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Obsidian Idol A
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 30-Apr-2024 06:11    Post subject: Obsidian Idol A Reply to topic Reply with quote

TRO: Obsidian Idol A
                 BattleMech Technical Readout

Name/Model:         Obsidian Idol A
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         29,342,500 C-Bills
Battle Value:       3,277

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER PPCs
    3 Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    See the [BASE] configuration for the history behind this mech.  This and the following files
    will focus more on the technical capabilities of each configuration.

Capabilities:
    At first glance the Obsidian Idol is a fairly typical assault mech.
    Maneuverability is on par with almost every 100 ton mech ever made.  Armor
    coverage is actually lighter then average with only 18.5 tons of standard armor
    covering the chassis.  What truly makes this mech is the weapons capacity.  59
    tons of available pod space allows the Obsidian Idol to carry an unmatched
    bite.
    
    Configuration A is extremely
    similar to the primary configuration.  Instead of an LB-10x a third Gauss rifle
    is added neglecting any finesse over more raw firepower.

Variants:
    In some respects it's odd to see two configurations that are so similar to each other.  And
    while they both fill the same basic roll in a Star, the difference is in preferred targets.
    The Prime with its LB-10 has an advantage against heavier mechs, vehicles, and flying units.
    The A's target of choice is actually light to medium mechs where the extra Gauss rifle is
    more likely to chop off a limb entirely.

Notable MechWarriors:
    Archivist's notes:
    
    The United Freemen fleet was placed under emergency quarantine as well as all assets that
    have been within transit proximity to them.  It turns out there were Rats on their ships.
    This is another point of change in the timeline.  The Children of NIHM didn't survive the
    exodus in our timeline.  So now we have to be sure there are no Mice.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      31             45       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER PPC                                                    CT                2          6.00             
Gauss Rifle                                               RT                6         12.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
ER PPC                                                    LT                2          6.00             
Gauss Rifle                                               RA                6         12.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
Gauss Rifle                                               LA                6         12.00             
Gauss Rifle (Ammo 16)                                     LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 8 / (L) 8,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: CASE, OMNI
		
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