BattleMech Technical Readout
Name/Model: Marauder II MAD-6LW
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Republic / 3090
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Advanced
Total Cost: 16,834,000 C-Bills
Battle Value: 2,584
Chassis: Standard
Power Plant: 300 Compact
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
2 ER Medium Lasers (C)
6 Improved Heavy Medium Lasers (C)
2 Flamers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
After having faced several ?Warlord? specification Marauder II Battlemechs during their
siege of a city, in which each Warlord brought down units totalling more than four times
their own tonnage; Clan Wolf-in-Exile decided to build a cluster of Marauder II ?Mechs
specifically for urban combat. Since there is no Clan equivalent to the Large VSP Laser, the
engineers and scientists working on the project decided to build two different weapon
configurations, the MAD-6LW (Laser Warlord) and MAD-6ML (Missile Warlord) in respect of the
honourable way in which the Warlord pilots had fought to the last.
They chose to build Marauder II Battlemechs because they could purchase the chassis and
vital components from Inner Sphere sources before adding their own weapons, avoiding the
need to build a specialist factory to produce a Clan-Spec chassis.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Compact 28.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 27 [54] (C) 17.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Active Probe (C) H 1 1.00
2 Improved Heavy Medium Lasers (C) CT 4 2.00
Jump Jet CT 1 2.00
Targeting Computer (C) CT 2 2.00
ER Medium Laser (C) RT 1 1.00
Jump Jet RT 1 2.00
ER Medium Laser (C) LT 1 1.00
Jump Jet LT 1 2.00
Flamer (C) RA 1 0.50
2 Improved Heavy Medium Lasers (C) RA 4 2.00
Flamer (C) LA 1 0.50
2 Improved Heavy Medium Lasers (C) LA 4 2.00
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"You can no more win a war than you can win an earthquake." - Jeanette Rankin