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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2104
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Posted: 11-Apr-2020 20:19 Post subject: Rampage (?Absalom?) RMP-2G |
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TRO: Rampage (?Absalom?) RMP-2G | BattleMech Technical Readout
Name/Model: Rampage (?Absalom?) RMP-2G
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 85
Configuration: Biped BattleMech
Era/Year: Star League / 2735
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 7,092,530 C-Bills
Battle Value: 1,525
Chassis: Standard
Power Plant: 255 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Standard
Armament:
1 Autocannon/10
1 Large Laser
1 SRM 6
2 Medium Lasers
2 LRM 5s
2 Flamers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Variants:
A variant of the standard 2G model, Absalom Ryder?s Rampage was modified to suit his
fighting style. His foes believed, probably rightly, that this Periphery mercenary/bandit
was a sociopath, and the modifications made to his personal ?Mech reflect this temperament.
The design drops 8 of the 2G?s heat sinks, and half the machine gun ammo, but doubles the
number of flamers and machine guns mounted, and adds a six pack of short range missiles to
the left torso. The latter is fed by two tons of reloads, allowing him to tailor his
loadouts to suit the tactical situation, and he most often loaded at least one ton of
Infernos. Switching out the LRM-10 rack for a pair of LRM-5?s also allowed him to upgrade
the armor by one ton. Finally, a pair of jump jets were added, allowing the ?Mech to leap up
to 60 meters at a time.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.50
Engine: 255 Fusion 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks (Single): 15 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 240 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 36
Center Torso (rear): 11
R/L Torso: 18 25
R/L Torso (rear): 8
R/L Arm: 14 25
R/L Leg: 18 34
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Large Laser CT 2 5.00
Autocannon/10 (Ammo 20) RT 2 2.00
Flamer RT 1 1.00
Machine Gun RT 1 0.50
Machine Gun (Ammo 100) RT 1 0.50
Medium Laser RT 1 1.00
Flamer LT 1 1.00
LRM 5 (Ammo 48) LT 2 2.00
Machine Gun LT 1 0.50
Medium Laser LT 1 1.00
SRM 6 LT 2 3.00
SRM 6 (Ammo 30) LT 2 2.00
Autocannon/10 RA 7 12.00
2 LRM 5s LA 2 4.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 4, TMM: 1, MV: 6"/4"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 2
Armor (A): 8, Structure (S): 7
Specials: IF1, JMPW1
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