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Toxic_Toast Free Worlds League Sergeant
Joined: 25-Aug-2023 21:49 Posts: 99 Location: United States
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Posted: 31-Mar-2024 18:53 Post subject: Archer ARC-10KC |
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TRO: Archer ARC-10KC | BattleMech Technical Readout
Name/Model: Archer ARC-10KC
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 70
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 12,159,873 C-Bills
Battle Value: 2,023
Chassis: Endo Steel
Power Plant: 280 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
4 LRM 15s (C)
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
An update produced within the Draconis combine. The ARC-10KC would be developed as a
continuation of the fabled Archer design, utilizing available Clan-Tech to fully embrace its
roll as a fire-support asset.
Capabilities:
The ARC-10KC would come equipped with 4 Clan-grade LRM 15's. Supported by 8 tons of ammo
protected behind CASE II. Its CT would replace the boosted C3 of the 9KC with an c3
emergency master instead, allowing the unit to act with other, or in dire circumstances take
command of, C3 compatible units. Each arm would mount an IS er-medium laser. 13.5 tons
(216pips) of armor would protect the mech while 26 double heat sinks would keep it cool.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (rear): 10
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
C3 Emergency Master CT 2 2.00
CASE II RT 1 1.00
2 LRM 15s (C) RT 4 7.00
LRM 15 (Ammo 32) (C) RT 4 4.00
CASE II LT 1 1.00
2 LRM 15s (C) LT 4 7.00
LRM 15 (Ammo 32) (C) LT 4 4.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 0
Armor (A): 7, Structure (S): 6
Specials: C3EM, C3S, CASEII, IF4, LRM3/3/4, MHQ2
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 31-Mar-2024 23:55 Post subject: Archer ARC-10KC |
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When you just have to rain down LRMs. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Toxic_Toast Free Worlds League Sergeant
Joined: 25-Aug-2023 21:49 Posts: 99 Location: United States
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Posted: 01-Apr-2024 09:43 Post subject: Archer ARC-10KC |
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Indeed lol,
It was actually pretty interesting comparing/ contrasting this to the ARC-10M I had created earlier.
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