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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 14-Apr-2007 12:32 Post subject: Urbanmech UM-R90 |
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Code: | BattleMech Technical Readout
Type/Model: Urbanmech UM-R90
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 30 tons
Chassis: Republic-R Standard
Power Plant: 60 Leenex Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: 2 Pitban 6000 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Durallex Medium Standard
Armament:
2 Di-Tron Armory PPCs
1 ChrisComp Small Laser
Manufacturer: Orguss Industries
Location: (Unknown)
Communications System: Dalban Interact
Targeting & Tracking System: Dalban Urban
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Type/Model: Urbanmech UM-R90
Mass: 30 tons
Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3.00
Engine: 60 Fusion 6 1.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks: 10 Single 8 .00
(Heat Sink Loc: 1 HD, 1 LT, 2 RT, 2 LL, 2 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 96 pts Standard 0 6.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (Rear): 8
L/R Side Torso: 7 8/8
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 PPC RA 10 3 7.00
1 Small Laser LA 1 1 .50
1 PPC LT 10 3 7.00
2 Standard Jump Jets: 2 1.00
(Jump Jet Loc: 2 CT)
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TOTALS: 21 44 30.00
Crits & Tons Left: 34 .00
Calculated Factors:
Total Cost: 1,721,525 C-Bills
Battle Value: 507
Cost per BV: 3,395.51
Weapon Value: 218 / 218 (Ratio = .43 / .43)
Damage Factors: SRDmg = 6; MRDmg = 6; LRDmg = 2
BattleForce2: MP: 2J, Armor/Structure: 2/3
Damage PB/M/L: 1/1/1, Overheat: 1
Class: ML; Point Value: 5
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Not sure if this would be a very worth while design change or not, and yes it would be a lot better with double heat sinks, so it has some hope...but the question is this would it be effective as the normal Ubrie?
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 15-Apr-2007 00:12 Post subject: |
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As you say, this would be quite effective with DHS. As is, I don't think that this is as effective as the original. If you fire both PPCs, you'll spend the next turn silent and immobile. It would be just as if you were only dealing 10 damage per turn. The only advantage over the original that I see is the lack of ammo, which saves you from going boom.
I'd suggest trying 2 LLs and heat sinks.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 15-Apr-2007 00:34 Post subject: |
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That could be done...what I was trying for was something that could cause the other side to panic and wonder what it is facing...
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 15-Apr-2007 00:58 Post subject: |
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I hadn't considered that angle. If I want to scare people, it usually involves an AC/20. I suppose that this would give the other side pause. But I think that their concern over it would fade quickly once they noticed it spends half its time doing nothing.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 15-Apr-2007 02:24 Post subject: |
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StarRaven wrote: |
...
I'd suggest trying 2 LLs and heat sinks. |
Just like this?
EDIT:
Code: |
BattleMech Technical Readout
Type/Model: Urbanmech UM-R60K
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Modified design
Mass: 30 tons
Chassis: Republic-R Standard
Power Plant: 60 Leenex Fusion
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 km/h
Jump Jets: 2 Pitban 6000 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Durallex Medium Standard
Armament:
2 Blankenburg 801 ST Large Lasers
1 Harmon Light Small Laser
Manufacturer: Orguss Industries
Location: (Unknown)
Communications System: Dalban Interact
Targeting & Tracking System: Dalban Urban
------------------------------------------------------------------------------
==Overview:==
Used for city garrison and defense, the UrbanMech common Mech throughout the
Inner Sphere. Over the years a lot of units tried to upgrade it and so did
Omaron BattleMechs on Abagnar.
==Capabilities:==
OBM choosed an energy weapon loadout that enables the Urbanmech to deliver
more average firepower without any problems like ammo shortage or explosion.
==Deployment==
OBM has converted 2 companies worth of Urbanmechs for the DCMS.
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Type/Model: Urbanmech UM-R60K
Mass: 30 tons
Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3,00
Engine: 60 Fusion 6 1,50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks: 14 Single 12 4,00
(Heat Sink Loc: 1 HD, 1 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Gyro: 4 1,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 96 pts Standard 0 6,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (Rear): 8
L/R Side Torso: 7 8/8
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Large Lasers RA 16 4 10,00
1 Small Laser LA 1 1 ,50
2 Standard Jump Jets: 2 1,00
(Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS: 17 46 30,00
Crits & Tons Left: 32 ,00
Calculated Factors:
Total Cost: 1.471.925 C-Bills
Battle Value: 514
Cost per BV: 2.863,67
Weapon Value: 273 / 273 (Ratio = ,53 / ,53)
Damage Factors: SRDmg = 13; MRDmg = 8; LRDmg = 1
BattleForce2: MP: 2J, Armor/Structure: 2/3
Damage PB/M/L: 2/1/-, Overheat: 1
Class: ML; Point Value: 5
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Urbanmech UM-R60K.hmp |
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Urbanmech UM-R60K.hmp |
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_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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