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Headtaker
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mekkatgirls
Magistracy of Canopus
Commander
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Joined: 11-Dec-2023 02:15
Posts: 432
Location: United States
PostPosted: 03-Jun-2024 09:32    Post subject: Headtaker Reply to topic Reply with quote

TRO: Headtaker
                 BattleMech Technical Readout

Name/Model:         Headtaker
Designer:           mekkatgirls
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Experimental
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         8,246,375 C-Bills
Battle Value:       1,321

Chassis:              medium 
Power Plant:          General Motors 250 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            HildCo LFT-9X 
    Jump Capacity:    150 meters
Armor:                Armorscale
Armament:             
    2 Parti-Kill Snub-Nose PPCs
    3 Zippo Longtorch ER Flamers
    1 Starflash Small Laser
Manufacturer:         Norse BattleMech Works
    Primary Factory:  Unknown
Communications:       AR-12 Sheathed Directional Beacon
Targeting & Tracking: DLK Type Phased Array Sensors with Beagle Active Probe

================================================================================================
Overview:
    A Command head hunting unit.
    Classified

Capabilities:
    Classified

Deployment:
    Classified

Variants:
    Classified

Notable MechWarriors:
    Classfield

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             14       
    Center Torso (rear):                               3       
    R/L Torso:                         12             14       
    R/L Torso (rear):                                  3       
    R/L Arm:                            8             13       
    R/L Leg:                           12             13       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               CT                1          0.50             
ER Flamer                                                 RT                1          1.00             
3 Jump Jets                                               RT                3          1.50             
Snub-Nose PPC                                             RT                2          6.00             
Beagle Active Probe                                       LT                2          1.50             
ER Flamer                                                 LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Snub-Nose PPC                                             LT                2          6.00             
ER Flamer                                                 RA                1          1.00             
Chameleon LPS                                             *                 6          0.00             
Null-Signature System                                     **                7          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 1
Armor (A): 4,  Structure (S): 4
Specials: ENE, HT1/1/-, PRB, RCN, STL
		
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 04-Jun-2024 01:01    Post subject: Headtaker Reply to topic Reply with quote

Well that's a toasty design. Can automatically turn itself off if you forget to disengage the stealth systems.
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mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 432
Location: United States
PostPosted: 04-Jun-2024 01:42    Post subject: Headtaker Reply to topic Reply with quote

fair point it runs hot, I guess you use stealth to git into position and then strike, kinda one way mission or very high risk.
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