BattleMech Technical Readout
Name/Model: Crusader Hawk (Chalk) CHK-001
Designer: Angstrum
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 85
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2950
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 7,617,560 C-Bills
Battle Value: 1,755
Chassis: Standard
Power Plant: 255 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
2 LRM 15s
1 Large Laser
2 SRM 6s
3 Medium Lasers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Cobbled together from the remains of Edwards Phoenix Hawk and the headless remains of a
crusader mech. Edward spent 3 years and much of his own money finding parts and techs to
make the Crusader Hawk real. Adding skeleton renforcement for the extra armor' heat sinks'
and weapons Edward increased the weight to assault proportions.
Capabilities:
Built for long range sniping this mech has the best qualities of the crusader and Phoenix
Hawk.
Deployment:
Piloted by Edward alone it deploys with him when he takes the field with his Heavens Hand
mercenaries.
Variants:
No known variants exist as this is a unique mech.
Notable MechWarriors:
Colonel Edward Stenson. After the skirmish with a Kurita unit he worked several years on
his personal assault mech. It is an excellent all around fighting machine that has seen
many battles. Soon Edward will retire and his son Edward Jr will inherit this assault
machine and lead Heavens Hand.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.50
Engine: 255 Fusion 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Single): 16 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 232 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 30
Center Torso (rear): 7
R/L Torso: 18 29
R/L Torso (rear): 7
R/L Arm: 14 28
R/L Leg: 18 29
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
Jump Jet CT 1 1.00
Jump Jet RT 1 1.00
Large Laser RT 2 5.00
SRM 6 (Ammo 15) RT 1 1.00
Jump Jet LT 1 1.00
LRM 15 (Ammo 16) LT 2 2.00
Machine Gun (Ammo 200) LT 1 1.00
SRM 6 (Ammo 15) LT 1 1.00
LRM 15 RA 3 7.00
Machine Gun RA 1 0.50
Medium Laser RA 1 1.00
LRM 15 LA 3 7.00
Machine Gun LA 1 0.50
Medium Laser LA 1 1.00
SRM 6 RL 2 3.00
SRM 6 LL 2 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 3
Armor (A): 8, Structure (S): 7
Specials: IF1
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"Either war is obsolete or men are." - R. Buckminster Fuller