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ghost of Krensky Clan Ghost Bear Point Commander
Joined: 31-Jan-2024 14:57 Posts: 47
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Posted: 09-May-2024 13:40 Post subject: Tracker (headhunter) |
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TRO: Tracker (headhunter) | BattleMech Technical Readout
Name/Model: Tracker (headhunter)
Designer: ghost of Krensky
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 40
Role: Scout
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,213,160 C-Bills
Battle Value: 1,182
Chassis: 4 Feet Runner 2L
Power Plant: Pitban 240 240
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Clan Series Type 3 Assault
Jump Capacity: 90 meters
Armor: ArcShield V
Armament:
1 Crystal Core Magus ER Large Laser
1 Tracker 1-B Series Narc Missile Beacon
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Dalban FastTalk with ECM Suite
Targeting & Tracking: Dalban Hirez II-a with Active Probe
================================================================================================
Overview:
the Tracker better known in the inner sphere as the headhunter was a clan ghost bear attempt
to make a fast light mech ambush killer that could spot enemies and paint them for friendly
mechs. in this mission, the ghost bears succeeded with the Tracker which terrified mech
warriors of the inner sphere there would be stories from the front of trackers killing whole
lances of light mechs or painting an assault right before a storm of LRMs rained down on it
Capabilities:
the tracker is a 2nd line mech of the clans with high survivability due to the high speed of
the mech good armor and ECM system. along with the tracker's survivability, it can paint a
target for friendly forces using its light tag and narc missile.
Deployment:
it was deployed by the ghost bears across there garrison forces and to supplement losses in
there light and medium stars
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 3
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 120 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 19
Center Torso (rear): 4
R/L Torso: 10 16
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 10 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
Narc Missile Beacon (Ammo 6) [Homing] CT 1 1.00
Active Probe LT 1 1.00
ECM Suite LT 1 1.00
Light TAG RA 1 0.50
Narc Missile Beacon RA 1 2.00
ER Large Laser LA 1 4.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 12"/6"j
Damage: (S) 1 / (M) 1 / (L) 1, OV: 0
Armor (A): 4, Structure (S): 3
Specials: CASE, ECM, JMPW1, LTAG, PRB, RCN, SNARC
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