|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
|
Posted: 06-Jun-2020 09:47 Post subject: Sheppard ((Beer Runners Mech)) SH-1 |
|
|
TRO: Sheppard ((Beer Runners Mech)) SH-1 | BattleMech Technical Readout
Name/Model: Sheppard ((Beer Runners Mech)) SH-1
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 7,350,000 C-Bills
Battle Value: 1,700
Chassis: Sheppard Special Endo Steel
Power Plant: GM Classic II 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Rawlings 55
Jump Capacity: 120 meters
Armor: ProtecTech 8 with CASE
Armament:
1 Parti-Kill Heavy Cannon PPC
1 Lushann Redbeam Large Laser
2 Guided Technologies 2nd Gen Streak SRM 6s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Easy Talk 2
Targeting & Tracking: IMB SYS 3740
================================================================================================
Overview:
As the Federated Commonwealth's Civil war drew to a close pirates soon found the juicy
targets of the Commonwealth better protected. Knowing that they could not keep up with
raiding the Commonwealth targets, the pirates soon switched back to the easy pickings of the
Periphery. After a few quick and easy raids and generally wreaking havoc, the Outworlds
Alliance decided to do something.
The Outworld Alliance has always had a strong aerospace force, as the citizens believed
aerospace fighters were cheaper to build and maintain than 'Mech forces. However, after the
third raid President Avellar could not allow the raids to continue and helped to push
through the development of a new Mech to be built in the Outworlds Alliance. It was with
astonishment that ComStar watched as the president's plan was accepted with minimal
opposition by the Executive and Planetary Parliaments. The 'Mech was dubbed the Shepard as
it would act like a shepherd protecting the flock.
Capabilities:
The Shepard was designated to be a strong defensive mech with the ability to take damage.
Initially slated to only use older technology, but after negotiations with ComStar and the
Taurian Concordat, the engineers were soon able to get the manufacturing license for Double
Strength heat sinks and endo-steel chassis.
The primary weapons are produced in the Outworlds Alliance. A Parti-Kill Heavy Cannon PPC
was used to give the Shepard a strong long range punch that is augmented by a Lushann
Redburn Large Laser produced also in the Outworlds Alliance. Originally dual Hovertec short
range 6 packs were slated to be used as the primary short range weapon of the Shepard.
However after intense negotiations with Guided Technologies, with ComStar support and
backing, President Avellar was able to secure the production license for the guided
Technologies 2nd generation streak 6 packs. The streak packs allow the Shepard to operate
for limited periods of time away from support with three tons of ammo feeding them. In order
to retain survivability a case system was installed protecting the mech from exploding ammo.
Part of the negotiations with ComStar was for technical support and help in the engineering
end of the design. Deciding to make the more marketable to mercenaries the ComStar techs
designed a software and hardware interface that allows for the use of captured Clan tech or
better house tech, to replace the existing weaponry. Normally a weapons upgrade (to either
Clan or IS tech) would be time consuming and a technicians nightmare, but the ComStar
engineers have been able to cut the time down and still have a mech that can be repaired
with the barest of tools.
Deployment:
The first production run is scheduled to be deployed in the Outworlds Alliance military.
Currently there are 8 known by ComStar to be deployed in the Outworlds Alliance. The other
four of the first production run were slated to the game worlds of Solaris and Lushann were
they are using the arenas for further field testing. Surprisingly the Shepard has done
fairly well during matches, and the information gained during the matches is allowing the
Outworlds Alliance engineers to refine the design.
The second run is slated to be going to ComStar as part of the negotiations for the support
and double heat sinks. (((See Variant))) The Com Guards have announced that they will be
stationing the mechs around the hyperpulse generators in the Outworlds Alliance beefing up
security in both the compounds and the supporting towns that have developed around them in
recent years.
After the first two production runs are complete President Avellar has decided to prop up
the fledgling economy by offering the Shepard to other Periphery states and Mercenary
companies making the Shepard the first known exported mech by the Outworlds Alliance.
Variants:
The only known variant to the Shepard is designated SH_1C the C designating ComStar. The
ComStar variant upgrades the large laser to an extended range version and also upgrades the
PPC to and extended range variant. To help offset the greater heat burdened a ton of ammo is
taken out of the streak 6 packs and replaced with a double strength heat sink.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (rear): 11
R/L Torso: 16 22
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
CASE RT 1 0.50
2 Jump Jets RT 2 2.00
Streak SRM 6 RT 2 4.50
Streak SRM 6 (Ammo 45) RT 3 3.00
2 Jump Jets LT 2 2.00
Streak SRM 6 LT 2 4.50
PPC RA 3 7.00
Large Laser LA 2 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 4 / (M) 5 / (L) 1, OV: 0
Armor (A): 7, Structure (S): 6
Specials: CASE
|
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|