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Toxic_Toast Free Worlds League Sergeant
Joined: 25-Aug-2023 21:49 Posts: 99 Location: United States
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Posted: 10-Jun-2024 20:21 Post subject: Kenyon KYN-6N (JLN-5E) |
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TRO: Kenyon KYN-6N (JLN-5E) | BattleMech Technical Readout
Name/Model: Kenyon KYN-6N (JLN-5E)
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 90
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 25,589,200 C-Bills
Battle Value: 2,476
Chassis: Irian Tonans Endo-Composite
Power Plant: Hermes 360 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Guardian II Light Ferro-Fibrous with CASE II
Armament:
1 RISC Hyper Laser
2 LB 10-X ACs (C)
2 ER Medium Lasers (C)
1 Anti-Missile System
Manufacturer: Irian BattleMechs Unlimited
Primary Factory: Angell II
Communications: Irian HMR 35s
Targeting & Tracking: Omicron Alert
================================================================================================
Overview:
Barrowing conceptually from the Capellan Confederation's Thunder/ Lightning Battlemech
combination Irian Technologies would utilize their Juliano chassis to develop and create the
Kenyon KYN-6N (named after the Captain-General of the First Succession War). Despite its own
unique designation many would consider the mech a variant of the JLN as opposed to its own
mech. Intended to partner with the Juliano the Kenyon primarily focuses on punching through
armor at range, followed up by crit-seeking if necessary. It would do this through a mix of
Clan-grade technology and RISC experimental weaponry inherited from the defunct Republic Of
The Sphere. A limited production run would be approved in the early IlClan era.
Capabilities:
The Kenyon KYN-6N would feature the same communications equipment, engine, gyro, and
targeting gear as the JLN series. 16 tons of light ferro armor (279 pips) would be utilized
in the construction. This would be supplemented by an anti-missile system installed into the
left torso and supported with one ton of ammo. The main armament of the KYN-6N would be the
massive RISC Hyper laser fitted into the right torso, this would be paired with two Clan
LB-10X Auto Cannon's. Each AC unit would be supported collectively with two tons of solid
shot and two tons of cluster ammo. All ammo and the temperamental wonder weapon would be
protected behind CASE II within the side torsos. Two clan-grade er-medium lasers would be
added as an after thought in case any issues arouse with the Hyper Laser. 15 double heat
sinks would be provided for cooling purposes.
Design Quirks: Combat Computer
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 7.00
Engine: 360 XL 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit (Armored): Standard 3.00
Armor Factor: 271 16.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 42
Center Torso (rear): 10
R/L Torso: 19 31
R/L Torso (rear): 7
R/L Arm: 15 30
R/L Leg: 19 37
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
CASE II RT 1 1.00
LB 10-X AC (Ammo 10) (C) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] (C) RT 1 1.00
RISC Hyper Laser RT 6 8.00
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 12) LT 1 1.00
CASE II LT 1 1.00
LB 10-X AC (Ammo 10) (C) LT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] (C) LT 1 1.00
ER Medium Laser (C) RA 1 1.00
LB 10-X AC (C) RA 5 10.00
ER Medium Laser (C) LA 1 1.00
LB 10-X AC (C) LA 5 10.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 4, OV: 1
Armor (A): 9, Structure (S): 4
Specials: AMS, ARM, CASEII, FLK1/1/1
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