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ghost of Krensky Clan Ghost Bear Point Commander
Joined: 31-Jan-2024 14:57 Posts: 47
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Posted: 11-Apr-2024 15:25 Post subject: thunderer |
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TRO: thunderer | IndustrialMech Technical Readout
Name/Model: thunderer
Designer: ghost of Krensky
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Role: Sniper
Configuration: Biped IndustrialMech
Era/Year: Clan Invasion / 3061
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 3,554,781 C-Bills
Battle Value: 612
Chassis: BCM Industrial
Power Plant: magma 225 225
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: HD Plasteel Commercial
Armament:
2 ZIM/M·T-K175C Thumpers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Able-Seven Sensor Suite
Targeting & Tracking: "Hades" CT-44
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Overview:
when you want heavy artillery for local defense or the ability to cheaply lay down
supporting fire at a cost no one could not love this mech is made for one job bringing the
thumbers down on all that face it
Capabilities:
dropping thumper shells on all that face it at the cost of needing good supply lines due to
low ammo amounts
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Industrial 15.00
Engine: 225 Fusion 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 12 2.00
Gyro: Standard 3.00
Cockpit: Industrial 3.00
Armor Factor: 231 10.00
Type: Commercial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 37
Center Torso (rear): 9
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
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Thumper RA/RT 15 15.00
Thumper (Ammo 20) RA 1 1.00
Thumper LA/LT 15 15.00
Thumper (Ammo 20) [Thunder] LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: IM, SZ: 3, TMM: 1, MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 6
Specials: ARTT-2, BAR, BFC
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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 13-Apr-2024 01:23 Post subject: thunderer |
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I really like this one. It's a novel idea I haven't encountered before. It is a brilliant use of industrial mechs for combat purposes, and that price is very nice.
I can see something like this being used in setting. The question is if I'd use it. I'm tending towards not just because vehicles can be a cheaper option per tube. Still, you've got me thinking, and reminded me of designs I had forgotten were in my arsenal.
PS. There is a counter point against vehicles. They may be cheaper but they also get knocked out faster. A mech platform will retain mobility longer, and that may be a tipping point in the comparison.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 13-Apr-2024 17:30 Post subject: Re: thunderer |
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Thunder wrote: | I really like this one. It's a novel idea I haven't encountered before. It is a brilliant use of industrial mechs for combat purposes, and that price is very nice.
I can see something like this being used in setting. The question is if I'd use it. I'm tending towards not just because vehicles can be a cheaper option per tube. Still, you've got me thinking, and reminded me of designs I had forgotten were in my arsenal.
PS. There is a counter point against vehicles. They may be cheaper but they also get knocked out faster. A mech platform will retain mobility longer, and that may be a tipping point in the comparison. |
I agree with everything here. I'd like to see Jump Jets, but you have a beast of a support unit. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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