BattleMech Technical Readout
Name/Model: FeralCat ((Snow_Cheetahs Mech)) ERA-535
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Star League / 2764
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 5,841,110 C-Bills
Battle Value: 1,565
Chassis: Endo Steel
Power Plant: Magna 260
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Pratt and Whitney 440s
Jump Capacity: 120 meters
Armor: Maximillian 100
Armament:
4 ExoStar Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Tek BattleCom
Targeting & Tracking: Cat's Eyes 5
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Overview:
The original ERA-535 Feral Cat was commissioned the Star League Army in the late 2760s and
was designed as a heavy command mech. Rumor Surrounding its development hints at the small
planetary kingdom of
Maya's Icebox near the periphery that had been raided for decades by the Rim Worlds State,
allying it with the Star league army by default. The first four Feral Cats were delivered as
a gift to Elizabeth Maya the former ruler of Maya's Icebox after she had helped the Star
League Army generously during their fight in the Periphery. Some say that it was her
chivalry that inspired the commission in the
first place.
Capabilities:
When in it's testing phase the Feral Cat's designers had attempted to give the Feral Cat an
advanced electronics system, however, the system proved too heavy and would have required
the removal of heatsinks which would have hampered the Feral Cat's ability to sustain
firepower. The Mech's internal structure by design can hold either the heatsinks or
electronics, but containing the internal structure for both making them easily (by 2760
standards) interchangeable. The sixteen double heatsinks, which proved so troublesome in
design, are required to keep the mech cool when in combat. However, this level of cooling
forced the designers to remove half a ton of standard grade armor off the chassis in order
to keep it running within safety limits. Any more weight would have seriously taxed the
Mech's myomer. The result was a mech that pushed its frame to near maximum capability in
every area. The Mech's armament consists of four large lasers, giving it quite a punch at
all ranges. The heat produced by such heavy weaponry can be dissipated by the 16 heatsinks,
however, any jumping or running can quickly overwhelm the heatsinks. The 4 Pratt and Whitney
440 jump jets are not usually used during intense combat due to heat complications, but they
can be used extensively to position the mech for a better position when its four large
lasers aren't in use. Also, the Mech's original communication's system was a similar model
to that of the Black Knight and aided the mechs purpose as a command mech greatly. Like
almost all advanced technology in the Inner Sphere this was also lost in the centuries of
war.
Deployment:
Being a large supporter of the Star League Elizabeth Maya was unwilling to accept the gift
of four Feral Cats but at General Kerensky's insistence took them anyway. Still feeling
undeserving of the gift and supporting the Star league Elizabeth and her three most trained
royal guards departed for Terra and assisted the Star league Army once more by helping
retake the planet from Stefan. However, by the time Terra was recaptured the entire sphere
was already gravitating towards the succession wars, and the production of Feral Cats
stopped before a large number had been produced. In 3056 Blackstone BattleMechs, Ltd.
Secured the Feral Cat's designs through unknown means and has begun producing a limited
number of new Feral Cats.
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Equipment Mass
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Internal Structure: Endo Steel 3.50
Engine: 260 Fusion 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 192 12.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 31
Center Torso (rear): 10
R/L Torso: 15 20
R/L Torso (rear): 10
R/L Arm: 10 15
R/L Leg: 15 26
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Weapons and Ammo Location Critical Tonnage
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2 Jump Jets CT 2 2.00
Large Laser RT 2 5.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Large Laser LA 2 5.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 5
Specials: ENE
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