Mordel's Bar & Grill
Charger CGR-1A5r
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Rainbow 6
Kell Hounds
Lieutenant
Lieutenant


Joined: 07-Apr-2018 06:29
Posts: 211
Location: United Kingdom
PostPosted: 01-Dec-2023 12:40    Post subject: Charger CGR-1A5r Reply to topic Reply with quote

TRO: Charger CGR-1A5r
                 BattleMech Technical Readout

Name/Model:         Charger CGR-1A5r
Designer:           Rainbow 6
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,907,970 C-Bills
Battle Value:       1,687

Chassis:              Wells 990 
Power Plant:          Pitban 320 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Heavy
Armament:             
    1 Mydron Tornado Rotary AC/5
    1 Ceres Arms ER Medium Laser
    4 Holly MML 3s
    1 Magna Mk. IV ER Small Laser
Manufacturer:         None (Refit)
    Primary Factory:  Various
Communications:       Tek BattleCom
Targeting & Tracking: Dalban HiRez II with Advanced Targeting Computer

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             39       
    Center Torso (rear):                              10       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             24       
    R/L Leg:                           17             33       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
ER Medium Laser                                           CT                1          1.00             
Rotary AC/5                                               RT                6         10.00             
Rotary AC/5 (Ammo 60)                                     RT                3          3.00             
Targeting Computer                                        RT                3          3.00             
4 MML 3s                                                  LT                8          6.00             
MML 3 (Ammo 33) [SRM]                                     LT                1          1.00             
MML 3 (Ammo 40) [LRM]                                     LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 1,  OV: 0
Armor (A): 8,  Structure (S): 6
Specials: IF1
		
Back to top View profile Send site message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5619
Location: United States
PostPosted: 04-Dec-2023 19:55    Post subject: Charger CGR-1A5r Reply to topic Reply with quote

Ah, the venerable Charger.

I like the RAC/5, but drop to 2t ammo as 40 rounds at x4 is generally sufficient. The jam chance is so high at x6 that its impractical.

I'd rather a MML/9 vs 4xMML/3. Greater practical wham over the theoretical 12 tubes x4 config. And if you drop the ammo above, add Art4 fcs.

If you want to retain the twin launchers, use MML/5s w/ Art4 fcs.

You are over sinked. Drop to 10 DHS.

Add 2xCASE.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum