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Tick T1-CK
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2114

PostPosted: 27-Feb-2022 14:02    Post subject: Tick T1-CK Reply to topic Reply with quote

TRO: Tick T1-CK
                 BattleMech Technical Readout

Name/Model:         Tick T1-CK
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,355,440 C-Bills
Battle Value:       659

Chassis:              Standard
Power Plant:          100 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    5 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The tale of the Tick is a tale of both success and failure. Wanting to continue the line of
    bug ?Mechs, but wanting something a little different at the same time, the Tick was made as
    a short of zombie machine; one that could take some punishment, but still keep coming
    despite that damage. Although relatively slow for its size, it packs a credible pinch and a
    decent amount of armor.

Capabilities:
    The 20 ton frame is never going to win any competitions for strongest frame, but even so, it
    can provide threats when properly designed and used in numbers. That is where the Tick comes
    in to play. The engineers took the old adage about ?That mother is dug in like a prairie
    tick?, and ran with it. Mounting 5 medium lasers spread across its torso locations as its
    sole armament, the design can hit hard enough to knock an unprepared opponent flat on its
    back. And since all the weapons are in the body of the BattleMech, its arms are free to
    punch if needed, and the loss of them does not diminish its overall firepower. Three and a
    half tons of armor is not much, but as the arms are mostly just damage sinks anyways, the
    armor could be concentrated elsewhere, allowing the legs and all forward torso locations to
    be able to absorb a heavy laser hit without going internal.
    
    As indicated before though, the Tick is relatively slow for its size, being only able to
    reach a top speed of 86kph, and leap 150 meters at a time.

Deployment:
    The Tick never did gain much favor with most Inner Sphere warriors, so it did not remain in
    production long, and few mourned the loss of its production plant partway through the
    Succession Wars.

Notable MechWarriors:
    Few know where he came from, but many whisper tales of a cobalt blue-painted Tick piloted by
    a very reckless MechWarrior who has a habit of shouting ?SPOON!!!? at high volume through
    his external speakers during combat. No one knows why he does this, or why he fights, but he
    does also appear to be often accompanied by a Ferret VTOL painted with what appears to be
    either a white rabbit or possibly a white moth on its undercarriage and wrapping around to
    its sides. Witnesses aren?t sure of the nature of the painting due to its crudeness, the
    fact it spreads over so many different areas of the vehicle and the shear speed of the
    aircraft.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     100 Fusion                 3.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              8       
    Center Torso (rear):                               2       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              2       
    R/L Leg:                            4              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Medium Laser                                              CT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
2 Medium Lasers                                           RT                2          2.00             
2 Jump Jets                                               LT                2          1.00             
2 Medium Lasers                                           LT                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 2,  Structure (S): 2
Specials: ENE
		
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