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Jupiter 5
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 20-Apr-2024 12:53    Post subject: Jupiter 5 Reply to topic Reply with quote

TRO: Jupiter 5
                 BattleMech Technical Readout

Name/Model:         Jupiter 5
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         23,322,000 C-Bills
Battle Value:       2,596

Chassis:              Endo Steel
Power Plant:          Gorvachs 300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER Large Lasers
    2 Series IV LRM 15s
    4 Rotary AC/2s
Manufacturer:         CJF Factory Zone 4
    Primary Factory:  Erewhon
Communications:       Raptor X-T Type III
Targeting & Tracking: Goshawk E-Series

================================================================================================
Overview:
    Note: This is the Jupiter from DA and i was trying out to see whether it will turn out
    something reasonable. It's a fair design but 6 tons of ammo is begging for an explosion,
    however the Jupiter expends the ammo quickly but that means loosing almost 70% of its
    firepower. At least the twin ERPPCs and heavy armor let's it keep enemies away and let it
    resupply.
    
    
    
    -----------------------------------------------------------------------------
    
    
    
    Designed by Clan Jade Falcon as the answer to IS Atlas, the Jupiter boasts a medley of long
    ranged weapons capable of tearing up the opposing Death's Head at long range.
    
    
    
    The long ranged design also makes it useful as a fire support design.
    
    
    
    
    
    
    
    
    
    
    
    
    
    

Capabilities:
    Boasting a grand total of 8 long ranged weapons makes the Jupiter a formidable foe. Each arm
    mounts a pair of Mark XIV Ultra Autocannon 5s which fires 70mm depleted uranium slugs up to
    630 metres and is capable of double fire rates which greatly enhance the striking power of
    the weapon at the expense of more ammo consumption.
    
    
    
    Backing up the array of UAC-5s is a pair of Ripper Series A1 ERPPCs and a pair of Mk XXI
    "Great Bow" LRM-15 launcher. The LRMs offer the Jupiter some indirect fire capability and
    the ERPPCs enable the mech to snipe from far without fearing loss of precious ammo. Each LRM
    and UAC5 is supplied with a ton of ammo each.
    
    
    
    The mech was designed with a powerful 300 XL engine and endo-steel construction. Both which
    give the mech its great carry weight. 17 double strength freezers labour to keep the mech
    cool and nearly 20 tons of armor keep the mech well protected.
    
    
    
    
    
    
    
    

Deployment:
    Several Stars of this new machine have being deployed among Jade Falcons. Not a very popular
    mech, the ammunition dependence makes it a poor extended combat design.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              16       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser                                            RT                1          4.00             
LRM 15                                                    RT                2          3.50             
LRM 15 (Ammo 16)                                          RT                2          2.00             
Rotary AC/2 (Ammo 90)                                     RT                2          2.00             
ER Large Laser                                            LT                1          4.00             
LRM 15                                                    LT                2          3.50             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Rotary AC/2 (Ammo 90)                                     LT                2          2.00             
2 Rotary AC/2s                                            RA                8         16.00             
2 Rotary AC/2s                                            LA                8         16.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 3
Armor (A): 10,  Structure (S): 5
Specials: CASE, IF1, LRM1/1/1, OVL
		
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 20-Apr-2024 18:15    Post subject: Jupiter 5 Reply to topic Reply with quote

Its a Clan Super Mauler, never noticed before.
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one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 21-Apr-2024 01:48    Post subject: Jupiter 5 Reply to topic Reply with quote

I don't think it's an improvement.

The small heat efficiency gained by switching to ER Large lasers is lost when the heat sinks were cut.

The RAC-2 are hotter then UAC-5s, and at the standard 5x rate of fire do slightly less average damage at 6 vs 7ish. They do have better range though.

It's the heat that does it in though. You have a superior Sniper design vs the original (need ATMs instead of LRMs for the final upgrade). But you don't have the heat capacity to fully use your dakka. And range advantages only last so long with slower mechs.
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