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MCCurtisDavion3050 Federated Suns Sergeant
Joined: 05-Oct-2020 11:51 Posts: 85
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Posted: 10-Oct-2020 14:23 Post subject: Catapult CPLT-15D |
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TRO: Catapult CPLT-15D | BattleMech Technical Readout
Name/Model: Catapult CPLT-15D
Designer: MCCurtisDavion3050
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 6,545,825 C-Bills
Battle Value: 1,606
Chassis: Endo Steel
Power Plant: 260 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
2 LRM 15 w/ Artemis IV FCS
2 Medium Pulse Lasers
2 Anti-Missile Systems
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Note: this 'mech design assumes that MRMs are available in the 3025 timeframe. This has
always made sense to me, as they are the sort of low-tech solution the Successor States
would be forced to turn to as high technology disappeared.
Although the Capellan Confederation produces a limited number of Holly LRM launchers, the
number is insufficient to keep all of the Confederation's Catapult's equipped with LRMs,
forcing some regiments to refit their Catapults with more primative MRMs.
Capabilities:
The refit is simple enough, but the 'mech looses it's long-range sting. In exchange, it
gets a weapon capable of carrying larger ammunition payloads and which does not suffer from
a minimum range. Davion and Marik troops used to seeing LRMs on a Catapult will generally
try to come into close range, which can allow an MRM equipped Catapult to deliver a nasty
surprise. Still, most commanders do not view these advantages as being worth the loss of
long-range firepower offered by the Catapult's LRMs, and only perform this retrofit if
absolutely necessary.
Deployment:
The Catapult 1D appears mostly in the reserve and militia units of the Capellan military.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 260 Fusion 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 32
Center Torso (rear): 7
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System H 1 0.50
Anti-Missile System (Ammo 12) CT 1 1.00
LRM 15 (Ammo 8) CT 1 1.00
Jump Jet RT 1 1.00
Medium Pulse Laser RT 1 2.00
Anti-Missile System LT 1 0.50
Jump Jet LT 1 1.00
Medium Pulse Laser LT 1 2.00
LRM 15 w/ Artemis IV FCS RA 3 7.00
LRM 15 (Ammo 8) [Artemis IV] RA 1 1.00
LRM 15 w/ Artemis IV FCS LA 3 7.00
LRM 15 (Ammo 8) [Artemis IV] LA 1 1.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3, OV: 0
Armor (A): 7, Structure (S): 5
Specials: AMS, IF2
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MCCurtisDavion3050 Federated Suns Sergeant
Joined: 05-Oct-2020 11:51 Posts: 85
|
Posted: 10-Oct-2020 14:32 Post subject: Catapult CPLT-15D |
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TRO: Catapult CPLT-15D | BattleMech Technical Readout
Name/Model: Catapult CPLT-15D
Designer: MCCurtisDavion3050
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 6,285,125 C-Bills
Battle Value: 1,537
Chassis: Standard
Power Plant: 260 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
2 LRM 15 w/ Artemis IV FCS
1 Medium Laser
2 Anti-Missile Systems
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Note: this 'mech design assumes that MRMs are available in the 3025 timeframe. This has
always made sense to me, as they are the sort of low-tech solution the Successor States
would be forced to turn to as high technology disappeared.
Although the Capellan Confederation produces a limited number of Holly LRM launchers, the
number is insufficient to keep all of the Confederation's Catapult's equipped with LRMs,
forcing some regiments to refit their Catapults with more primative MRMs.
Capabilities:
The refit is simple enough, but the 'mech looses it's long-range sting. In exchange, it
gets a weapon capable of carrying larger ammunition payloads and which does not suffer from
a minimum range. Davion and Marik troops used to seeing LRMs on a Catapult will generally
try to come into close range, which can allow an MRM equipped Catapult to deliver a nasty
surprise. Still, most commanders do not view these advantages as being worth the loss of
long-range firepower offered by the Catapult's LRMs, and only perform this retrofit if
absolutely necessary.
Deployment:
The Catapult 1D appears mostly in the reserve and militia units of the Capellan military.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.50
Engine: 260 Fusion 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 32
Center Torso (rear): 7
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
2 Anti-Missile Systems CT 2 1.00
Anti-Missile System (Ammo 12) RT 1 1.00
Jump Jet RT 1 1.00
Jump Jet LT 1 1.00
LRM 15 (Ammo 8) LT 1 1.00
LRM 15 w/ Artemis IV FCS RA 3 7.00
LRM 15 (Ammo 8) [Artemis IV] RA 1 1.00
LRM 15 w/ Artemis IV FCS LA 3 7.00
LRM 15 (Ammo 8) [Artemis IV] LA 1 1.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 2 / (M) 3 / (L) 3, OV: 0
Armor (A): 7, Structure (S): 5
Specials: AMS, IF2
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