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Rainbow 6 ComStar Warrant Officer
Joined: 07-Apr-2018 06:29 Posts: 222 Location: United Kingdom
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Posted: 16-May-2022 14:28 Post subject: Wasp WSP-1P |
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TRO: | BattleMech Technical Readout
Name/Model: Wasp WSP-1P
Designer: Rainbow 6
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,192,720 C-Bills
Battle Value: 460
Chassis: 1A Type 3
Power Plant: Hermes 100
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Hellespont Leaper
Jump Capacity: 90 meters
Armor: Hellespont Light
Armament:
1 Delta Dart LRM 10
1 Diverse Optics Type 2 Medium Laser
Manufacturer: Hellespont Industrials, Majesty Metals and Manufacturing, Taurus Territorial Industries
Primary Factory: Sian (HI), Dunianshire (MMM), Taurus (TTI)
Communications: Hellespont TiteBeam
Targeting & Tracking: RadCom TXX
================================================================================================
Overview:
With their light lances long on the receiving end of accurate long range missile fire from
AFFS Valkyrie's the TDF were looking around for a way to match them, the chassis they turned
to was a remodelled Wasp.
Deployment:
Originally deployed to provide missile support to the TDF's reconnaissance Lance's both the
MAF and CCAF took notice following their militaries performance in the 4th Succession War
and it's spin off conflicts and have signed production agreements with TTI to begin licensed
production.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.00
Engine: 100 Fusion 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 40 2.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 6 5
Center Torso (rear): 1
R/L Torso: 5 5
R/L Torso (rear): 1
R/L Arm: 3 4
R/L Leg: 4 4
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
Jump Jet RT 1 0.50
LRM 10 RT 2 5.00
LRM 10 (Ammo 12) RT 1 1.00
Jump Jet LT 1 0.50
Medium Laser RA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: BM, SZ: 1, TMM: 2, MV: 10"/6"j
Damage: (S) 1 / (M) 2 / (L) 1, OV: 0
Armor (A): 1, Structure (S): 2
Specials: IF1, JMPW1
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