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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
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Posted: 12-May-2020 19:26 Post subject: Untitled ((tgsofgc's Mech)) |
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TRO: Untitled ((tgsofgc's Mech)) | BattleMech Technical Readout
Name/Model: Untitled ((tgsofgc's Mech))
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 5,455,819 C-Bills
Battle Value: 1,358
Chassis: Endo Steel
Power Plant: 275 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard with CASE
Armament:
1 ER Large Laser
2 SRM 2s
3 ER Small Lasers
2 Flamers
4 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Beagle Active Probe
================================================================================================
Overview:
The idea behind this mech would be to fight strong targets or potentially threatening
situations from afar with the ER Large Laser for as long as possible. However when actually
in hunting roles that require the mech to actively scout with its active probe it uses its
massive extremely short range punch to quickly dispatch of nearly anything smaller than
itself. This mech is a nightmare for infantry to deal with. The ER Smalls are all mounted
rearward to protect it from extremely agile light mechs which will no doubt attempt to get
behind it.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 176 11.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (rear): 10
R/L Torso: 13 18
R/L Torso (rear): 8
R/L Arm: 9 18
R/L Leg: 13 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser CT (R) 1 0.50
Jump Jet CT 1 0.50
Beagle Active Probe RT 2 1.50
ER Small Laser RT (R) 1 0.50
2 Machine Guns RT 2 1.00
SRM 2 RT 1 1.00
CASE LT 1 0.50
ER Small Laser LT (R) 1 0.50
2 Machine Guns LT 2 1.00
Machine Gun (Ammo 100) LT 1 0.50
SRM 2 LT 1 1.00
SRM 2 (Ammo 50) [Inferno] LT 1 1.00
ER Large Laser RA 2 5.00
2 Flamers LA 2 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 2 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 5
Specials: CASE, PRB, RCN, REAR1/1/-
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