|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Ian Wagner Draconis Combine Gunjin
Joined: 07-Aug-2017 22:04 Posts: 27 Location: United States
|
Posted: 01-Oct-2019 12:01 Post subject: Wolf Trap (Tora) WFT-1KC |
|
|
TRO: Wolf Trap (Tora) WFT-1KC | BattleMech Technical Readout
Name/Model: Wolf Trap (Tora) WFT-1KC
Designer: Ian Wagner
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3051
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Unavailable
Total Cost: 7,958,108 C-Bills
Battle Value: 1,415
Chassis: Alshain 580 Endo Steel
Power Plant: Hermes 270 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Medium Special
Armament:
1 Gauss Rifle
2 ER Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Abiy Adi
Communications: Sipher Security Plus 2
Targeting & Tracking: Eagle Eye 400 XX
================================================================================================
Overview:
The Wolf Trap, the Federated Commonwealth codename for House Kurita's answer to the
Wolfhound, is a rubric likely to stick, even though the Draconis Combine will doubtless give
it some Japanese name. This 'Mech has been on the drawing boards for years, only recently
entering extensive field testing. One of the first completely new designs to emerge since
the recovery of Star League technology, it will be a bellwether to see if other realms, such
as the Free Worlds League and Capellan Confederation, rush to produce new designs instead of
revamping old ones.
Nearing production at a top-security wing of Luthien Armor Works, the Wolf Trap is
expected to be a blend of proven systems and advanced technology. Prototypes have
extra-light engines and Endo Steel internal structure. The advanced engine provides good
speed, and so the designers have not equipped the Wolf Trap with jump jets. The weapons mix
is not one that generates great amounts of heat, and so the Wolf Trap prototypes do not have
bulky double heat sinks.
The 'Mech's weaponry is designed to deliver heavy damage at long range and follow up
with even more firepower as the range closes. The Victory 23R Medium Lasers and Shigunga
Long-Range Missiles are proven systems, in use on many 'Mechs across Kurita space. The
Imperator Code Red LB 10-X Autocannon is still an official secret, promising but untested.
If the prototypes continue to perform well, the Wolf Trap is expected to begin production
within six months.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 270 XL 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 144 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 19
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
C3 Slave H 1 1.00
Gauss Rifle (Ammo 16) RT 2 2.00
2 ER Medium Lasers LT 2 2.00
Gauss Rifle RA 7 15.00
|
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|