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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 03-Jan-2020 20:35 Post subject: Punk-Ass Merc KFA Power Armor |
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Code: | Classic BattleTech Battle Armor Technical Readout
ILLEGAL
Type/Model: Punk-Ass Merc Kills for Accounting
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
------------------------------------------------------------------
Type/Model: Punk-Ass Merc Kills for Accounting
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (2 MP) 0 40
Jump Jets (1 MP) 0 50
Parafoil (Body) 1 35
Armor Type: 7 Points Basic Stealth 3 385
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
King David Lt Gauss Rifle RA 40 3 290
Mission Equipment (10kg Capy) Body 1 0
------------------------------------------------------------------
TOTALS: 8 990
Slots & Mass Left: 2 10
Calculated Factors:
Total Cost: 480,000 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 29 (116 for 4) Weapon Value: 11 (Ratio=.38)
Cost per BV: 11,379.31 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor |
Who remembers how HMBA has twin accounting systems? This thing is only legal for table-top, not RPG'in'.
I'm positive the gauss is a full-auto weapon, so other then the twin ammo issue when placed on a suit …
The next trick is the movement profile: Twice the ground speed of unaugmented yokels, and being droppable from just about anything that flies …
What are the nationality requirements for any of this schtuff?
[major revision 'cause epiphany] _________________ Goose
I have no Forum, and I must Post
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 07-Jan-2020 17:48 Post subject: Punk-Ass Merc KFA Power Armor |
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Code: | Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Punk-Ass Merc Kills for Accounting
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 32.4 km/h
Armor Type: Basic Stealth
------------------------------------------------------------------
Type/Model: Punk-Ass Merc Kills for Accounting
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Armor Type: 8 Points Basic Stealth 3 440
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
King David Lt Gauss Rifle RA 40 3 290
------------------------------------------------------------------
TOTALS: 6 1,000
Slots & Mass Left: 4 0
Calculated Factors:
Total Cost: 439,000 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 34 (136 for 4) Weapon Value: 13 (Ratio=.38)
Cost per BV: 8,500.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/7/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: +3, Running: +6, Sprinting: +9
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor |
Fine: No jump jets … _________________ Goose
I have no Forum, and I must Post
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 12-Jan-2020 21:15 Post subject: Punk-Ass Merc KFA Power Armor |
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I think I know what I'm doing, now:
Code: | Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Punk-Ass Merc Butchering
Tech/Era: Inner Sphere / 3062 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 32.4 km/h
Armor Type: Improved Stealth
------------------------------------------------------------------
Type/Model: Punk-Ass Merc Butchering
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Armor Type: 7 Points Improved Stealth 5 420
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
King David Lt Gauss Rifle RA 60 3 305
Anti-Personnel Weapon Mount LA 1 5
Needler, Heavy Shredder LA 40 0 0
------------------------------------------------------------------
TOTALS: 9 1,000
Slots & Mass Left: 1 0
Calculated Factors:
Total Cost: 483,912 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 33 (132 for 4) Weapon Value: 11 (Ratio=.33)
Cost per BV: 10,118.55 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: +3, Running: +6, Sprinting: +9
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor |
Code: | Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Punk-Ass Merc UnSniper
Tech/Era: Inner Sphere / 3062 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 32.4 km/h
Armor Type: Advanced
------------------------------------------------------------------
Type/Model: Punk-Ass Merc UnSniper
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Armor Type: 6 Points Advanced 5 240
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
King David Lt Gauss Rifle RA 40 3 290
Camo System LA 2 200
------------------------------------------------------------------
TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 618,000 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 28 (112 for 4) Weapon Value: 10 (Ratio=.36)
Cost per BV: 16,714.29 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: +4
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: +3, Running: +6, Sprinting: +9
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor |
I lost a mess of time trying to nail down whom can buy what-when; Then, I had to think though job priorities.
So: The King David gives me the strangest bonner, yet I have to pull teeth to prove a reason so. I believe it can put out full-auto fire at a range of 9, 30-meter hexes, which can waist gobs of ammo if not careful.
I believe I can suppress tons of opponents, given enough intel to match the suit with the problem set: Enemy Sensors, or Enemy Mk.One-Mod Zero Eyeballs.
That you have to pick a blend of suits for Squad/ Lvl-II/ Point seems to be a big mistake; That you can run out'a MPs before you get a defensive movement modifier in any terrain you would otherwise want to be in seems to make this suit a double-or-nothing gamble. That the armor on both suits has uncertain intro dates, independent of nationality, makes me feel bad for posting … _________________ Goose
I have no Forum, and I must Post
[Last edited by Goose on 19-Jan-2020 01:19; edited 1 time in total]
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 18-Jan-2020 00:24 Post subject: Punk-Ass Merc KFA Power Armor |
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Code: | Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Punk-Ass Merc Rumbling
Tech/Era: Inner Sphere / 3062 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Improved Stealth
------------------------------------------------------------------
Type/Model: Punk-Ass Merc Rumbling
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 6 Points Improved Stealth 5 360
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
King David Lt Gauss Rifle RA 40 3 290
Anti-Personnel Weapon Mount LA 1 5
Pulse Laser Rifle LA 0 0
------------------------------------------------------------------
TOTALS: 9 995
Slots & Mass Left: 1 5
Calculated Factors:
Total Cost: 640,500 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 31 (124 for 4) Weapon Value: 11 (Ratio=.35)
Cost per BV: 15,822.58 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor |
It's come back to me "battle-armor really does care about defensive movement modifiers," it's just building for such is the polar opposite of a Camo System config.
I'm gambling with someone elses' life, and yet jump-3 seems worth it, even if you can no-longer eat Clan medium lasers. _________________ Goose
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