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Archer IIC
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Sleeping Dragon
Draconis Combine

Joined: 2005-04-05 23:00
Posts: 4565
Location: Czech Republic
PostPosted: 2021-10-13 23:32    Post subject: Archer IIC Reply to topic Reply with quote

TRO: Archer IIC
                 BattleMech Technical Readout

Name/Model:         Archer IIC
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 2930
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,216,960 C-Bills
Battle Value:       1,879

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
    2 ER Large Lasers
    4 LRM 15s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Standing somewhere between the royal Archer and the Mad Dog the Archer IIC is a rather rare
    'Mech that was developed by the Blood Spirit scientist caste to boost their clan's touman
    strength in the 2930s. The prototype was seized by Ghost Bears in a raid, but shelved
    shortly thereafter because it was far from ready for the field. The upper torso later served
    as a basis for the development of the Mad Dog chassis. The Blood Spirits tried to build some
    more but in the end the production capacity was not there and refurbishment of the royal
    Archers proved to be time consuming. A total of six were supposedly produced and seventh was
    found in an advanced state of assebly by 3085 when scavengers were picking through the
    rubble of a Spirit holding on Honor.

    Archer IIC is primarily a missile boat and it's rather basic in it's technlogies. The
    Spirits used the advancements in missile technology and armour to shave off more than a
    third of original Archer's protection in exchange for firepower. Increasing the number of
    missile tubes by half and greatly increasing the power of the arm mounted lasers the Archer
    IIC would have been a formidable foe in Star League's heyday, but for clan warfare of the
    30th century it proved too cumbersome, which relegated the 'Mech to suppoert roles and
    garrison duty.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  163                     8.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             23       
    Center Torso (rear):                               7       
    R/L Torso:                         14             16       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             16       
    R/L Leg:                           14             23       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 LRM 15s                                                 RT                4          7.00             
LRM 15 (Ammo 16)                                          RT                2          2.00             
2 LRM 15s                                                 LT                4          7.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
ER Large Laser                                            RA                1          4.00             
ER Large Laser                                            LA                1          4.00             

Alpha Strike Statistics                                             
Point Value (PV): 35
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 2
Armor (A): 5,  Structure (S): 5
Specials: CASE, IF2, LRM2/2/2, OVL

The dragon NEVER sleeps!
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