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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 06-Apr-2024 03:35 Post subject: Snuggle Rabit E2 |
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TRO: Snuggle Rabit E2 | BattleMech Technical Readout
Name/Model: Snuggle Rabit E2
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 85
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 29,917,198 C-Bills
Battle Value: 2,055
Chassis: Standard
Power Plant: 340 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Improved
Jump Capacity: 180 meters [210 meters]
Armor: Standard
Armament:
2 Snub-Nose PPCs
2 Light PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Sometimes simple is best. In this case the Snuggle Rabit eschews any forms of battlefield
management in favor of straight up playing into its main strength as a manueving platform
that can carry big guns.
Capabilities:
The usual set of improved jump jets provides almost all the maneuverability one could ask
for. Combined with Snub nosed PPCs greater then average "short" ranged effectiveness and
you have a unit that can easily dance around anything slower then it while pounding on them
with significant firepower. So long as the pilot keeps their intervals tight they can
expect to adversely stack the odds against their target.
For when things don't go quite to plan there are the Light PPCs. Though not quite as
accurate as Snub Nosed PPCs at short range, at long range they don't lose coherence quite
as badly which helps out with the damage curves there.
TAG is also included. Because who doesn't love a more then a dozen copperhead rounds
adressed to "Dear grid square" being given that final nudge in the right direction.
Variants:
It should be obvious but additional configurations of this theme exist in basicly every
flavor of large energy weapon. Popular alternatives include: Heavy PPCs, ER PPCs, Large
X-Pulse lasers. Quad light PPCs with capacitors. Not all ideas are good Ideas on that last
one. The point where it's worth show casing another configuration would be when the
secondary weapons change the feel of the configuration to something different then "energy
cannon platform"
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.50
Engine: 340 XL 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 6 [7]
Heat Sinks (Double): 15 [33] 5.00
Gyro: XL 2.00
Cockpit: Standard 3.00
Armor Factor: 256 16.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 43
Center Torso (rear): 10
R/L Torso: 18 31
R/L Torso (rear): 5
R/L Arm: 14 28
R/L Leg: 18 33
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG H 1 1.00
2 Improved Jump Jets RT 4 4.00
2 Improved Jump Jets LT 4 4.00
Partial Wing LT/RT 8 6.00
Light PPC RA 2 3.00
Snub-Nose PPC RA 2 6.00
Light PPC LA 2 3.00
Snub-Nose PPC LA 2 6.00
Improved Jump Jet RL 2 2.00
Improved Jump Jet LL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM, SZ: 4, TMM: 1, MV: 8"/14"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 9, Structure (S): 4
Specials: ENE, JMPS2, OMNI, TAG
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