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Tracker (headhunter)
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ghost of Krensky
Clan Ghost Bear
Point Commander
Point Commander


Joined: 31-Jan-2024 14:57
Posts: 47

PostPosted: 09-May-2024 13:40    Post subject: Tracker (headhunter) Reply to topic Reply with quote

TRO: Tracker (headhunter)
                 BattleMech Technical Readout

Name/Model:         Tracker (headhunter)
Designer:           ghost of Krensky
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,213,160 C-Bills
Battle Value:       1,182

Chassis:              4 Feet Runner 2L 
Power Plant:          Pitban 240 240 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Clan Series Type 3 Assault 
    Jump Capacity:    90 meters
Armor:                ArcShield V
Armament:             
    1 Crystal Core Magus ER Large Laser
    1 Tracker 1-B Series Narc Missile Beacon
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Dalban FastTalk with ECM Suite
Targeting & Tracking: Dalban Hirez II-a with Active Probe

================================================================================================
Overview:
    the Tracker better known in the inner sphere as the headhunter was a clan ghost bear attempt
    to make a fast light mech ambush killer that could spot enemies and paint them for friendly
    mechs. in this mission, the ghost bears succeeded with the Tracker which terrified mech
    warriors of the inner sphere there would be stories from the front of trackers killing whole
    lances of light mechs or painting an assault right before a storm of LRMs rained down on it

Capabilities:
    the tracker is a 2nd line mech of the clans with high survivability due to the high speed of
    the mech good armor and ECM system. along with the tracker's survivability, it can paint a
    target for friendly forces using its light tag and narc missile.

Deployment:
    it was deployed by the ghost bears across there garrison forces and to supplement losses in
    there light and medium stars

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             19       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Narc Missile Beacon (Ammo 6) [Homing]                     CT                1          1.00             
Active Probe                                              LT                1          1.00             
ECM Suite                                                 LT                1          1.00             
Light TAG                                                 RA                1          0.50             
Narc Missile Beacon                                       RA                1          2.00             
ER Large Laser                                            LA                1          4.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/6"j
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: CASE, ECM, JMPW1, LTAG, PRB, RCN, SNARC
		
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