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Snuggle Rabit A5
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Thunder
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Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 11-Apr-2024 01:50    Post subject: Snuggle Rabit A5 Reply to topic Reply with quote

TRO: Snuggle Rabit A5
                 BattleMech Technical Readout

Name/Model:         Snuggle Rabit A5
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         26,587,198 C-Bills
Battle Value:       1,386

Chassis:              Standard
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters [150 meters]
Armor:                Standard with CASE II
Armament:             
    2 Thumper Artillery Cannons
    3 SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    There is an old saying, "Its not a warcrime the first time."  The A5 configuration of the
    Snuggle Rabit would disprove that saying from the moment it was rendered.  Admittedly it
    actually isn't a warcrime to use it.  Our legal system did away with circumstantial laws
    centuries ago in favor of a consistent legal code.  Which is fair even the Geneva and Ares
    conventions were given up eventually.

Capabilities:
    The A5 configuration is intended for wholesale destruction of infantry Assets.  Where most
    anti-infantry units focus on destroying a single platoon at a time, the A5 thinks more in
    terms of wiping out companies at a time, battalions per battle, regiments per campaign.
    It's mission is somewhat redundant given the general availability of Artillery tubes to our
    forces, but it's ability to keep up with assualt forces allows for immediate response in the
    event of entrenched infantry getting in the way, saving time and repair costs.
    
    The tool of choice is the Thumper Artillery Cannon.  Of only moderate range and sub par
    damage capabilities it does have one very important trait, it can use thermo-baric shells.
    Using twin guns allows for the footprint of deadly overpreasure to be extended to cover a
    wider area.  Secondary weapons are a trio of SRM-2s with inferno munitions. Not particularly
    effective on its own it gives the Snuggle Rabit the capability to apply arson from range
    against strong points it otherwise wouldn't be able to affect infantry within.

Deployment:
    The age of the massed charge ended on Terra.  Most planets didn't have the population
    required to support a military large enough to even concieve of it as an option.  And even
    when that level of population was reached, the raw ferocity in the age of war made it a bad
    idea to concentrate so much force in a nice easy to squash location.
    
    Then we encountered the Gigerhost.  There are some very strange societies found in the deep
    periphery.  And occasionally they go terribly wrong.  For example the Autobots were created
    when over reliance on nested drone control systems created a neural net of sorts that took
    control of the system.  It functioned somehow, but had major flaws.  The Gigerhost does not
    have those flaws.  It's smart, adaptable, and can produce combat bodies at terrifying rates.
    And it only sees the rest of us as biomass and a threat.  And it realized modern armies are
    not equipped to deal with massed infantry charges.  Sure the use of Artillery can provide
    cover, but eventually the guns must go silent to reload, and the tide comes in.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                               4 [5]                                             
Heat Sinks (Double):                         13 [29]                   3.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  256                    16.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             43       
    Center Torso (rear):                              10       
    R/L Torso:                         18             31       
    R/L Torso (rear):                                  5       
    R/L Arm:                           14             28       
    R/L Leg:                           18             33       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 2                                                     H                 1          1.00             
SRM 2                                                     RT                1          1.00             
Partial Wing                                            LT/RT               8          6.00             
SRM 2                                                     LT                1          1.00             
CASE II                                                   RA                1          1.00             
SRM 2 (Ammo 50) [Inferno]                                 RA                1          1.00             
Thumper Artillery Cannon                                  RA                7         10.00             
Thumper Artillery Cannon (Ammo 20)                        RA                1          1.00             
CASE II                                                   LA                1          1.00             
Thumper Artillery Cannon                                  LA                7         10.00             
Thumper Artillery Cannon (Ammo 40)                        LA                2          2.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/10"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 9,  Structure (S): 4
Specials: ARTTC-2, CASEII, JMPS1, OMNI
		
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