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Marauder II MAD-4A "The Brick"
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Techpriest
ComStar
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Joined: 05-Jan-2021 11:13
Posts: 34

PostPosted: 28-Aug-2024 11:11    Post subject: Marauder II MAD-4A "The Brick" Reply to topic Reply with quote

TRO: Marauder II MAD-4A "The Brick"
                 BattleMech Technical Readout

Name/Model:         Marauder II MAD-4A "The Brick"
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         13,036,000 C-Bills
Battle Value:       2,215

Chassis:              GM Marauder 
Power Plant:          Vlar 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Chilton 600 
    Jump Capacity:    90 meters
Armor:                Valiant Lamellor
Armament:             
    2 Magna Hellstar PPCs
    1 Large Re-engineered Laser
    2 Medium Re-engineered Lasers
Manufacturer:         General Motors
    Primary Factory:  New Valencia
Communications:       Dalban Micronics
Targeting & Tracking: Dalban HiRez II

================================================================================================
Overview:
    A rugged, no-nonsense customization done to a Marauder II MAD-4A. All the original heat
    sinks have been stripped out. In their place, 18 double heat sinks have been mounted to the
    frame. The gyro and engine have both been armored to increase the survivability of the
    battlemech. To counter the increasingly common Ferro-Lamellor, Laser Reflective, and
    Hardened armor, the original laser batteries have been swapped out for Re-Engineered models.
    The original PPC's remain in place, as there is no real need to fix what isn't broken.
    
    The end result is a battlemech that more than lives up to the moniker, 'The Brick.' Short of
    either a direct hit to the head from a gauss rifle or the mechwarrior inside dying, the
    battlemech will keep fighting until it either has no weapons left or the enemy is defeated.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine (Armored):                           300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro (Armored):                              Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             45       
    Center Torso (rear):                              16       
    R/L Torso:                         21             31       
    R/L Torso (rear):                                 11       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
Large Re-engineered Laser                                 RT                5          8.00             
Medium Re-engineered Laser                                RA                2          2.50             
PPC                                                       RA                3          7.00             
Medium Re-engineered Laser                                LA                2          2.50             
PPC                                                       LA                3          7.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: ARM, ENE, REL
		
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Ruger
Lyran Alliance
Hauptmann General
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Joined: 04-Feb-2002 00:00
Posts: 2050

PostPosted: 28-Aug-2024 22:00    Post subject: Marauder II MAD-4A "The Brick" Reply to topic Reply with quote

Nice.
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Techpriest
ComStar
Private, First Class
Private, First Class


Joined: 05-Jan-2021 11:13
Posts: 34

PostPosted: 29-Aug-2024 23:12    Post subject: Re: Marauder II MAD-4A "The Brick" Reply to topic Reply with quote

Ruger wrote:
Nice.

Thanks. I just wanted to make something that wasn’t too crazy but still keeps the spirit of the original 3025 era design alive. It’s not subtle. It’s not elegant either. It’s a brick that will just take hits that would put a normal machine down and shrug them off. In an era of XL engines and fancy armor, sometimes that’s the best way to do things.
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