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Snuggle Rabit E1
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 06-Apr-2024 02:32    Post subject: Snuggle Rabit E1 Reply to topic Reply with quote

TRO: Snuggle Rabit E1
                 BattleMech Technical Readout

Name/Model:         Snuggle Rabit E1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         29,207,260 C-Bills
Battle Value:       1,925

Chassis:              Standard
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Improved
    Jump Capacity:    180 meters [210 meters]
Armor:                Standard with CASE II
Armament:             
    6 Medium Pulse Lasers
    2 MML 3s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Sooner or later someone is going to notice a tendency to use Medium pulse lasers.  Which
    given their poor range and less then stellar damage to weight ratio could be considered odd.
    At the same time the units that use them do tend to have above average mobility and the
    mass to make getting into melee range desirable.

Capabilities:
    The Medium Pulse/MML-3 combo is used with a fair bit of regularity for browler type designs.
    The lasers, especially when combined with a targeting computer, provide a bonus to accuracy
    that negates the penalties brought on by moving to the target.  The MMLs can add extra punch
    at close range, or most importantly can be used to provide mobile cover to the carrying unit
    in the form of smoke.  The twin launchers allows the pilot the capability to plan for
    multiple lines of movement,  or should their target be crafty and try to take advantage of
    such telegraphed moves,  the ability to draw an opponent into a false position.
    
    Mobility is empowered by a full set of improved jump jets placing this configuration on the
    faster end of the mobility spectrum.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                               6 [7]                                             
Heat Sinks (Double):                         13 [29]                   3.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  256                    16.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             43       
    Center Torso (rear):                              10       
    R/L Torso:                         18             31       
    R/L Torso (rear):                                  5       
    R/L Arm:                           14             28       
    R/L Leg:                           18             33       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Improved Jump Jets                                      RT                4          4.00             
2 Improved Jump Jets                                      LT                4          4.00             
Partial Wing                                            LT/RT               8          6.00             
MML 3                                                     RA                2          1.50             
3 Medium Pulse Lasers                                     RA                3          6.00             
Targeting Computer                                        RA                3          3.00             
CASE II                                                   LA                1          1.00             
MML 3                                                     LA                2          1.50             
MML 3 (Ammo 80) [LRM / Artemis IV]                        LA                2          2.00             
3 Medium Pulse Lasers                                     LA                3          6.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/14"j
Damage: (S) 6 / (M) 5 / (L) 0*,  OV: 0
Armor (A): 9,  Structure (S): 4
Specials: CASEII, IF0*, JMPS2, OMNI
		
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