Mordel's Bar & Grill
All Terrain Armored Transport (AT-AT) KDY-AT-1
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5608
Location: United States
PostPosted: 07-Jan-2022 14:38    Post subject: All Terrain Armored Transport (AT-AT) KDY-AT-1 Reply to topic Reply with quote

TRO: All Terrain Armored Transport (AT-AT) KDY-AT-1
                 BattleMech Technical Readout

Name/Model:         All Terrain Armored Transport (AT-AT) KDY-AT-1
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            200
Role:               Juggernaut
Configuration:      Superheavy Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         103,585,000 C-Bills
Battle Value:       3,926

Chassis:              Standard
Power Plant:          400 XL
Walking Speed:        21.6 kph  
Maximum Speed:        21.6 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hardened with CASE II
Armament:             
    2 RISC Hyper Lasers
    2 Large Pulse Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Nova CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The All Terrain Armored Transport was an imposing, heavily armoured, quadrupedal super-heavy
    battlemech that stood 22.5 meters tall and could move 20.8 kph. Due to their impressive
    appearance, it was used as much for psychological effect as for tactical reasons.
    Additionally, it also served as transports for combat personnel.

Capabilities:
    The vehicle's cockpit and sensor array were located in the "command pod" or "head" part of
    the mech, which also carried spot lights. The main armaments: dual Piperii-Cerlurn R-90C
    large pulse lasers located on the sides and a pair of heavier Taim & Bak MS-1 RISC hyper
    laser cannons fitted just above those. Inside the cockpit sat an AT-AT commander behind the
    AT-AT pilot who controlled the walker's movement and weapons. AT-AT crew and personnel wore
    specialized suits in case the walker's pressurized cockpit was smashed open in hostile
    environments. However, the neck and joints were weak spots and could be damaged by blaster
    cannons and other heavy weaponry.
    
    Connecting the "head" to the "body" was what was dubbed the "tunnel," which would lead to a
    troop compartment capable of ferrying numerous soldiers, along with a vehicle bay at the
    walker's rear that held five 74-Z speeder bikes. The main, rectangular troop hatch was
    located in the middle of the walker's side, two smaller escape hatches were located both to
    the main hatch's immediate left and right, and the auxiliary hatch was located in the mech's
    underside. The mech's tail end consisted of filtered atmosphere intakes on its upper part,
    while a hyper laser cannon energizer was located within. At the bottom of the behemoth was
    the walker's main reactor. The mech's four legs were aided with the assistance of ankle
    drive motors, while inside the giant footpads were several terrain scanners.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 40.00                     
Engine:                                     400 XL (C)                26.50                     
    Walking MP:                                 2                                               
    Running MP:                                 2                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       36 [72] (C)                26.00                     
Gyro:                                       Superheavy                 8.00                     
Cockpit:                                    Superheavy                 4.00                     
Armor Factor:                                  408                    51.00                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      60             57       
    Center Torso (rear):                              19       
    R/L Torso:                         42             47       
    R/L Torso (rear):                                 13       
    R/L Arm:                           33             50       
    R/L Leg:                           42             50       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Command Console                                           H                 1          3.00             
Cargo, Standard (6 tons)                                  CT                3          6.00             
Cargo, Standard (5 tons)                                  CT                3          5.00             
Nova CEWS (C)                                             CT                1          1.50             
CASE II (C)                                               RT                1          0.50             
Large Pulse Laser (C)                                     RT                1          6.00             
RISC Hyper Laser                                          RT                3          8.00             
CASE II (C)                                               LT                1          0.50             
Large Pulse Laser (C)                                     LT                1          6.00             
RISC Hyper Laser                                          LT                3          8.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 100
TP: BM,  SZ: 4,  TMM: 0,  MV: 2"
Damage: (S) 7 / (M) 7 / (L) 7,  OV: 0
Armor (A): 27,  Structure (S): 10
Specials: CASEII, CR, CT11, ECM, ENE, LG, MHQ2, NOVA, PRB, RCN
		

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 08-Jan-2022 22:41    Post subject: All Terrain Armored Transport (AT-AT) KDY-AT-1 Reply to topic Reply with quote

The California Nebula "Aprils Fool" book had an AT-AT in it.
_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 08-Jan-2022 22:43    Post subject: All Terrain Armored Transport (AT-AT) KDY-AT-1 Reply to topic Reply with quote

You say it's a quad but it has Arms
_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5608
Location: United States
PostPosted: 09-Jan-2022 23:39    Post subject: Re: All Terrain Armored Transport (AT-AT) KDY-AT-1 Reply to topic Reply with quote

Karagin wrote:
You say it's a quad but it has Arms


I will have to fix it. Most likely a change in coding as I did this just after Superheavies were added.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5608
Location: United States
PostPosted: 09-Jan-2022 23:46    Post subject: Re: All Terrain Armored Transport (AT-AT) KDY-AT-1 Reply to topic Reply with quote

Karagin wrote:
You say it's a quad but it has Arms


Yup. Its a glitch. i'll report.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5608
Location: United States
PostPosted: 06-May-2023 23:43    Post subject: All Terrain Armored Transport (AT-AT) KDY-AT-1 Reply to topic Reply with quote

TRO: All Terrain Armored Transport (AT-AT) KDY-AT-1
                 BattleMech Technical Readout

Name/Model:         All Terrain Armored Transport (AT-AT) KDY-AT-1
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            200
Role:               Juggernaut
Configuration:      Superheavy Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         103,873,000 C-Bills
Battle Value:       3,848

Chassis:              Standard
Power Plant:          400 XL
Walking Speed:        21.6 kph  
Maximum Speed:        21.6 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hardened with CASE II
Armament:             
    2 RISC Hyper Lasers
    2 Large Pulse Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Nova CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The All Terrain Armored Transport was an imposing, heavily armoured, quadrupedal super-heavy
    battlemech that stood 22.5 meters tall and could move 20.8 kph. Due to their impressive
    appearance, it was used as much for psychological effect as for tactical reasons.
    Additionally, it also served as transports for combat personnel.

Capabilities:
    The vehicle's cockpit and sensor array were located in the "command pod" or "head" part of
    the mech, which also carried spot lights. The main armaments: dual Piperii-Cerlurn R-90C
    large pulse lasers located on the sides and a pair of heavier Taim & Bak MS-1 RISC hyper
    laser cannons fitted just above those. Inside the cockpit sat an AT-AT commander behind the
    AT-AT pilot who controlled the walker's movement and weapons. AT-AT crew and personnel wore
    specialized suits in case the walker's pressurized cockpit was smashed open in hostile
    environments. However, the neck and joints were weak spots and could be damaged by blaster
    cannons and other heavy weaponry.
    
    Connecting the "head" to the "body" was what was dubbed the "tunnel," which would lead to a
    troop compartment capable of ferrying numerous soldiers, along with a vehicle bay at the
    walker's rear that held five 74-Z speeder bikes. The main, rectangular troop hatch was
    located in the middle of the walker's side, two smaller escape hatches were located both to
    the main hatch's immediate left and right, and the auxiliary hatch was located in the mech's
    underside. The mech's tail end consisted of filtered atmosphere intakes on its upper part,
    while a hyper laser cannon energizer was located within. At the bottom of the behemoth was
    the walker's main reactor. The mech's four legs were aided with the assistance of ankle
    drive motors, while inside the giant footpads were several terrain scanners.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 40.00                     
Engine:                                     400 XL (C)                26.50                     
    Walking MP:                                 2                                               
    Running MP:                                 2                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       36 [72] (C)                26.00                     
Gyro:                                       Superheavy                 8.00                     
Cockpit:                                    Superheavy                 4.00                     
Armor Factor:                                  408                    51.00                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      60             57       
    Center Torso (rear):                              19       
    R/L Torso:                         42             47       
    R/L Torso (rear):                                 13       
    R/L Front Leg:                     42             50       
    R/L Rear Leg:                      42             50       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Command Console                                           H                 1          3.00             
Cargo, Standard (6 tons)                                  CT                3          6.00             
Cargo, Standard (5 tons)                                  CT                3          5.00             
Nova CEWS (C)                                             CT                1          1.50             
CASE II (C)                                               RT                1          0.50             
Large Pulse Laser (C)                                     RT                1          6.00             
RISC Hyper Laser                                          RT                3          8.00             
CASE II (C)                                               LT                1          0.50             
Large Pulse Laser (C)                                     LT                1          6.00             
RISC Hyper Laser                                          LT                3          8.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 100
TP: BM,  SZ: 4,  TMM: 0,  MV: 2"
Damage: (S) 7 / (M) 7 / (L) 7,  OV: 0
Armor (A): 27,  Structure (S): 10
Specials: CASEII, CR, CT11, ECM, ENE, LG, MHQ2, NOVA, PRB, RCN
		

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum