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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2104
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Posted: 11-Aug-2020 12:18 Post subject: Zombie ZMB-1E |
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TRO: Zombie ZMB-1E | BattleMech Technical Readout
Name/Model: Zombie ZMB-1E
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 21,129,000 C-Bills
Battle Value: 3,199
Chassis: Endo Steel
Power Plant: 300 Compact
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Patchwork
Armament:
2 ER PPCs (C)
1 Medium Pulse Laser (C)
2 ER Medium Lasers (C)
2 Heavy Medium Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
In 3150, the future looked bleak indeed for the Lyran Commonwealth. Dozens of its worlds had
been lost to its enemies, its leadership was failing and morale was at its lowest ebb.
Knowing something had to stem the tide of their enemies, the engineers at Defiance
Indistries sought to make a ?Mech that could withstand far more punishment than any other
design, and yet still proved to be a credible offensive threat to those facing it. And thus
the ZMB-1E Zombie was born.
Capabilities:
Built around a massive type 300 compact fusion core made with extra armor around its core
components, an armored compact gyro with armored hip and shoulder actuators and an armored
small cockpit, the Zombie can take massive abuse. It?s body and limbs possess almost the
maximum load of light ferro-fibrous armor possible for its frame, while the head is
protected by a thick skin of hardened armor plate that allow it to even be able to survive
impacts from the most massive autocannons as long as the pilot is not unlucky. The Zombie is
also mobile for its size; being able to make leaps up to 90 meters at a time.
Offensively, while perhaps not as deadly as some other designs of its mass, it is capable of
dishing out severe punishment to the unwary. It?s primary armament is a pair of tried and
true Clan-tech extended range particle cannons. When up close, it?s secondary weapons can
come into play with a pair each of Clan tech extended range and heavy medium lasers backed
by a singular medium pulse laser. All of these weapons are tied into an advanced tech
targeting computer, ensuring its pilot hits their target.
Deployment:
Having just started coming off the production lines at Defiance less than a month ago, the
precious few Zombies that have been built have been parceled out to the most elite units on
the most dangerous assignments. Although not many are yet in the field, it is already
garnering a reputation as a deadly opponent.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine (Armored): 300 Compact 28.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 16 [32] 6.00
Gyro (Armored): Compact 4.50
Cockpit (Armored): Small 2.00
Armor Factor: 297 18.50
Type: Patchwork
Internal Armor
Structure Value
Head: Hardened 3 9
Center Torso: Light Ferro-Fibrous 31 50
Center Torso (rear): 12
R/L Torso: Light Ferro-Fibrous 21 32
R/L Torso (rear): 10
R/L Arm: Light Ferro-Fibrous 17 31
R/L Leg: Light Ferro-Fibrous 21 40
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Angel ECM Suite H 2 2.00
Jump Jet CT 1 2.00
Medium Pulse Laser (C) CT 1 2.00
Targeting Computer (C) CT 4 4.00
ER Medium Laser (C) RT 1 1.00
Heavy Medium Laser (C) RT 2 1.00
ER Medium Laser (C) LT 1 1.00
Heavy Medium Laser (C) LT 2 1.00
ER PPC (C) RA 2 6.00
ER PPC (C) LA 2 6.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 4, OV: 3
Armor (A): 10, Structure (S): 10
Specials: AECM, ARM, ENE
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2104
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Posted: 15-Aug-2020 09:44 Post subject: Zombie ZMB-1E |
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TRO: Zombie ZMB-1E | BattleMech Technical Readout
Name/Model: Zombie ZMB-1E
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 21,129,000 C-Bills
Battle Value: 3,199
Chassis: Endo Steel
Power Plant: 300 Compact
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Patchwork
Armament:
2 ER PPCs (C)
1 Medium Pulse Laser (C)
2 ER Medium Lasers (C)
2 Heavy Medium Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
In 3150, the future looked bleak indeed for the Lyran Commonwealth. Dozens of its worlds had
been lost to its enemies, its leadership was failing and morale was at its lowest ebb.
Knowing something had to stem the tide of their enemies, the engineers at Defiance
Indistries sought to make a ?Mech that could withstand far more punishment than any other
design, and yet still proved to be a credible offensive threat to those facing it. And thus
the ZMB-1E Zombie was born.
Capabilities:
Built around a massive type 300 compact fusion core made with extra armor around its core
components, an armored compact gyro with armored hip and shoulder actuators and an armored
small cockpit, the Zombie can take massive abuse. Its body and limbs possess almost the
maximum load of light ferro-fibrous armor possible for its frame, while the head is
protected by a thick skin of hardened armor plate that allow it to even be able to survive
impacts from the most massive autocannons as long as the pilot is not unlucky. An additional
bit of protection was added to the head in the form of a protective cowl that adds
additional protection from impacts to the sides or rear of the head. It has been noted
though that the cowl will likely interfere with the ejection system; possibly injuring the
pilot should they activate the system. The Zombie is also mobile for its size; being able to
make leaps up to 90 meters at a time. Despite the small cockpit and hardened armor, the
machine is relatively easy to pilot, although most elite pilots tend to be so used to other
machines that they often fight the intuitive nature of the controls.
Offensively, while perhaps not as deadly as some other designs of its mass, it is capable of
dishing out severe punishment to the unwary. Its primary armament is a pair of tried and
true Clan-tech extended range particle cannons. When up close, its secondary weapons can
come into play with a pair each of Clan tech extended range and heavy medium lasers backed
by a singular medium pulse laser. All of these weapons are tied into an advanced tech
targeting computer, ensuring its pilot hits their target. This targeting computer comes in
extremely handy when using the secondary weapons array as the heavy lasers are inherently
inaccurate, and the nature of their shared mounts with the extended range lasers make them
inaccurate as well.
Being designed for survivability, the Zombie is very rugged, requiring only half the
maintenance of other machines. This has proven a boon to techs that have to work on it as
that survivability has also made it difficult to access certain areas for repairs, and
several of its subsystems use components that are difficult to make and acquire.
Deployment:
Having just started coming off the production lines at Defiance less than a month ago, the
precious few Zombies that have been built have been parceled out to the most elite units on
the most dangerous assignments. Although not many are yet in the field, it is already
garnering a reputation as a deadly opponent.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine (Armored): 300 Compact 28.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 16 [32] 6.00
Gyro (Armored): Compact 4.50
Cockpit (Armored): Small 2.00
Armor Factor: 297 18.50
Type: Patchwork
Internal Armor
Structure Value
Head: Hardened 3 9
Center Torso: Light Ferro-Fibrous 31 50
Center Torso (rear): 12
R/L Torso: Light Ferro-Fibrous 21 32
R/L Torso (rear): 10
R/L Arm: Light Ferro-Fibrous 17 31
R/L Leg: Light Ferro-Fibrous 21 40
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Angel ECM Suite H 2 2.00
Jump Jet CT 1 2.00
Medium Pulse Laser (C) CT 1 2.00
Targeting Computer (C) CT 4 4.00
ER Medium Laser (C) RT 1 1.00
Heavy Medium Laser (C) RT 2 1.00
ER Medium Laser (C) LT 1 1.00
Heavy Medium Laser (C) LT 2 1.00
ER PPC (C) RA 2 6.00
ER PPC (C) LA 2 6.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 4, OV: 3
Armor (A): 10, Structure (S): 10
Specials: AECM, ARM, ENE
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