Mordel's Bar & Grill
Fast and Loud Rhythm Section
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 30-May-2020 16:18    Post subject: Fast and Loud Rhythm Section Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Can't Stand The Beat No. Four-esk
Tech:          Inner Sphere / 3067
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          47 tons
Power Plant:   235 GM XL Fusion
Cruise Speed:  108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type:    Reactive
Armament:     
  1 Sniper Artillery
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Can't Stand The Beat No. Four-esk
Mass:          47 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      4.70
Engine:        235 XL Fusion                 2      6.27
Shielding & Transmission Equipment:          0      3.13
    Cruise MP:  10
     Flank MP:  15
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.35
Crew: 4 Members                              0       .00
Lift Equipment:                              0      4.70
Armor Factor:   37 pts Reactive              2      2.31

                          Internal    Armor
                          Structure   Value
   Front:                     5         13
   Left / Right Sides:        5      10/10
   Rear:                      5          4

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Sniper Artillery       Front    0   30     2     23.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           0          7     46.96
Items & Tons Left:                           7       .04

Calculated Factors:
Total Cost:        6,881,439 C-Bills
Battle Value 2:    446 (old BV = 311)
Cost per BV:       15,429.23
Weapon Value:      169 / 169 (Ratio = .38 / .38)
Damage Factors:    SRDmg = 12;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 10H,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 1/1/2,  Overheat: 0
                   Class: GM;  Point Value: 4
                   Specials: artS

… And the first thing I want to blurt out is about how much fun it's been to come up with a standardized engine for this thing. Geek

I've got my ammo endurance; I've got my "armor weight;" Everything else has been traded away.

I was hoping for just one more point of ground speed, but it was not be; Was hoping for an L-AMS, and/or a small x-pulse, to help with counter-battery fire, but that dog didn't hunt …

And my engine standard went sideways on me: It looks like it's only good for my two hover artillery units: I'm guessing it'll keep Da Supply Command from misappropriating them, but in absolute terms, it's an extra part to keep track of. Rolling Eyes

Point of Order: I've decided this is one of the units that would benefit from reactive armor without an undo risk of maiming friendly infantry.
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 30-May-2020 17:13    Post subject: Fast and Loud Rhythm Section Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Zoom Round Flats Golf-like
Tech:          Inner Sphere / 3067
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          37 tons
Power Plant:   235 GM XL Fusion
Cruise Speed:  118.8 km/h
Maximum Speed: 183.6 km/h
Armor Type:    Reactive
Armament:     
  1 Thumper Artillery
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Zoom Round Flats Golf-like
Mass:          37 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  16 pts Standard               0      3.70
Engine:        235 XL Fusion                 2      5.50
Shielding & Transmission Equipment:          0      2.75
    Cruise MP:  11
     Flank MP:  17
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.85
Crew: 3 Members                              0       .00
Lift Equipment:                              0      3.70
Armor Factor:   32 pts Reactive              2      2.00

                          Internal    Armor
                          Structure   Value
   Front:                     4         10
   Left / Right Sides:        4      10/10
   Rear:                      4          2

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Thumper Artillery      Front    0   40     2     17.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           0          7     37.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        4,793,120 C-Bills
Battle Value 2:    286 (old BV = 170)
Cost per BV:       16,759.16
Weapon Value:      131 / 131 (Ratio = .46 / .46)
Damage Factors:    SRDmg = 14;  MRDmg = 14;  LRDmg = 14
BattleForce2:      MP: 11H,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 1/1/2,  Overheat: 0
                   Class: GM;  Point Value: 3
                   Specials: artT

It took a lot of soul-searching to merely balance the ammo and armor this way: How scared of SRM-bearing indigs should you be? I've head ammo endurance is critical, but I'm determined to dodge counter-battery fire, air searches, and random enemy partisans.

… I guess I should have wonder, by now "well hovers deal with near misses" …
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 31-May-2020 19:57    Post subject: Fast and Loud Rhythm Section Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Space Modulator PU-38
Tech:          Inner Sphere / 3067
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          37 tons
Power Plant:   235 GM XL Fusion
Cruise Speed:  118.8 km/h
Maximum Speed: 183.6 km/h
Armor Type:    Reactive
Armament:     
  1 Arrow IV System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Space Modulator PU-38
Mass:          37 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  16 pts Standard               0      3.70
Engine:        235 XL Fusion                 2      5.50
Shielding & Transmission Equipment:          0      2.75
    Cruise MP:  11
     Flank MP:  17
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.85
Crew: 3 Members                              0       .00
Lift Equipment:                              0      3.70
Armor Factor:   32 pts Reactive              2      2.00

                          Internal    Armor
                          Structure   Value
   Front:                     4         10
   Left / Right Sides:        4      10/10
   Rear:                      4          2

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Arrow IV System        Front    0   10     2     17.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           0          7     37.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        5,269,010 C-Bills
Battle Value 2:    924 (old BV = 808)
Cost per BV:       5,702.39
Weapon Value:      149 / 149 (Ratio = .16 / .16)
Damage Factors:    SRDmg = 12;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 11H,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 1/1/2,  Overheat: 0
                   Class: GM;  Point Value: 9
                   Specials: artA

What: Were you expecting consistency? Razz

The question is "one point of speed compensation for the lack or range." Yeah: The damage is nice, but some of the MWO maps depict mere Arrow IV range …
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