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Bullshark BSK-1
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Castro
Kell Hounds
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Joined: 01-May-2018 08:00
Posts: 86

PostPosted: 04-Aug-2024 00:45    Post subject: Bullshark BSK-1 Reply to topic Reply with quote

TRO: Bullshark BSK-1
                 BattleMech Technical Readout

Name/Model:         Bullshark BSK-1
Designer:           Castro
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,483,425 C-Bills
Battle Value:       1,697

Chassis:              Standard
Power Plant:          285 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    4 Autocannon/5s
    2 SRM 6s
    5 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Bullshark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to
    engage targets across a fairly wide range bracket with its somewhat unusual arsenal.
    
    The Bullshark BattleMech was created for the Heavy Metal expansion pack of the BattleTech
    video game. Only a single Bull Shark ever featured as a lostech find in the Inner Sphere,
    where it can be gained after completing the mission "Hourglass II" on the planet Appian in
    the Heavy Metal storyline.

Capabilities:
    Most of its long-range firepower comes from a Thumper Artillery Piece (in the classic
    boardgame, this would be classified as a Thumper Artillery Cannon) that takes up most of the
    right torso. This is backed up by two Extended Range Medium Lasers in each torso, while each
    arm mounts an LB 10-X AC and an Ultra AC/5. The design features two tons of LB-10X ammo and
    four tons of Ultra AC/5 ammo. Thirteen Double Heat Sinks (two in the left torso and one in
    the center torso, plus ten in the engine) attempt to keep the very high heat generation of
    its ER Medium Lasers in check. In-game dialogue implies that it is a Clan Wolverine design,
    and would explain why Natasha Kerensky was trying to destroy it.
    
    The Bullshark was found in an abandoned JumpShip named Dobrev, which was also one of the
    Not-Named Clan's bloodnames.

Deployment:
    The Bullshark is a mech introduced by Harebrained Schemes' Battletech video game (as opposed
    to designs taken from established Canon for the BattleTech universe).
    
    Furthermore - PGI has added the Bullshark now to the Lineup of mechs able to be played in
    its flagship free-to-play game: "Mechwarrior Online."
    
    Thus far, this seems to be the only two locations where the Bullshark is usable, as Catalyst
    has yet to make the Mech an official variant of the Battletech Universe.

Variants:
    BSK-M3
    Outfitted with conventional Inner Sphere weaponry, the M3 lacks the long-range artillery
    piece of the "standard" BSK-MAZ. Instead, each arm is fitted with an Improved Autocannon/10
    and an Autocannon/5, and both side torsos mount two standard medium lasers and a pair of
    LRM-5s. It also carries two tons of LRM ammo, one ton of AC/5 ammo, and two tons of AC/10
    ammo. In addition, the double heat sinks in the engine have been replaced by standard Inner
    Sphere single models. It retains the endo steel chassis and extralight fusion engine of the
    BSK-MAZ model, however, which brings its C-Bill price far above any other individual
    BattleMech available to the skirmish mode.
    
    BSK-1
    The first of the Bullshark variants featuring in MechWarrior Online Legends and implicitly
    the base model. It features a 285 XL engine, 13 double heat sinks and standard internal
    structure. It features a symmetrical weapons loadout, with a pair of AC-5 in each arm, a
    pair of medium lasers plus a SRM-6 in each side torso, and a fifth medium laser in the
    center torso.
    
    BSK-2
    Similar to the BSK-1 otherwise, this energy-based variant mounts a medium laser in the head
    and center torso, a pair of medium lasers plus a PPC in each side torso, and a medium laser
    and PPC in each arm. It is also outfitted with 17 double heat sinks, three jump jets, and a
    slightly larger XL engine (which is possible under MWO construction rules but illegal under
    classic BattleTech construction rules) but has slightly less armor.
    
    BSK-3
    A missile variant that retains the dual medium lasers in the side torso locations and
    features two more in the center torso but otherwise swaps out the armament for a
    head-mounted TAG and six LRM-10 launchers, one in each arm and two in each side torso. It
    has 16 double heat sinks and, again, a slightly larger engine than would be possible under
    classic boardgame construction rules.
    
    BSK-4
    Built with Clan-spec technology unlike most other variants, this variant features an
    oversized Clan XL engine, 18 double heat sinks, a LB 20-X AC in each arm, a pair of SRM-6 in
    each side torso with a fifth mounted in the center torso, and one ER Medium Laser each
    mounted in the left and right torso and head.
    
    BSK-5
    This version is again similar to the BSK-1, but with slightly less armor and three jump
    jets. Its weapons loadout consists of an AC-10 and a PPC in each arm, and a medium laser
    each in the left and right torso and head.
    
    BSK-6
    Taking the BSK-1 as a basis but slightly reducing armor, this version makes use of Endo
    Steel and mounts 14 double heat sinks. It features six AC-2 (one in each arm and two in each
    side torso), six medium lasers mounted alongside the AC-2s, and a center torso mounted large
    laser.
    
    BSK-M "Mako"
    The Bullshark Hero 'Mech is essentially an adaptation of the original BSK-MAZ with Clan
    technology, with the tonnage from the Thumper cannon’s absence going to other equipment
    instead. It mounts an LB 10-X AC and an UAC-5 in each arm, one LRM-15 launcher, ER Medium
    Laser and ER Small Laser in each side torso, and two more ER Medium Lasers in the center
    torso. Four tons of reloads supply the LRM-15s.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                       285 XL                   8.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  285                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             48       
    Center Torso (rear):                              12       
    R/L Torso:                         20             32       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             30       
    R/L Leg:                           20             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
SRM 6 (Ammo 15)                                           CT                1          1.00             
Autocannon/5 (Ammo 20)                                    RT                1          1.00             
2 Medium Lasers                                           RT                2          2.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Autocannon/5 (Ammo 20)                                    LT                1          1.00             
2 Medium Lasers                                           LT                2          2.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
2 Autocannon/5s                                           RA                8         16.00             
Autocannon/5 (Ammo 20)                                    RA                1          1.00             
2 Autocannon/5s                                           LA                8         16.00             
Autocannon/5 (Ammo 20)                                    LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 7 / (L) 2,  OV: 0
Armor (A): 10,  Structure (S): 4
Specials: AC2/2/2, SRM2/2
		
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