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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 13-Apr-2024 06:00 Post subject: Caboose [BASE] |
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TRO: Caboose [BASE] | Combat Vehicle Technical Readout
Name/Model: Caboose [BASE]
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: OmniVehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 229,167 C-Bills
Battle Value: 189
Movement Type: Tracked
Power Plant: 10 Fusion
Cruising Speed: 0 kph
Maximum Speed: 0 kph
Armor: Reactive
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Someone got the bright idea to have the Bolos tow their own fire support to the combat zone
as a force multiplier. So here we are.
Capabilities:
The main design constraint on the Caboose is its tonnage was limited by the Bolos power
plant. Any more then 25 tons and the drag would overpower the relatively small Bolo engine.
Next was the rather obvious Thumper configuration. This put a minimum limit of 16 tons of
omni-space required. A turret was also included. Though it can't do anything for the
largest possible weapon systems it does give normal weapons the ability to deal with
flankers who've gotten into the rear lines. After the controls and power systems were
included to allow independent operations this leaves a rather paltry 3 tons remaining for
armor. But at least it's reactive armor offering extended protection from the most likely
damage source, enemy artillery.
Deployment:
Use of the Caboose, and it's off brand relatives, is not included in doctrine. Thus it's
use is at the discretion of tactical commanders. Implementation is mixed. A majority of
commanders see the loss of mobility while the Caboose is under tow as too much of a cost.
The adage about being the firstest with the mostest is bandied about often. Commands that
do see more common usage tend to be infantry heavy. The ability for a Bolo to bring along
dismounts without cutting into its own combat payload is worth the sacrifice in strategic
mobility.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.50
Engine: 10 Fusion 1.00
Cruising MP: 0
Flanking MP: 0
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 48 3.00
Type: Reactive
Armor
Value
Front: 10
R/L Side: 10
Rear: 10
Turret: 8
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Trailer Hitch Front 0.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 6
TP: CV, SZ: 1, TMM: 0, MV: 0"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: ENE, HTC, OMNI, RCA, SRCH
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