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Death Knight Alternate Configuration R
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 1862

PostPosted: 10-Apr-2023 09:59    Post subject: Death Knight Alternate Configuration R Reply to topic Reply with quote

TRO: Death Knight Alternate Configuration R
                 BattleMech Technical Readout

Name/Model:         Death Knight Alternate Configuration R
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            50
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         18,647,188 C-Bills
Battle Value:       1,941

Chassis:              Endo Steel
Power Plant:          350 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Plasma Rifle (IS)
    2 Improved Heavy Medium Lasers
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Developed by the engineers of Clan Hell?s Horses to have a medium-weight fast strike and
    command unit for Cavalry and similar units, the Death Knight eliminates the need to go to
    Clan Sea Fox to purchase production runs of their Grendel/Mongrel design.
    
    Based on samples the Clan maintained of the old Clan Fire Mandrill Crimson Langur, the
    design has been further streamlined, with ferro-fibrous armor plating replacing the
    original?s standard armor plate, and an improved sensor system installed that make it a more
    effective command machine, even if those systems are now more difficult to repair and a bit
    bulkier, making the cockpit more cramped (note: has the Improved Sensors, Improved
    Communications, Protected Actuators, Rugged (1), Cramped Cockpit, Difficult to Repair
    (sensors only) quirks).

Capabilities:
    Capable of reaching almost 120 kph without any additional movement enhancements, the Death
    Knight is a true cavalry machine, and 9 tons of ferro-fibrous plate provide the maximum
    protection possible on the fifty ton frame. The design retains the full-head ejection system
    of its forebear, and the combination of extra-light fusion core and endo-steel skeleton
    combine to give it another 16.5 tons of payload that can be switched out to best meet the
    needs of any combat environment.
    
    Most initial configurations replicate those of the Crimson Langur, with some minor
    modifications in regards to placement of some pieces of equipment to accommodate the
    addition of the bulkier ferro-fibrous plated, and to use the extra 1.5 tons of equipment
    allowed by the redesign. Additional configurations were developed to address certain other
    environments, such as one for combat in a city or other heavily built up terrain that mimics
    the old Hunchback?s layout and one that was developed for underwater combat.

Deployment:
    So far, only enough units have been produced to give to more skilled and capable unit
    commanders within Cavalry units. As more Death Knights are built, it is expected that their
    use will become more widespread.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               8       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Improved Heavy Medium Laser                               RT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
Improved Heavy Medium Laser                               LT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
Watchdog CEWS                                             LT                2          1.50             
Plasma Rifle (IS)                                         RA                2          6.00             
Plasma Rifle (Ammo 20) (IS)                               RA                2          2.00             
Flamer                                                    LA                1          0.50             

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"/10"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, ECM, HT1/-/-, JMPW1, LPRB, OMNI, RCN, WAT
		
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