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Archer ARC-10KC
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Toxic_Toast
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PostPosted: 31-Mar-2024 18:53    Post subject: Archer ARC-10KC Reply to topic Reply with quote

TRO: Archer ARC-10KC
                 BattleMech Technical Readout

Name/Model:         Archer ARC-10KC
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         12,159,873 C-Bills
Battle Value:       2,023

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    4 LRM 15s (C)
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    An update produced within the Draconis combine. The ARC-10KC would be developed as a
    continuation of the fabled Archer design, utilizing available Clan-Tech to fully embrace its
    roll as a fire-support asset.

Capabilities:
    The ARC-10KC would come equipped with 4 Clan-grade LRM 15's. Supported by 8 tons of ammo
    protected behind CASE II.  Its CT would replace the boosted C3 of the 9KC with an c3
    emergency master instead, allowing the unit to act with other, or in dire circumstances take
    command of, C3 compatible units. Each arm would mount an IS er-medium laser.  13.5 tons
    (216pips) of armor would protect the mech while 26 double heat sinks would keep it cool.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             33       
    Center Torso (rear):                              10       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Emergency Master                                       CT                2          2.00             
CASE II                                                   RT                1          1.00             
2 LRM 15s (C)                                             RT                4          7.00             
LRM 15 (Ammo 32) (C)                                      RT                4          4.00             
CASE II                                                   LT                1          1.00             
2 LRM 15s (C)                                             LT                4          7.00             
LRM 15 (Ammo 32) (C)                                      LT                4          4.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 4,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: C3EM, C3S, CASEII, IF4, LRM3/3/4, MHQ2
		
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5619
Location: United States
PostPosted: 31-Mar-2024 23:55    Post subject: Archer ARC-10KC Reply to topic Reply with quote

When you just have to rain down LRMs.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Toxic_Toast
Free Worlds League
Sergeant
Sergeant


Joined: 25-Aug-2023 21:49
Posts: 79
Location: United States
PostPosted: 01-Apr-2024 09:43    Post subject: Archer ARC-10KC Reply to topic Reply with quote

Indeed lol,
It was actually pretty interesting comparing/ contrasting this to the ARC-10M I had created earlier.
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