BattleMech Technical Readout
Name/Model: Rook ((Snow_Cheetahs Mech)) ROK-K9
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 5,876,800 C-Bills
Battle Value: 1,590
Chassis: Crucis-ES Endo Steel
Power Plant: Vlar 300
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Kallon Unity Weave Ferro-Fibrous
Armament:
1 Defiance 1001 ER PPC
1 Holly LRM 15
2 Diverse Optics Type II ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Tek BattleCom
Targeting & Tracking: DLK Type Phased Array Sensor System
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Overview:
During the invasion of the clans, Innersphere warriors found themselves on the defensive
quite often...to be more exact, always. Innersphere warriors often found themselves in a
situation where they could not win and were forced to fight to the death. The Rooks purpose
is to let warriors retreat without worry of leaving their rear armor vulnerable.
Capabilities:
Except for the ER medium laser mounted in its head, the rest of the rook's weapons are rear
facing, allowing the mech to run away from an opponent at full speed, while keeping most of
its guns aimed at the enemy. Since it is not expected to be engaged in close combat and be
running away at the same time the rooks design take full advantage of long range weapons.
The ER PPC's power by itself is more than enough for rear firepower and with the addition of
the rear facing holly LRM 15 rack with artemis IV support the Rook can engage from long
range and quickly fade away, as if it wasn't there. All this plus the rear facing Diverse
optics type 36 ER medium laser the Rook can decimate any lighter mechs that would be able to
keep up with it, while leaving heavier mechs in the dust. The Rooks armor distribution is
also very inventive, as the majority of the armor rests on the rear torso, this allows the
mech to easily stay in the defensive. While making it a slow attacker, the thought of the
Innersphere attacking the clans DURING the invasion was unheard of. The arms have also been
designed from scratch, which wasn't hard since the arms are nothing but gigantic plates of
armor, placed there to distract attention from the torso. also with its advanced targeting
computer, reclining pilot's chair, and extended cockpit canopy. The disadvantage of firing
behind ones self is greatly reduced. These new and inventive features and capabilities gives
the rook a niche occupied by no other mech. A Star League strategist stated "When given the
chance, attack and remain on the offensive for as long as possible. The enemy is weakest
when backing up, and so are you " but with the Rooks slightly psychotic design, its the
other way around. The use of endo-steel and ferro fibers, free up tonnage for the standard
class engine. While those are expensive, the cost is nothing compared to a XL engine. The
high cost is bad for a mech that was predicted to have a good chance of getting destroyed.
Obviously people rather pessimistic at that point in time. The standard engine also gives
the Rook more hanging in there power.
Deployment:
The rook has a small place in almost every army, with its relatively microscopic price tag
of 6,084,800 C-bills most army's can afford it. It holds an especially large number in the
"federated commonwealth" and Capellan Confederation. In combat situations the Rook has
distinguished itself on many occasions. Once during a clan raid of a Raslhauge world, the
governor was forced to flee his capitol, and a lance of mechs one of them being a rook
managed to escort the governor's armored hovercar to a waiting dropship while being chased
by a star of clan omnimechs the entire way. The hovercar and the rook were the only ones to
survive.
Variants:
Norse-Storm Tech is currently working on a version the ROK-K12 the switches the directions
of all the weapons on the mech, but it is not known how successful the variant will be.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 300 Fusion 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 197 11.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 10
Center Torso (rear): 26
R/L Torso: 14 7
R/L Torso (rear): 21
R/L Arm: 10 20
R/L Leg: 14 28
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser H 1 1.00
ER Medium Laser RT (R) 1 1.00
ER PPC RT (R) 3 7.00
LRM 15 LT (R) 3 7.00
LRM 15 (Ammo 16) LT 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 30
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 5
Specials: REAR2/2/2
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