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Obsidian Idol I
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 03-May-2024 03:59    Post subject: Obsidian Idol I Reply to topic Reply with quote

TRO: Obsidian Idol I
                 BattleMech Technical Readout

Name/Model:         Obsidian Idol I
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Jihad / 3080
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         32,457,500 C-Bills
Battle Value:       3,647

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    3 Improved ATM 12s
    2 Gauss Rifles
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    See the [BASE] configuration for the history behind this mech.  This and the following files
    will focus more on the technical capabilities of each configuration.

Capabilities:
    At first glance the Obsidian Idol is a fairly typical assault mech.
    Maneuverability is on par with almost every 100 ton mech ever made.  Armor
    coverage is actually lighter then average with only 18.5 tons of standard armor
    covering the chassis.  What truly makes this mech is the weapons capacity.  59
    tons of available pod space allows the Obsidian Idol to carry an unmatched bite.
    
    The I configuration is the last known configuration.   The long awaited ATM variant, this
    Obsidian Idol is capable of unheard of levels of short range firepower, while still
    projecting devastating firepower at medium and long ranges.

Variants:
    At least 2 more configurations of the Obsidian Idol should exist.   One is an artillery
    variant.  The other is an indirect fire LRM platform.  You wouldn't expect it to be too
    difficult to throw something together on an Omnimech, but in this case the Obsidian Idol's
    prestige works against it.  Any new configuration can't be just workable, it must be
    devastating.  Anything less would be an affront to the dignity and reputation of the mech.

Notable MechWarriors:
    Archivist's notes:
    
    So comparisons between the United Freemens Brane and our own are going to happen.  Initially
    it looked like our realities started differentiating around the time of the pentagon wars.
    With the extra information garnered by the children of NIHM, we can show the split happened
    earlier, going back to at least the exodus fleet, and probably much sooner.  The earliest
    confirmed change was a jumpship in the exodus fleet not getting stranded.  Passengers on
    that ship would replace a few members of Clan Widowmaker.  Which lead them to being a bit
    less back stabby to Clan Wolverine.  So Clan Wolverine lasted a bit longer.  Clan widowmaker
    lasted a bit longer.  The Wolves eventually absorbed them, but it was later and cost more.
    By this point historical figures in our history are no longer being born.  Small scale
    changes are taking over,  but the psycho-history still has inertia.  The inner sphere
    presumably still followed the same history.  Until the Wolf's Dragoons didn't happen.  At
    which point the cascading history change started affecting them too.  So on one hand the
    inner sphere did not have tutors,  but the Clans didn't have as much intel.  The 4rth
    succession war was kicked off by the emergence of the federated commonwealth,  but it was
    the Kaptyen Accord members who started it trying to close the corridor between Davion and
    Steiner space.
    
    The Clan invasion at this point was similar but also different.  More Inner Sphere forces
    were present, but were also of inferior technology.  Overall it was still progressing
    faster, especially when Tyra Miraborg didn't exist by this point.  The result was Comstar
    playing their hand earlier, still stopping the invasion at Tukayyid.  The terms differed,
    creating a sphere around Terra that was inviolate for 10 years.  And the invasion could only
    begin again if the clans could take Tukayyid first, or after 100 years.
    
    Tukayyid became the most fortified planet in the inner sphere.  Comstar started the process
    of reforming the Star League just to get enough troops to garrison the planet.  This
    included starting technical upgrades.  This lead to the Schism from the shear heresy from
    Blake's vision.  And promptly ended the possibility of the Jihad as the nascent star league
    put it down.  It also ended Comstar as a power player since the secular forces opted to come
    clean about comstars manipulations for the last few hundred years.
    
    The equivalent of operation bulldog was the price to get the Draconis combine fully on
    board.  A dynastic marriage the price for the Cappelen confederation.  Persephone
    Steiner-Davion-Liao, born on Sian and raised on the capital world's of each great house was
    proclaimed First lord of the Star League in 3090.  Which had to be awkward since her
    grand-mother was the leader of house Steiner.  Her Father the leader of the Cappelen
    confederation.  Mother was in charge of House Davion.  Her Aunt was the head of the
    Federated Commonwealth wealth.  She was married to the Draconis combine's head of state, and
    the captain general was her god-parent.  Needless to say it was awhile before she grew into
    an effective leader,  but goodwill and tutors who weren't out to back stab her eventually
    saw her to being a very effective leader.  Which means only minor rebellions broke out when
    she decreed hereditary peerages of Baron or higher must marry outside their nation for
    purposes of producing an heir.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      31             45       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Improved ATM 12s                                        RT                10        14.00             
Gauss Rifle (Ammo 24)                                     LT                3          3.00             
Improved ATM 12                                           LT                5          7.00             
Gauss Rifle                                               RA                6         12.00             
Improved ATM 12 (Ammo 5)                                  RA                1          1.00             
Improved ATM 12 (Ammo 5) [ER]                             RA                1          1.00             
Improved ATM 12 (Ammo 5) [HE]                             RA                1          1.00             
Medium Pulse Laser                                        RA                1          2.00             
Gauss Rifle                                               LA                6         12.00             
Improved ATM 12 (Ammo 5)                                  LA                1          1.00             
Improved ATM 12 (Ammo 5) [ER]                             LA                1          1.00             
Improved ATM 12 (Ammo 5) [HE]                             LA                1          1.00             
Medium Pulse Laser                                        LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 76
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 13 / (M) 10 / (L) 7,  OV: 2
Armor (A): 10,  Structure (S): 5
Specials: CASE, IATM9/6/4, OMNI
		
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