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Gremlin Class Merchant Cruiser
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Karagin
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PostPosted: 06-Aug-2002 12:51    Post subject: Gremlin Class Merchant Cruiser Reply to topic Reply with quote

Here is a really simple and cheap privateer or pirate ship. The best thing this can do is not get in over it's head...

Class/Model/Name:  Gremlin Class Merchant Cruiser 

Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design

Mass: 100,000 tons
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Standard
Armament:
24 ER Large Laser
10 Gauss Rifle
2 NL55
6 LRM 20
8 LRM 5

------------------------------------------------------------------------------
Class/Model/Name: Gremlin Class Merchant Cruiser
Mass: 100,000 tons

Equipment: Mass
Power Plant, Drive & Control: 30,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 45,250.00
Jump Sail: (Integrity = 3) 35.00
Structural Integrity: 40 4,000.00
Total Heat Sinks: 600 Single 311.00
Fuel & Fuel Pumps: 12,750.00
Bridge, Controls, Computer & Attitude Thrusters: 250.00
Fire Control Computers: .00
Food & Water: (118 days supply) 112.50
Armor Type: Standard (88 total armor pts) 79.50
Capital Scale Armor Pts
Location: L / R
Fore: 18
Fore-Left/Right: 14/14
Aft-Left/Right: 14/14
Aft: 14

Cargo:
Bay 1: Cargo (1) with 1 door 1,000.00
Bay 2: Small Craft (1) with 1 door 200.00

Grav Decks #1 - 2: (250-meter diameter) 200.00
Grav Decks #3 - 4: (300-meter diameter) 1,000.00
Grav Decks #5 - 6: (300-meter diameter) 1,000.00
Life Boats: 14 (7 tons each) 98.00

Crew and Passengers:
13 Officers (13 minimum) 130.00
54 Crew (52 minimum) 378.00
10 Gunners (10 minimum) 70.00
3 1st Class Passengers 30.00
2 2nd Class Passengers 14.00
3 Steerage Passengers 15.00
100 Marines 500.00
5 Bay Personnel .00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 ER Large Laser Nose 3(32) 3(32) 3(32) -- 48 20.00
2 Gauss Rifle(24 rounds) Nose 3(30) 3(30) 3(30) -- 2 33.00
2 NL55 Nose 11 11 11 11 170 2,200.00
4 ER Large Laser FL/R 3(32) 3(32) 3(32) -- 96 40.00
2 Gauss Rifle(24 rounds) FL/R 3(30) 3(30) 3(30) -- 4 66.00
2 LRM 20(24 rounds) L/RBS 4(36) 4(36) 4(36) -- 24 48.00
4 LRM 5(48 rounds) 16 20.00
4 ER Large Laser AL/R 3(32) 3(32) 3(32) -- 96 40.00
2 Gauss Rifle(24 rounds) AL/R 3(30) 3(30) 3(30) -- 4 66.00
4 ER Large Laser Aft 3(32) 3(32) 3(32) -- 48 20.00
2 LRM 20(24 rounds) Aft 2(24) 2(24) 2(24) -- 12 24.00
------------------------------------------------------------------------------
TOTALS: Heat: 520 100,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 1,847,686,000 C-Bills
Battle Value: 26,221
Cost per BV: 70,465.89
Weapon Value: 12,433 (Ratio = .47)
Damage Factors: SRV = 502; MRV = 417; LRV = 201; ERV = 32
BattleForce2: Not applicable


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Karagin
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Jade_Dragon
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PostPosted: 06-Aug-2002 14:50    Post subject: RE: Gremlin Class Merchant Cruiser Reply to topic Reply with quote

Docking collars?

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Karagin
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PostPosted: 06-Aug-2002 15:33    Post subject: RE: Gremlin Class Merchant Cruiser Reply to topic Reply with quote

They can be added...this is put one example...

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Karagin
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Vagabond
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PostPosted: 06-Aug-2002 16:24    Post subject: RE: Gremlin Class Merchant Cruiser Reply to topic Reply with quote

i say its to fast, and under cargoed to be a merchent vessel. other then that, eh, its ok.

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Karagin
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PostPosted: 06-Aug-2002 16:34    Post subject: RE: Gremlin Class Merchant Cruiser Reply to topic Reply with quote

It's more of a privateer then a true merchant vessels...I have four versions since not all of them are going to be the same this is the cheapest version of the four.

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Karagin
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