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Quickdraw (El Kabong) QKD-4Gb-EK
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 24-Aug-2020 18:50    Post subject: Quickdraw (El Kabong) QKD-4Gb-EK Reply to topic Reply with quote

TRO: Quickdraw (El Kabong) QKD-4Gb-EK
                 BattleMech Technical Readout

Name/Model:         Quickdraw (El Kabong) QKD-4Gb-EK
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3049
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal (Extinct)
Rules (Year):       Tournament Legal (Extinct)
Total Cost:         13,362,560 C-Bills
Battle Value:       1,610

Chassis:              Technicron Type E 
Power Plant:          300 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Chilton 460 
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 Snub-Nose PPC
    4 Omicron 4000 Medium Lasers
    1 Hovertech Quad SRM 4
Manufacturer:         Luthien Armor Works, Technicron Manufacturing
    Primary Factory:  Luthien (LAW), Savannah (TM)
Communications:       Garret T12-E
Targeting & Tracking: Dynatec 2180

================================================================================================
Variants:
    El Kabong is the personal Quickdraw of Butler McGraw, one of the last Gunslingers of the old
    Star League. Wanting a machine most would underestimate, or at least not be as familiar
    with, he picked the new Quickdraw. His machine had several modifications to the base design,
    with the LRM rack and it?s ammo replaced by a snub-nose PPC. An extra-light type 300 fusion
    core freed up enough mass to add a MASC system to improve its already good ground speed, as
    well as two more tons of armor. This last was further enhanced by the use of ferro-fibrous
    plate, and storing the SRM ammo in a CASE-lined bay.
    
    The final touch was the addition of an experimental hatchet in its right hand. As one of the
    first BattleMechs mounting a physical weapon, this came as a great surprise to many of his
    opponents.
    
    El Kabong was made even more distinctive by an overall white paint scheme, with the top of
    his head and a band at its waist being a deep red, the collar around its neck and some of
    the upper torso a bright blue, along with its weapons and its distinctive ankles, and its
    feet and hands a lustrous purple. It?s back was painted a shiny black.
    
    El Kabong was often accompanied by a much smaller BattleMech, most often a Javelin.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  179                    10.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             24       
    Center Torso (rear):                              12       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             18       
    R/L Leg:                           14             21       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
SRM 4                                                     CT                1          2.00             
CASE                                                      RT                1          0.50             
2 Medium Lasers                                         RT (R)              2          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
MASC                                                      LT                3          3.00             
Snub-Nose PPC                                             LT                2          6.00             
Hatchet                                                   RA                4          4.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 3,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, MEL, REAR1/1/-
		
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