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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 05-Sep-2021 04:55 Post subject: Little Ingrid |
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Code: | BattleMech Technical Readout
Type/Model: Little Ingrid Baker
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 70 tons
Chassis: Standard
Power Plant: 280 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Light Ferro-Fibrous
Armament:
1 Medium Laser
1 Small X-Pulse Laser
1 Thumper Artillery
1 Medium Pulse Laser
1 Laser AMS
1 Guardian ECM
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Little Ingrid Baker
Mass: 70 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 107 pts Standard 0 7.00
Engine: 280 Light Fusion 10 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 11 Double [22] 0 1.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA+LA+H 14 .00
Armor Factor: 186 pts Light Ferro-Fibrous 7 10.97
(Armor Crit Loc: 1 HD, 2 RA, 1 RT, 2 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 8
Center Torso: 22 26
Center Torso (Rear): 10
L/R Side Torso: 15 20/20
L/R Side Torso (Rear): 10/6
L/R Arm: 11 22/14
L/R Leg: 15 25/25
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RA 3 1 1.00
1 Small X-Pulse Laser RA 3 1 1.00
1 Thumper Artillery LA 6 100 20 20.00
(Ammo Locations: 3 LT, 2 RT)
1 Medium Pulse Laser RT 4 1 2.00
1 Laser AMS RT 7 2 1.50
1 Guardian ECM RT 0 2 1.50
CASE II Equipment: 2 2.00
(CASE II Loc: 1 LT, 1 RT)
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 2 CT)
--------------------------------------------------------
TOTALS: 23 73 69.97
Crits & Tons Left: 5 .03
Calculated Factors:
Total Cost: 11,935,105 C-Bills
Battle Value 2: 1,218 (old BV = 1,043)
Cost per BV2: 9,798.94
Weapon Value: 1,353 / 1,353 (Ratio = 1.11 / 1.11)
Damage Factors: SRDmg = 24; MRDmg = 14; LRDmg = 14
BattleForce2: MP: 4J, Armor/Structure: 5/4
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MH; Point Value: 12
Specials: ecm, artT |
It's almost enough to go guerilla with, no?
I'll have to come up with some quirks _________________ Goose
I have no Forum, and I must Post
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