Angel ECM Suite RT 2 2.00
Light TAG RT 1 0.50
Streak SRM 6 RT 2 3.00
Streak SRM 6 (Ammo 30) RT 2 2.00
Streak LRM 5 LT 1 2.00
Streak LRM 5 (Ammo 48) LT 2 2.00
Targeting Computer LT 1 1.00
2 Improved Heavy Medium Lasers RA 4 2.00
2 Improved Heavy Medium Lasers LA 4 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 7 / (M) 7 / (L) 1, OV: 0
Armor (A): 8, Structure (S): 6
Specials: AECM, CASE, LTAG, PRB, RCN
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Castro Kell Hounds Sergeant

Joined: 01-May-2018 08:00 Posts: 113
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Posted: 31-Oct-2024 22:03 Post subject: Phobos 2 |
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So some context on these three mech designs I posted.
Back when I was a wee young lad in the good days, someone created a robot game using some of the pictures shown in these record sheets. As a young lad, I spent a good amount of time making record sheets for these designs. I had two design philosophies in mind - make them all energy so that they need little to no refit on the battlefield, and make them have full suites of electronic equipment. Some variants broke that rule - but it was more for fun (aka the laser fist of the vigilant) then it was out of meta gaming. I should also point out that even since I was a kid, I have been a sucker for self-imposed WYSIWYG (what you see is what you get - meaning what the model has physically is the weaponry), so unofficially that was a rule I had when making these mechs as well. Now I never had disposable income much in my life, so I was never able to purchase those models - and sadly as time went by - they disapeared from the internet.
However, recently, I found and reached out to the person whom printed said models - and as luck would have it THEY STILL have the STLS and even some models to sell. So using my now disposable income - I slapped my card down as hard as I could and purchased a few of each model (so that I may also create the different variants).
Ergo - the teenage dream is now complete. I have my Relentless, Phobos, and Vigilant battlemech now coming in the mail to be assembled and painted (keep an eye on reddit and facebook groups - cant wait to post them!), and now I have record sheets for them. Will I ever use them - probably not Are these the most meta-gaming, cut throat, edge lord memeing battlemechs - again no (many have... some flaws haha). But at the end of the day these battlemechs were somewhat of a teenage dream - a dream now realized and made because I now got big boy money to spend on little plastic... resin?... toy soldiers. Enjoy, and maybe get a laugh out of these variants (and some neat as hell artwork - there is more I will post later).
Also let me know if I messed up on words or lexicon - I was trying to transcribe the mad ramblings of a young one on an old marbled notebook from roughly 15 years ago
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Castro Kell Hounds Sergeant

Joined: 01-May-2018 08:00 Posts: 113
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Posted: 02-Mar-2025 15:49 Post subject: Phobos 2 |
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TRO: Phobos 2 | BattleMech Technical Readout
Name/Model: Phobos 2
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,490,688 C-Bills
Battle Value: 2,014
Chassis: Endo-Composite
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Streak SRM 6
4 Improved Heavy Medium Lasers
1 Streak LRM 5
1 Laser Anti-Missile System
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
With the Dark Age burning in the past, and the time of the ilClan in fruition - Clan Sea Fox
began to dabble again with newer mech designs. While other Clans were developing
battlemech's to go along with newer technology - Clan Sea Fox took a step back, wanting a
mech that can go years without resupply and repair. With the popularity of the Regent from
Coventry Metal Works and Technicron Manufacturing, scientists began designs on what would
now be known as the Relentless, Vigilant, and Phobos.
The initial development for the Relentless, Vigilant, and Phobos were constantly marred by
politicking or normal Clan financial struggles, to the point where many thought the
battlemech's would never see the light of day. Tragically, for a fairly long amount of time,
all three designs languished in states of half-built, skeletal structures in battlemech
facilities, never really achieving the financing nor the backing to finish the project. Only
until Clan Sea Fox began establishing relationships with battlemech developers and factories
later on in the ilClan era, such as Coventry Metal works, and further realizing that a full
energy operated battlemech would be more cost efficient (and appealing) to the buyer - only
then did they begin to put their full effort into turning the three battlemech's from simple
concepts into realistic designs.
Much like the design philosophy of battlemech's such as the Regent, these battlemech
"borrowed" certain design elements from many other successful energy dependent mechs; for
example, borrowing designs from the Black Hawk, Supernova, and structural designs from mechs
like the Deimos. Thankfully the three battlemech's finally saw production in the late 3100's
to great success. The battlemechs had two basic philosophies of design and function:
primarily, to be a battlemech that had a full complement of energy weapons to theoretically
allow it to work indefinitely during a long campaign or mercenary contract without refit;
secondarily, to contain an advanced suite of electronics (with the minimum requirement being
an ECM) to allow it to act defensively as a command mech during battle. While unofficial -
each battlemech would also have two variants - each providing a different role for the lance
or star that it was assigned and bought for. Therefore, using those as its principle design
philosophies, the Relentless, Vigilant, and Phobos were created.
While there was initial criticism that there was some initial criticism of its heavy number
of lasers taxing the reactor to some degree, either as a battle-line design for a Mercenary
company or Clan Star that required a mech that required little to no refit and wanted simple
and easy parts to be rugged and easy to maintain - its popularity rocketed these new mechs
to the top of sale charts.
Capabilities:
Weighing a sturdy 75 tons and sporting almost maximum levels of armour with the rare
Endo-Composite internal structure, the Phobos battlemech further supplements its
survivability with a slightly larger cockpit space, which allows Mechwarrior pilots to have
more supplemental space to fill with survival gear, rations, or weapons in case of long
operations. Unlike its brother design in the Relentless, this battlemech contains a clan XL
engine rather than clan fusion engine. This decision effected its survivability and
longevity - but most importantly it's price - and much to the chagrin of Clan Sea Fox and
Coventry Metal Works, this made the battlemech slightly more unpopular then its brother the
Relentless. However, the Phobos' usage of cheap, clan lasers still gave the Phobos an easy
to maintain status - as any damage to the mech was still easily fixable, and its standard
lasers and skeletal structure allowed it to take quite a lot of firepower before being
marked as crippled.
Along with the internal structure, engineers made it a point to provide the Phobos with
excellent, if not superior, electronic warfare suites. Ergo, the primary variant of the
Phobos is hardwired with similar electronic and defense hardware as the Relentless. In the
right torso can be found an Watchdog CEWS suite, which acts as both a Clan ECM suite and a
Light Active Probe. This easily allowed the Phobos to mask its presence during operations
or extended missions, while also giving it a massive boost to sensor ranges as well as the
ability to communicate and command effectively from the battlefield. Further, a Laser
Anti-Missile system was installed in the head to provide excellent defense, without the need
for ammunition, against any incoming missiles that bypassed the Watchdog CEWS suite. This
base electronic and defensive suite allowed the Phobos to act essentially as a command unit
to any lance or star - able to defend itself, monitor the battlefield, and defend itself
with its formidable weaponry. With the base skeletal structure, electronic suite, and
defense electronics and equipment all laid out, engineers now set out for their actual main
goal: a mech that requires no ammunition.
Taking inspiration from designs like the Supernova, Black Hawk, and other battlemech's that
had sole usage of energy weaponry - the Phobos has a simple yet effective armament.
Designated as a sniper by any who pilot it, the Phobos boasts a ridiculous four ER Large
Lasers, with two found in each arm. The arms were of particular interest in the design, as
it features the ER Large Lasers in very different parts of the arm - with one being located
upon the lower assembly and one mounted to the shoulder. This did give problems when the
lasers were attempting to converge on a single target, but pilots found that the higher
mounted lasers were excellent for peaking over hills at enemy mechs, while the lower lasers
were maneuverable enough to target flyers and VTOL's. All of the energy weapons are
hardwired to the clan Targeting computer found in the left torso for further accuracy, as it
is typical to clan philosophy to design a mech whose systems work together in harmony. In
order to make sure the mech and pilot do not suffer through the massive amounts of heat the
Phobos puts out with its energy armaments - engineers were able to fit no less than 27
Double Heat Sinks throughout the mech, which allowed the mech to consistently fire most of
its weapons without a worry of generating an excess amount of heat.
Deployment:
While this battlemech should have seen deployment earlier in its development - its
production near the end of the Era of the Dark Age sadly left most of them in their
production facilities either half-built or collecting dust. Rather than forgotten, building
a new mech was seen as "not needed" by Clan Sea Fox, and they had not developed the
relationship they had now with many Battlemech manufacturers. However, with the new
prosperity found in the ilClan Era, as well as the Relentless, Phobos, and Vigilant
blueprint rediscovery, there is now new life brought into the battlemech, and Clan Sea Fox
has started to see its benefit (and money) selling it to many a buyer across the Inner
Sphere and Clan space.
Thankfully, with the Phobos' high level of common parts and rugged status, coupled with its
ability to essentially never need refit on long campaigns or contracts, the Phobos has begun
to collect battle scars instead of dust particles.
Variants:
Due to the unpopular nature of this battlemech over its much more successful cousin, the
secondary variant that should have been slated was left somewhat incomplete and unsold. The
Phobos 2 makes some drastic changes to the model, returning back to a standard engine for
added survivability, It retains the Laser Anti-Missile system, Watchdog CEWS, and Clan
Targeting computers in the same locations, however it also adds a Light TAG in order to
provide targeting telemetry for its lances/stars missile armed battlemech's, or, coordinates
for coordinated strikes from battlefield artillery. It further continues the changes to the
original design by downgrading the ER Large Lasers to Improved Heavy Medium Lasers.
However, what made it wholly unpopular was the fact that engineers went wholeheartedly
against the initial design philosophy of an all energy mech and added a Streak LRM-5 system,
as well as a Streak SRM-6 system. Why the engineers decided to added an ammunition based
armaments to a mech whose sole design philosophy was to be energy independent is a complete
mystery, however, they did provide more than enough ammunition for an extended campaign. No
matter, the explosive nature of the Improved lasers as well as the explosive nature of the
ammunition left this design languished in factories, abandoned to the realm of dust.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 22 [44] 12.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 37
Center Torso (rear): 9
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Laser Anti-Missile System H 1 1.00
Light TAG RT 1 0.50
Streak SRM 6 RT 2 3.00
Streak SRM 6 (Ammo 30) RT 2 2.00
Watchdog CEWS RT 2 1.50
ER Small Laser LT 1 0.50
Streak LRM 5 LT 1 2.00
Streak LRM 5 (Ammo 48) LT 2 2.00
Targeting Computer LT 1 1.00
2 Improved Heavy Medium Lasers RA 4 2.00
2 Improved Heavy Medium Lasers LA 4 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 7 / (M) 7 / (L) 1, OV: 0
Armor (A): 8, Structure (S): 6
Specials: AMS, CASE, ECM, LPRB, LTAG, RCN, WAT
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Castro Kell Hounds Sergeant

Joined: 01-May-2018 08:00 Posts: 113
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Posted: 02-Mar-2025 15:50 Post subject: Phobos 2 |
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|
TRO: Phobos 2 | BattleMech Technical Readout
Name/Model: Phobos 2
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,490,688 C-Bills
Battle Value: 2,014
Chassis: Endo-Composite
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Streak SRM 6
4 Improved Heavy Medium Lasers
1 Streak LRM 5
1 Laser Anti-Missile System
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
With the Dark Age burning in the past, and the time of the ilClan in fruition - Clan Sea Fox
began to dabble again with newer mech designs. While other Clans were developing
battlemech's to go along with newer technology - Clan Sea Fox took a step back, wanting a
mech that can go years without resupply and repair. With the popularity of the Regent from
Coventry Metal Works and Technicron Manufacturing, scientists began designs on what would
now be known as the Relentless, Vigilant, and Phobos.
The initial development for the Relentless, Vigilant, and Phobos were constantly marred by
politicking or normal Clan financial struggles, to the point where many thought the
battlemech's would never see the light of day. Tragically, for a fairly long amount of time,
all three designs languished in states of half-built, skeletal structures in battlemech
facilities, never really achieving the financing nor the backing to finish the project. Only
until Clan Sea Fox began establishing relationships with battlemech developers and factories
later on in the ilClan era, such as Coventry Metal works, and further realizing that a full
energy operated battlemech would be more cost efficient (and appealing) to the buyer - only
then did they begin to put their full effort into turning the three battlemech's from simple
concepts into realistic designs.
Much like the design philosophy of battlemech's such as the Regent, these battlemech
"borrowed" certain design elements from many other successful energy dependent mechs; for
example, borrowing designs from the Black Hawk, Supernova, and structural designs from mechs
like the Deimos. Thankfully the three battlemech's finally saw production in the late 3100's
to great success. The battlemechs had two basic philosophies of design and function:
primarily, to be a battlemech that had a full complement of energy weapons to theoretically
allow it to work indefinitely during a long campaign or mercenary contract without refit;
secondarily, to contain an advanced suite of electronics (with the minimum requirement being
an ECM) to allow it to act defensively as a command mech during battle. While unofficial -
each battlemech would also have two variants - each providing a different role for the lance
or star that it was assigned and bought for. Therefore, using those as its principle design
philosophies, the Relentless, Vigilant, and Phobos were created.
While there was initial criticism that there was some initial criticism of its heavy number
of lasers taxing the reactor to some degree, either as a battle-line design for a Mercenary
company or Clan Star that required a mech that required little to no refit and wanted simple
and easy parts to be rugged and easy to maintain - its popularity rocketed these new mechs
to the top of sale charts.
Capabilities:
Weighing a sturdy 75 tons and sporting almost maximum levels of armour with the rare
Endo-Composite internal structure, the Phobos battlemech further supplements its
survivability with a slightly larger cockpit space, which allows Mechwarrior pilots to have
more supplemental space to fill with survival gear, rations, or weapons in case of long
operations. Unlike its brother design in the Relentless, this battlemech contains a clan XL
engine rather than clan fusion engine. This decision effected its survivability and
longevity - but most importantly it's price - and much to the chagrin of Clan Sea Fox and
Coventry Metal Works, this made the battlemech slightly more unpopular then its brother the
Relentless. However, the Phobos' usage of cheap, clan lasers still gave the Phobos an easy
to maintain status - as any damage to the mech was still easily fixable, and its standard
lasers and skeletal structure allowed it to take quite a lot of firepower before being
marked as crippled.
Along with the internal structure, engineers made it a point to provide the Phobos with
excellent, if not superior, electronic warfare suites. Ergo, the primary variant of the
Phobos is hardwired with similar electronic and defense hardware as the Relentless. In the
right torso can be found an Watchdog CEWS suite, which acts as both a Clan ECM suite and a
Light Active Probe. This easily allowed the Phobos to mask its presence during operations
or extended missions, while also giving it a massive boost to sensor ranges as well as the
ability to communicate and command effectively from the battlefield. Further, a Laser
Anti-Missile system was installed in the head to provide excellent defense, without the need
for ammunition, against any incoming missiles that bypassed the Watchdog CEWS suite. This
base electronic and defensive suite allowed the Phobos to act essentially as a command unit
to any lance or star - able to defend itself, monitor the battlefield, and defend itself
with its formidable weaponry. With the base skeletal structure, electronic suite, and
defense electronics and equipment all laid out, engineers now set out for their actual main
goal: a mech that requires no ammunition.
Taking inspiration from designs like the Supernova, Black Hawk, and other battlemech's that
had sole usage of energy weaponry - the Phobos has a simple yet effective armament.
Designated as a sniper by any who pilot it, the Phobos boasts a ridiculous four ER Large
Lasers, with two found in each arm. The arms were of particular interest in the design, as
it features the ER Large Lasers in very different parts of the arm - with one being located
upon the lower assembly and one mounted to the shoulder. This did give problems when the
lasers were attempting to converge on a single target, but pilots found that the higher
mounted lasers were excellent for peaking over hills at enemy mechs, while the lower lasers
were maneuverable enough to target flyers and VTOL's. All of the energy weapons are
hardwired to the clan Targeting computer found in the left torso for further accuracy, as it
is typical to clan philosophy to design a mech whose systems work together in harmony. In
order to make sure the mech and pilot do not suffer through the massive amounts of heat the
Phobos puts out with its energy armaments - engineers were able to fit no less than 27
Double Heat Sinks throughout the mech, which allowed the mech to consistently fire most of
its weapons without a worry of generating an excess amount of heat.
Deployment:
While this battlemech should have seen deployment earlier in its development - its
production near the end of the Era of the Dark Age sadly left most of them in their
production facilities either half-built or collecting dust. Rather than forgotten, building
a new mech was seen as "not needed" by Clan Sea Fox, and they had not developed the
relationship they had now with many Battlemech manufacturers. However, with the new
prosperity found in the ilClan Era, as well as the Relentless, Phobos, and Vigilant
blueprint rediscovery, there is now new life brought into the battlemech, and Clan Sea Fox
has started to see its benefit (and money) selling it to many a buyer across the Inner
Sphere and Clan space.
Thankfully, with the Phobos' high level of common parts and rugged status, coupled with its
ability to essentially never need refit on long campaigns or contracts, the Phobos has begun
to collect battle scars instead of dust particles.
Variants:
Due to the unpopular nature of this battlemech over its much more successful cousin, the
secondary variant that should have been slated was left somewhat incomplete and unsold. The
Phobos 2 makes some drastic changes to the model, returning back to a standard engine for
added survivability, It retains the Laser Anti-Missile system, Watchdog CEWS, and Clan
Targeting computers in the same locations, however it also adds a Light TAG in order to
provide targeting telemetry for its lances/stars missile armed battlemech's, or, coordinates
for coordinated strikes from battlefield artillery. It further continues the changes to the
original design by downgrading the ER Large Lasers to Improved Heavy Medium Lasers. It also
adds a ER Small Laser to the Left Torso as a paltry attempt at deterring Infantry assaults.
However, what made it wholly unpopular was the fact that engineers went wholeheartedly
against the initial design philosophy of an all energy mech and added a Streak LRM-5 system,
as well as a Streak SRM-6 system. Why the engineers decided to added an ammunition based
armaments to a mech whose sole design philosophy was to be energy independent is a complete
mystery, however, they did provide more than enough ammunition for an extended campaign. No
matter, the explosive nature of the Improved lasers as well as the explosive nature of the
ammunition left this design languished in factories, abandoned to the realm of dust.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 22 [44] 12.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 37
Center Torso (rear): 9
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Laser Anti-Missile System H 1 1.00
Light TAG RT 1 0.50
Streak SRM 6 RT 2 3.00
Streak SRM 6 (Ammo 30) RT 2 2.00
Watchdog CEWS RT 2 1.50
ER Small Laser LT 1 0.50
Streak LRM 5 LT 1 2.00
Streak LRM 5 (Ammo 48) LT 2 2.00
Targeting Computer LT 1 1.00
2 Improved Heavy Medium Lasers RA 4 2.00
2 Improved Heavy Medium Lasers LA 4 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 7 / (M) 7 / (L) 1, OV: 0
Armor (A): 8, Structure (S): 6
Specials: AMS, CASE, ECM, LPRB, LTAG, RCN, WAT
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Castro Kell Hounds Sergeant

Joined: 01-May-2018 08:00 Posts: 113
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Posted: 02-Mar-2025 17:46 Post subject: Phobos 2 |
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TRO: Phobos 2 | BattleMech Technical Readout
Name/Model: Phobos 2
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,490,688 C-Bills
Battle Value: 2,014
Chassis: Endo-Composite
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Streak SRM 6
4 Improved Heavy Medium Lasers
1 Streak LRM 5
1 Laser Anti-Missile System
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
With the Dark Age burning in the past, and the time of the ilClan in fruition - Clan Sea Fox
began to dabble again with newer mech designs. While other Clans were developing
battlemech's to go along with newer technology - Clan Sea Fox took a step back, wanting a
mech that can go years without resupply and repair. With the popularity of the Regent from
Coventry Metal Works and Technicron Manufacturing, scientists began designs on what would
now be known as the Relentless, Vigilant, and Phobos.
The initial development for the Relentless, Vigilant, and Phobos were constantly marred by
politicking or normal Clan financial struggles, to the point where many thought the
battlemech's would never see the light of day. Tragically, for a fairly long amount of time,
all three designs languished in states of half-built, skeletal structures in battlemech
facilities, never really achieving the financing nor the backing to finish the project. Only
until Clan Sea Fox began establishing relationships with battlemech developers and factories
later on in the ilClan era, such as Coventry Metal works, and further realizing that a full
energy operated battlemech would be more cost efficient (and appealing) to the buyer - only
then did they begin to put their full effort into turning the three battlemech's from simple
concepts into realistic designs.
Much like the design philosophy of battlemech's such as the Regent, these battlemech
"borrowed" certain design elements from many other successful energy dependent mechs; for
example, borrowing designs from the Black Hawk, Supernova, and structural designs from mechs
like the Deimos. Thankfully the three battlemech's finally saw production in the late 3100's
to great success. These battlemechs had two basic philosophies of design and function:
primarily, to be a battlemech that had a full complement of energy weapons to theoretically
allow it to work indefinitely during a long campaign or mercenary contract without refit;
secondarily, to contain an advanced suite of electronics (with the minimum requirement being
an ECM and Active Probe) to allow it to act defensively as a command mech during battle.
While unofficial - each battlemech would also have two or more variants - each providing a
different role for the lance or star that it was assigned and bought for. Therefore, using
those as its principle design philosophies, the Relentless, Vigilant, and Phobos were
created.
While there was initial criticism that there was some initial criticism of its heavy number
of lasers taxing the reactor to some degree, either as a battle-line design for a Mercenary
company or Clan Star that required a mech that required little to no refit and wanted simple
and easy parts to be rugged and easy to maintain - its popularity rocketed these new mechs
to the top of sale charts.
Capabilities:
Weighing a sturdy 75 tons and sporting almost maximum levels of armour with the rare
Endo-Composite internal structure, the Phobos battlemech further supplements its
survivability with a slightly larger cockpit space, which allows Mechwarrior pilots to have
more supplemental space to fill with survival gear, rations, or weapons in case of long
operations. Unlike its brother design in the Relentless, this battlemech contains a clan XL
engine rather than clan fusion engine. This decision effected its survivability and
longevity - but most importantly it's price - and much to the chagrin of Clan Sea Fox and
Coventry Metal Works, this made the battlemech slightly more unpopular then its brother the
Relentless. However, the Phobos' usage of cheap, clan lasers still gave the Phobos an easy
to maintain status - as any damage to the mech was still easily fixable, and its standard
lasers and skeletal structure allowed it to take quite a lot of firepower before being
marked as crippled.
Along with the internal structure, engineers made it a point to provide the Phobos with
excellent, if not superior, electronic warfare suites. Ergo, the primary variant of the
Phobos is hardwired with similar electronic and defense hardware as the Relentless. In the
right torso can be found an Watchdog CEWS suite, which acts as both a Clan ECM suite and a
Light Active Probe. This easily allowed the Phobos to mask its presence during operations
or extended missions, while also giving it a massive boost to sensor ranges as well as the
ability to communicate and command effectively from the battlefield. Further, a Laser
Anti-Missile system was installed in the head to provide excellent defense, without the need
for ammunition, against any incoming missiles that bypassed the Watchdog CEWS suite. This
base electronic and defensive suite allowed the Phobos to act essentially as a command unit
to any lance or star - able to defend itself, monitor the battlefield, and defend itself
with its formidable weaponry. With the base skeletal structure, electronic suite, and
defense electronics and equipment all laid out, engineers now set out for their actual main
goal: a mech that requires no ammunition.
Taking inspiration from designs like the Supernova, Black Hawk, and other battlemech's that
had sole usage of energy weaponry - the Phobos has a simple yet effective armament.
Designated as a sniper by any who pilot it, the Phobos boasts a ridiculous four ER Large
Lasers, with two found in each arm. The arms were of particular interest in the design, as
it features the ER Large Lasers in very different parts of the arm - with one being located
upon the lower assembly and one mounted to the shoulder. This did give problems when the
lasers were attempting to converge on a single target, but pilots found that the higher
mounted lasers were excellent for peaking over hills at enemy mechs, while the lower lasers
were maneuverable enough to target flyers and VTOL's. All of the energy weapons are
hardwired to the clan Targeting computer found in the left torso for further accuracy, as it
is typical to clan philosophy to design a mech whose systems work together in harmony. In
order to make sure the mech and pilot do not suffer through the massive amounts of heat the
Phobos puts out with its energy armaments - engineers were able to fit no less than 27
Double Heat Sinks throughout the mech, which allowed the mech to consistently fire most of
its weapons without a worry of generating an excess amount of heat.
Deployment:
While this battlemech should have seen deployment earlier in its development - its
production near the end of the Era of the Dark Age sadly left most of them in their
production facilities either half-built or collecting dust. Rather than forgotten, building
a new mech was seen as "not needed" by Clan Sea Fox, and they had not developed the
relationship they had now with many Battlemech manufacturers. However, with the new
prosperity found in the ilClan Era, as well as the Relentless, Phobos, and Vigilant
blueprint rediscovery, there is now new life brought into the battlemech, and Clan Sea Fox
has started to see its benefit (and money) selling it to many a buyer across the Inner
Sphere and Clan space.
Thankfully, with the Phobos' high level of common parts and rugged status, coupled with its
ability to essentially never need refit on long campaigns or contracts, the Phobos has begun
to collect battle scars instead of dust particles.
Variants:
Due to the unpopular nature of this battlemech over its much more successful cousin, the
secondary variant that should have been slated was left somewhat incomplete and unsold. The
Phobos 2 makes some drastic changes to the model, returning back to a standard engine for
added survivability, It retains the Laser Anti-Missile system, Watchdog CEWS, and Clan
Targeting computers in the same locations, however it also adds a Light TAG in order to
provide targeting telemetry for its lances/stars missile armed battlemech's, or, coordinates
for coordinated strikes from battlefield artillery. It further continues the changes to the
original design by downgrading the ER Large Lasers to Improved Heavy Medium Lasers. It also
adds a ER Small Laser to the Left Torso as a paltry attempt at deterring Infantry assaults.
However, what made it wholly unpopular was the fact that engineers went wholeheartedly
against the initial design philosophy of an all energy mech and added a Streak LRM-5 system,
as well as a Streak SRM-6 system. Why the engineers decided to added an ammunition based
armaments to a mech whose sole design philosophy was to be energy independent is a complete
mystery, however, they did provide more than enough ammunition for an extended campaign. No
matter, the explosive nature of the Improved lasers as well as the explosive nature of the
ammunition left this design languished in factories, abandoned to the realm of dust.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 22 [44] 12.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 37
Center Torso (rear): 9
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Laser Anti-Missile System H 1 1.00
Light TAG RT 1 0.50
Streak SRM 6 RT 2 3.00
Streak SRM 6 (Ammo 30) RT 2 2.00
Watchdog CEWS RT 2 1.50
ER Small Laser LT 1 0.50
Streak LRM 5 LT 1 2.00
Streak LRM 5 (Ammo 48) LT 2 2.00
Targeting Computer LT 1 1.00
2 Improved Heavy Medium Lasers RA 4 2.00
2 Improved Heavy Medium Lasers LA 4 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 7 / (M) 7 / (L) 1, OV: 0
Armor (A): 8, Structure (S): 6
Specials: AMS, CASE, ECM, LPRB, LTAG, RCN, WAT
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