BattleMech Technical Readout
Name/Model: Arrow Platform
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 90
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 7,538,250 C-Bills
Battle Value: 662
Chassis: Composite
Power Plant: 90 Compact
Walking Speed: 10.8 kph
Maximum Speed: 10.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Hardened
Armament:
3 Arrow IV Systems (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
This was a pure exercise in how cheaply could I get Arrow IVs on the field using only 1
mech.
The setup was probably about 7.5k bv with 3 mechs. I Went for 2 high value Mechs with TAG,
and this. The premium for bringing homing ammo was also paid.
Capabilities:
So it started as a 100 ton mech just to maximize potential. Compact engine and gyro free up
the space needed to fit 3 Arrow IVs while leaving 1 arm free to prop up the mech. Because I
already knew armor was just a cost I didn't want to pay. So being prone behind cover was
the best option for survival.
The real problem is now heat. 3 Arrow IVs are pretty hot, and I did want to be able to use
them continously. Arrow IVs also take up a rather appalling number of critical slots. With
the movement floored to reduce BV multipliers the engine wasn't going to help hold the
needed heat capacity. It is here where I finally discovered a use for one of the arguably
least useful bits of tech ever, the compact heat sink.
With enough heat to actually be useful, and a weapons payload equally as functional, it was
time to start parsing away at the BV. First was a small cockpit to reduce the total bv by
5%. Composite structure to reduce the internal structures value by half. A reduction in
tonnage until all critical slots were used and a minimum tonnage remained which was used up
in armor. Finally a ton of ammo was placed in every location without CASE to include that
series of penalties to the BV calculation.
And today I realized there was one truly final trick. Use hardened armor for the -1 to
running, reducing the offensive multiplier further and reducing the BV by just over 100 more
points.
Notable MechWarriors:
Why yes, you could put a 8/8 pilot in this for even further reductions in BV. A concept
that has been called "a monkey with a homing grenade"
It's not like the homing round even uses the launchers skills after all. (The TAG gunners
on the other hand...)
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Equipment Mass
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Internal Structure: Composite 4.50
Engine: 90 Compact 4.50
Walking MP: 1
Running MP: 1
Jumping MP: 0
Heat Sinks (Compact): 30 30.00
Gyro: Compact 1.50
Cockpit: Small (C) 2.00
Armor Factor: 20 2.50
Type: Hardened
Internal Armor
Structure Value
Head: 3 3
Center Torso: 29 2
Center Torso (rear): 1
R/L Torso: 19 2
R/L Torso (rear): 1
R/L Arm: 15 2
R/L Leg: 19 2
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Weapons and Ammo Location Critical Tonnage
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Arrow IV System (Ammo 10) [Non-Homing] (C) H 2 2.00
Arrow IV System (C) CT/RT 12 12.00
Arrow IV System (Ammo 5) [Non-Homing] (C) CT 1 1.00
Arrow IV System (Ammo 5) [Non-Homing] (C) RT 1 1.00
Arrow IV System (C) LT/CT 12 12.00
Arrow IV System (Ammo 5) [Non-Homing] (C) LT 1 1.00
Arrow IV System (Ammo 5) [Non-Homing] (C) RA 1 1.00
Arrow IV System (C) LA/LT 12 12.00
Arrow IV System (Ammo 5) [Non-Homing] (C) LA 1 1.00
Arrow IV System (Ammo 5) [Non-Homing] (C) RL 1 1.00
Arrow IV System (Ammo 5) [Non-Homing] (C) LL 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 45
TP: BM, SZ: 4, TMM: 0, MV: 0"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 5
Specials: ARTAC-3, CR
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