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Granite Leviathan SAM-RS24
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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5733
Location: United States
PostPosted: 19-Aug-2024 00:15    Post subject: Granite Leviathan SAM-RS24 Reply to topic Reply with quote

TRO: Granite Leviathan SAM-RS24
                 BattleMech Technical Readout

Name/Model:         Granite Leviathan SAM-RS24
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         20,096,000 C-Bills
Battle Value:       2,497

Chassis:              Star League Monster IIa Endo-Composite
Power Plant:          GM 300 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Chilton 850 Mk. II 
    Jump Capacity:    90 meters
Armor:                Valiant Lamellor
Armament:             
    2 Magna Hellfire Heavy PPCs
    2 ExoStar Large X-Pulse Lasers
    1 Magna 200P Small Pulse Laser
Manufacturer:         Blackwell Heavy Industries
    Primary Factory:  Outreach
Communications:       Blackwell Multi-Linq 55
Targeting & Tracking: Dragwell Hi-Rez IV

================================================================================================
Overview:
    A limited run prototype of an Inner Sphere reproduction of the Smoke Jaguar Stone Rhino
    (Behemoth) designed the Wolf's Dragoons and built by the Blackwell Heavy Industries on
    Outreach.

Capabilities:
    To replicate the weapons load of twin Large Pulse Lasers, twin Gauss Rifles, and a Small
    Pulse Laser, the Dragoons out fitted the Granite Leviathan with twin ExoStar Large X-Pulse
    Lasers from the Federated Suns, twin Magna Hellfire Heavy PPCs w/ PPC Capacitors, and a
    Magna 200P Small Pulse Laser for token anti-infantry capability.
    
    To fit the heavier Inner Sphere equipment, the Dragoons utilized a GM 300 Light Fusion
    engine to save weight while preserving durability as well as the costume built Star League
    Monster IIa Endo-Composite internal structure for additional weight savings for low bulk;
    Blackwell made modifications to the legs of the design utilizing their experience with the
    Marauder II to improve performance but at the expense of less protected actuators.  Three
    Chilton 850 Mk. II super-heavy jump jets preserve the unit's mobility while 18 tons of
    Valiant Lamellor standard armor plating provides protection.  Given the massive change in
    the heat generation of the main guns, an addition 7 tons of double heat sinks is installed;
    furthermore, the Dragoons installed a Federated Sun Reclaimed Coolant Flush Injector to
    further assist in heat control.
    
    Blackwell Heavy Industries in an effort to minimize costs and accelerate development used as
    many components as they could in common with the Marauder II or sourced items from on-planet
    production plants.  Only the pulse lasers are sourced from an outside manufacture on
    Robinson.

Deployment:
    Only a half-dozen of these machines have thus far been built for test trials.  Once this
    review process is complete and any necessary modifications have been made, Blackwell Heavy
    Industries plans to begin limited ongoing production.

Variants:
    Quirks: Barrel Fist (LA) (RA), Command BattleMech, Oversized, Weak Head Armor (1), and EM
    Interference (1).
    Prototype Quirks: Prototype, Difficult to Maintain, and Poor Cooling Jacket (HPPC) (LT)
    (RT).

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               7.50                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             44       
    Center Torso (rear):                              15       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                 12       
    R/L Arm:                           17             32       
    R/L Leg:                           21             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser                                         H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
Heavy PPC w/ Capacitor                                    RT                5         11.00             
Jump Jet                                                  RT                1          2.00             
Radical Heat Sink System                                  RT                3          4.00             
Heavy PPC w/ Capacitor                                    LT                5         11.00             
Jump Jet                                                  LT                1          2.00             
Large X-Pulse Laser                                       RA                2          7.00             
Large X-Pulse Laser                                       LA                2          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 10,  Structure (S): 5
Specials: ENE, RHS
		

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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2050

PostPosted: 19-Aug-2024 06:21    Post subject: Granite Leviathan SAM-RS24 Reply to topic Reply with quote

Seems way too hot, even with the radical heat sink system.

Plus, you just translate the base Stone Rhino to Inner Sphere tech. May take an XL, but can be done, although I prefer to use re-engineered large lasers instead of large x-pulse lasers.

Reference my version, also now posted.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5733
Location: United States
PostPosted: 19-Aug-2024 21:15    Post subject: Granite Leviathan SAM-RS24 Reply to topic Reply with quote

Oh yes, it is a hot boy. Heat management is a must.

I don't care for the Re-Lasers; however, the Re-LL does seem patently superior to XLPL if you can afford the extra ton. Infact, it is so superior that unless you absolutely need the -2 to-hit that their is no reason to find the tonnage.
_________________
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