BattleMech Technical Readout
Name/Model: Wasp LAM Mk II Grunt (Experimental grunt mech) WSP-205a
Designer: CopperCrow
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 30
Role: Scout
Configuration: Land-Air (Standard) BattleMech
Era/Year: Clan Invasion / 3051
Rules (Current): Advanced (Extinct)
Rules (Era): Experimental (Extinct)
Rules (Year): Unavailable
Total Cost: 4,062,126 C-Bills
Battle Value: 855
Chassis: Composite
Power Plant: 150 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Cruising Speed: 162 kph
Flanking Speed: 248.4 kph
Safe Thrust Speed: 54 kph
Max Thrust Speed: 86.4 kph
Armor: Standard
Armament:
1 ER Medium Laser
1 Streak SRM 2
1 Light Rifle
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Rules for a variant of the Wasp LAM i kitbashed from a 3d printed mini and some bits.
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Equipment Mass
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Internal Structure: Composite 1.50
LAM Conversion Eqpt: 3.00
Engine: 150 Fusion 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
AirMech Cruise MP: 15
AirMech Flank MP: 23
Safe Thrust: 5
Max Thrust: 8
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Fuel: 80 0.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 2
R/L Torso: 7 9
R/L Torso (rear): 2
R/L Arm: 5 9
R/L Leg: 7 9
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser CT 1 1.00
2 Jump Jets RT 2 1.00
Jump Jet LT 1 0.50
Streak SRM 2 (Ammo 50) LT 1 1.00
Light Rifle RA 1 3.00
Light Rifle (Ammo 18) RA 1 1.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
Streak SRM 2 LL 1 1.50
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Alpha Strike Statistics
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Point Value (PV): 24
TP: BM, SZ: 1, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: CASE, FUEL4, LAM(30"g/5a)
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