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Jumino ("Project Fallout") JMN-20L
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Krulla_Chief
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PostPosted: 04-Feb-2022 13:56    Post subject: Jumino ("Project Fallout") JMN-20L Reply to topic Reply with quote

TRO: Jumino ("Project Fallout") JMN-20L
                 BattleMech Technical Readout

Name/Model:         Jumino ("Project Fallout") JMN-20L
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         6,831,523 C-Bills
Battle Value:       1,643

Chassis:              Endo Steel
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    1 Snub-Nose PPC
    1 Streak SRM 6
    2 Medium Pulse Lasers
    1 Laser Anti-Missile System
    1 ER Small Laser
    1 Small Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The skunkworks of D&K Creation Studios have been known to come up with some rather odd
    designs at times, usually as a result of boredom when coming up with far more "conventional"
    chassis to create and sell. The Jumino, however, is the result of a passion project on one
    particular 'Mech engineer to meld the company's more far out there concepts and ideas with
    the more mainstream ideas around 'Mechs and what their weight classes should be composed of,
    as well as to keep the price at reasonable levels. After months of ruminations and
    wargaming, they are rather proud of the end product and prouder still that it was decided to
    give it a production run.

Capabilities:
    The engineer's thought processes bid that they create a 65 ton brawler, one that could jump,
    and keep up with others in the Battle Line. To do so, it was first decided upon to make the
    Jumino a stereotypical "Zombie" 'Mech, that is, a 'Mech that must be cored. To do so, a 260
    rated Standard Fusion Engine was placed in the incumbent chassis. To keep costs down while
    still saving weight, only endo steel internals were used to offset any of the more
    outrageous costs to come later through weaponry. To keep the chassis cool running for the
    planned weapon loadout, 14 double heat sinks were picked. While with the proposed weapon
    loadout an Alpha Strike would quickly lead to a toasty pilot, with proper trigger discipline
    they keep the 'Mech running cool.
    
    The 'Mech's main weaponry are a combination of a Streak SRM 6 mounted in the Right Torso
    with a single ton of CASE protected ammunition, and a Left Torso, turret mounted Snub-Nose
    PPC with capacitor attached.
    
    To further compliment the primary weapon systems, two Medium Pulse Lasers were mounted on
    the right arm, a Small Pulse Laser was mounted into the head, and an Extended Range Small
    laser was added to the turret mounted in the left torso.
    
    As always, the company standard Laser Anti-Missile system was mounted in the center torso.
    To spice things up for this Chassis, however, four heavy class Jump jets were included in
    the chassis, two in each leg. This would allow the Jumino to jump up to 120 meters and let
    it reposition itself as needed.

Notable MechWarriors:
    \[. .]/

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             32       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser                                         H                 1          1.00             
Laser Anti-Missile System                                 CT                2          1.50             
CASE                                                      RT                1          0.50             
Streak SRM 6                                              RT                2          4.50             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
ER Small Laser                                          LT (T)              1          0.50             
Shoulder Turret                                           LT                1          1.00             
Snub-Nose PPC w/ Capacitor                              LT (T)              3          7.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 3 / (L) 0,  OV: 1
Armor (A): 7,  Structure (S): 5
Specials: AMS, CASE, TUR(1/1/-)
		
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