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Crab (chugger not Mud Crab) (CRB-AlamanoAlimango) CRB-72
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PostPosted: 21-May-2023 18:08    Post subject: Crab (chugger not Mud Crab) (CRB-AlamanoAlimango) CRB-72 Reply to topic Reply with quote

TRO: Crab (chugger not Mud Crab) (CRB-AlamanoAlimango) CRB-72
                 BattleMech Technical Readout

Name/Model:         Crab (chugger not Mud Crab) (CRB-AlamanoAlimango) CRB-72
Designer:           alimango
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped FrankenMech
Era/Year:           Dark Age / 3110
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         18,393,000 C-Bills
Battle Value:       1,985

Chassis:              Hollis Mk. 1A Endo AlamanoAlimango specs Endo Steel
Power Plant:          Custom Magna for AlamanoAlimango raiders 300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            Alamano Alimango low maintenance no fuel 
    Jump Capacity:    180 meters
Armor:                Paulina from CRB-27s to match the CRB-20 Ferro-Fibrous with CASE II
Armament:             
    1 Made by Alamano Alimango Raiders TSEMP Cannon
    2 Made by Alamano Alimango Raiders Micro Pulse Lasers (C)
    2 Made by Alamano Alamango Raiders ER Micro Lasers (C)
    1 Made by Alamano Alimango Raiders Fluid Gun
Manufacturer:         Alamano Alimango Raiders, ComStar, Cosara Weaponries
    Primary Factory:  At mercenary HQ (AAR), Northwind (CS), Northwind (CW)
Communications:       Dalban Series K/Garret T11-B Encrypted
Targeting & Tracking: Int CRB RCA Instatrac Mark X Garret Vers with Bloodhound Active Probe

================================================================================================
Overview:
    CRB-72 an upgrade to the Crab not focused on one area but all the Alamano Alimango raiders
    official mech by the way those oil slick fluid guns I alway played it like shooting it at
    target hex on movement phase cost 2 movement points on front arc or on side arc if equipped
    there

Capabilities:
    Short range flamers and micro lasers that can fire consecutively and tsemp for shutdowns
    then oil fluid flamers for buildings and mechs to get light up if they are in range of that
    oil  I like to play the oil as a smoke screen in roleplay light up it makes smoke that kind
    hand actuators for melee and salvage average light mech speed jump jets xl engine not xxl so
    not much overheating bloodhound active probe and supercharger for speed and recon camera
    that is also useful for role play like scanning documents and searchlights it has endo and
    ferro can also survive FS9-H Or FS9-S full flamer alpha or a Firestarter with 3 heavy
    flamers while not overheat while firing all weapons while jumping max distance as long as
    you do not shoot inferno fluid if playing in lunar environment which heat sinks are only 60
    % effective it also has no over heat  lunar environ 60 % heat source is battletech video
    game not Mechwarrior 5

Deployment:
    An Alamano Alimango Coward Raiders AKA Intel Mud Crabs jack of all trades crab all parts are
    re-engineered crab made by comstar cosara weaponries and Alamano Alimangos Raiders new
    expensive parts but easy to maintain deploy it if you wish to be a Alamano Alimango Pirate
    or worker for comstar and cosara remember use the oil and flamers if you are getting chased
    and low on armor or role play like me and us burning oil as a smoke screen for 2 hexes just
    how I play it a plus 1 to gunnery roll

Variants:
    Any thing crab made by Alamano Alimango AKA Spy Crabs

Notable MechWarriors:
    Beetle Alimano Alimango Rorin that is me

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                  Torso-Mounted                4.00                     
Armor Factor:                                  144                     7.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             18       
    Center Torso (rear):                               7       
    R/L Torso:                         12             14       
    R/L Torso (rear):                                  5       
    R/L Arm:                            8             14       
    R/L Leg:                           12             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Bloodhound Active Probe                                   H                 3          2.00             
Recon Camera                                              H                 1          0.50             
Fluid Gun                                                 CT                2          2.00             
3 Jump Jets (0.5 tons)                                    RT                3          1.50             
Supercharger                                              RT                1          1.00             
3 Jump Jets (0.5 tons)                                    LT                3          1.50             
TSEMP Cannon                                              RA                5          6.00             
2 ER Micro Lasers (C)                                     LA                2          0.50             
2 Micro Pulse Lasers (C)                                  LA                2          1.00             
CASE II (C)                                               RL                1          0.50             
Fluid Gun (Ammo 20) [Oil Slick]                           RL                1          1.00             
CASE II (C)                                               LL                1          0.50             
Fluid Gun (Ammo 20) [Inferno]                             LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/12"j
Damage: (S) 2 / (M) 0 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: BH, CASEII, JMPW1, RCN, TSEMP1
		

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