Mordel's Bar & Grill
Catapult CPLT-15D
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
MCCurtisDavion3050
Federated Suns
Sergeant
Sergeant


Joined: 05-Oct-2020 11:51
Posts: 85

PostPosted: 10-Oct-2020 14:23    Post subject: Catapult CPLT-15D Reply to topic Reply with quote

TRO: Catapult CPLT-15D
                 BattleMech Technical Readout

Name/Model:         Catapult CPLT-15D
Designer:           MCCurtisDavion3050
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         6,545,825 C-Bills
Battle Value:       1,606

Chassis:              Endo Steel
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 LRM 15 w/ Artemis IV FCS
    2 Medium Pulse Lasers
    2 Anti-Missile Systems
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Note:  this 'mech design assumes that MRMs are available in the 3025 timeframe.  This has
    always made sense to me, as they are the sort of low-tech solution the Successor States
    would be forced to turn to as high technology disappeared.
    
    
    
    Although the Capellan Confederation produces a limited number of Holly LRM launchers, the
    number is insufficient to keep all of the Confederation's Catapult's equipped with LRMs,
    forcing some regiments to refit their Catapults with more primative MRMs.

Capabilities:
    The refit is simple enough, but the 'mech looses it's long-range sting.  In exchange, it
    gets a weapon capable of carrying larger ammunition payloads and which does not suffer from
    a minimum range.  Davion and Marik troops used to seeing LRMs on a Catapult will generally
    try to come into close range, which can allow an MRM equipped Catapult to deliver a nasty
    surprise.  Still, most commanders do not view these advantages as being worth the loss of
    long-range firepower offered by the Catapult's LRMs, and only perform this retrofit if
    absolutely necessary.

Deployment:
    The Catapult 1D appears mostly in the reserve and militia units of the Capellan military.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             32       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
Anti-Missile System (Ammo 12)                             CT                1          1.00             
LRM 15 (Ammo 8)                                           CT                1          1.00             
Jump Jet                                                  RT                1          1.00             
Medium Pulse Laser                                        RT                1          2.00             
Anti-Missile System                                       LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
Medium Pulse Laser                                        LT                1          2.00             
LRM 15 w/ Artemis IV FCS                                  RA                3          7.00             
LRM 15 (Ammo 8) [Artemis IV]                              RA                1          1.00             
LRM 15 w/ Artemis IV FCS                                  LA                3          7.00             
LRM 15 (Ammo 8) [Artemis IV]                              LA                1          1.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 5
Specials: AMS, IF2
		
Back to top View profile Send site message
MCCurtisDavion3050
Federated Suns
Sergeant
Sergeant


Joined: 05-Oct-2020 11:51
Posts: 85

PostPosted: 10-Oct-2020 14:32    Post subject: Catapult CPLT-15D Reply to topic Reply with quote

TRO: Catapult CPLT-15D
                 BattleMech Technical Readout

Name/Model:         Catapult CPLT-15D
Designer:           MCCurtisDavion3050
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         6,285,125 C-Bills
Battle Value:       1,537

Chassis:              Standard
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 LRM 15 w/ Artemis IV FCS
    1 Medium Laser
    2 Anti-Missile Systems
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Note:  this 'mech design assumes that MRMs are available in the 3025 timeframe.  This has
    always made sense to me, as they are the sort of low-tech solution the Successor States
    would be forced to turn to as high technology disappeared.
    
    
    
    Although the Capellan Confederation produces a limited number of Holly LRM launchers, the
    number is insufficient to keep all of the Confederation's Catapult's equipped with LRMs,
    forcing some regiments to refit their Catapults with more primative MRMs.

Capabilities:
    The refit is simple enough, but the 'mech looses it's long-range sting.  In exchange, it
    gets a weapon capable of carrying larger ammunition payloads and which does not suffer from
    a minimum range.  Davion and Marik troops used to seeing LRMs on a Catapult will generally
    try to come into close range, which can allow an MRM equipped Catapult to deliver a nasty
    surprise.  Still, most commanders do not view these advantages as being worth the loss of
    long-range firepower offered by the Catapult's LRMs, and only perform this retrofit if
    absolutely necessary.

Deployment:
    The Catapult 1D appears mostly in the reserve and militia units of the Capellan military.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             32       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Anti-Missile Systems                                    CT                2          1.00             
Anti-Missile System (Ammo 12)                             RT                1          1.00             
Jump Jet                                                  RT                1          1.00             
Jump Jet                                                  LT                1          1.00             
LRM 15 (Ammo 8)                                           LT                1          1.00             
LRM 15 w/ Artemis IV FCS                                  RA                3          7.00             
LRM 15 (Ammo 8) [Artemis IV]                              RA                1          1.00             
LRM 15 w/ Artemis IV FCS                                  LA                3          7.00             
LRM 15 (Ammo 8) [Artemis IV]                              LA                1          1.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 3 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 5
Specials: AMS, IF2
		
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum